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NWN MODULES

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Title  City of Wonders - A Tale From The Rift World v2.00
Author  Brian J. Audette
Submitted / Updated  01-25-2003 / 08-03-2006
Category  Dungeon Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  The 'Tales From The Rift World' Universe
Gameplay Length  6-12+ hours
Number Players  No group/multiplayer support
Language  English
Level Range  Designed for starter characters
Races  All Races
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  All Classes
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  08
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Movie Link  Link
Alignments  All Alignments
Description
Founded by Rift Riders over 2 centuries ago the settlement of Rhyvian grew to become a vast city but with the knowledge and power they had acquired however came greed and zeal, and the people began expanding into dangerous areas with their Rift Devices, to the point where even the weather was a controllable attribute of daily life. 50 years ago a disaster in the Old City section of Rhyvian claimed many lives and proved once again the folly of trying to harness Rift energy. Soon after, the Riders began to leave Rhyvian There are few left in Rhyvian who can claim the heritage of the Rift Riders and you are one of those. In the year 256 ARC the city of Rhyvian is in the middle of its month-long Celebration of The Rift. The Celebration culminates in a weeklong festival but little do the citizens of Rhyvian know that this year will be their last...

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-05-20DocTari7.89Good background, setting and story. Really epic. Very polished.Could have used some more focus. Drags a bit at times

Interviews

SubmittedTitleAuthor
2006-08-03Hall of Fame Interview - Brian J. Audette (City of Wonders)Steve Savicki

Files

NameTypeSizeDownloads
Brian_J._Audette19City_of_Wonders.txtBrian_J._Audette19City_of_Wonders.txt
Submitted: 01-25-2003 / Last Updated: 12-19-2004
txt10.02Kb8444
--
CityofWonders2000.zipCityofWonders2000.zip
Submitted: 01-25-2003 / Last Updated: 12-19-2004
zip5.7Mb9644
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
City of Wonders HakBrian J. Audette2003-01-28--This package contains both the Hak and Music files needed to run the City of Wonders mod. Download t
SCORE OUT OF 10
9.14
59 votes
View Stats
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Comments (30):

1 2 3

Posted by spiderham24 at on07/26/06
very entertaining mod. The story was good which kept me iterested all the way through, well constucted mod highly recomendable

Posted by spiderham24 at on07/26/06
very entertaining mod. The story was good which kept me iterested all the way through, playing a monk gave it a challenge with the fights. well constucted mod highly recomendable

Posted by spiderham24 at on07/26/06
very entertaining mod. The story was good which kept me iterested all the way through, playing a monk gave it a challenge with the fights. well constucted mod highly recomendable

Posted by jeffabes at on07/14/06
This module is entertaining, with an original plot and plenty of unique content. It could use some more challenging battles early, though, and there are many spelling and grammar errors.

Posted by shin at 2006-06-0201:41:29    
What does the word "inderdementional" mean in the first sentence?

Posted by bietu at on04/04/06
*/SPOILERS/* Module is personal and it has some nice effects. Story line is good as well only boring thing is fights wich were way too easy for Paladin i would rate hack & slash more light than meedium. The final opponent were really dissapointment since it was undead it got heavyly damage from my longsword with bless weapon spell on it. Fighter would probebly bring it down very easyly with improved knockdown. Also those puzzles were boring but i hate puzzles anyways so it doesent matter. how ever i have play nearly all top rated mods in here and this guite good grade from me i have never gave 10 because it symbolize perfection for me. But anyways i did enjoy this mod time to time and iam waiting sequel for this. It would be great to get some actions changin aliegments stuff and more challenge to fights but anyways thank you i did enjoy your mod

Posted by Dakushna at 2006-03-1321:32:04    
UPDATE: Just in case anyone was wondering, I am working on a semi-sequel to City of Wonders called A Line in the Sand. I say semi-sequel because in the time between finishing CoW and now I've restructured the history of the Rift World universe to a state that I'm actually happy with for once. In the new history Rhyvian existed centuries before the event known as the Rift Crisis as opposed to after the crisis as in CoW. Interestingly enough this doesn't quite impact my original plans for A Line in the Sand as much as one might think. While a direct relationship with City of Wonders will not be present in the new timeline, A direct relationship with Rhyvian will.My plans for A Line in the Sand are for it to be a series of small adventures, eventually taking on epic proportions. The first chapter of the A Line in the Sand series should be available this spring. Keep your eyes on the NW Vault for more news as it becomes available. _________________________ Brian J. Audette Tales From the Rift World - Official Wiki Please don't forget to vote.

Posted by ericdoman at on03/03/06
Is prob a little outdated now but you can see where many ideas have come from. Storyline and plot is very well done. Combats in some areas are very challenging.

Posted by ericdoman at on03/03/06
Having seen the bugs have gone had another go. One more possible bug though. Whne following Lester*bleep*an (either got too close or scripted) assassins would appear. I think it was the east side when 2 would appear and he'd retrace his steps (direction he's supposed to take) 2 more would appear, 2 more would appear etc. Fortunately a city guard (prob a clue to which part of the city)was at hand so he could on average kill them off with one blow two for me (dirty fighting is a must on some ocassions). Finally after about 20 I ran off and Lester was able to proceed. Even though it is an old mod VG. You can see where other authors have had some of their ideas from. Maybe the Grandfather of Mods (not Paul Weller?) The creatures were a definite challenge especially the rift "x". Upto 6th lvl completely solo (no hench, animal companions etc) but then enlisted the help of Half Orc Barb and thank goodness I did. Being zapped by 2-3 mel acid arrows etc at a time would have been the end for me, oh yeah fireballs. Just wondering if there is a 2nd part to this. Even so thank you

Posted by resistorman at on01/28/06
Good work! Just a tad short of perfect, but that's only my POV

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