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NWN MODULES

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Title  The Gates of Firestorm Peak
Author  Ghool
Submitted / Updated  05-16-2003 / 04-20-2007
Category  Classic PnP Conversion
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Generic
Gameplay Length  10+ Hours ( you must get in, and out of Firestorm Peak in 24 hours)
Number Players  Refer to the readme
Language  English
Level Range  See the readme for optimum party levels and size.
Races  Any
Tricks & Traps  Medium
Roleplay  Light
Hack & Slash  Heavy
Classes  A well balanced party is always best.
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  14
Max # Players  05
Min # Players  01
Min Character Level  08
Content Rating  Everyone
Alignments  Supports all alignments
Gameplay Hours  <1
Description
Local stories recall the rare but recurring storms of flame which ignite the highest reaches of the overshadowing and aptly named Firestorm Peak every twenty-seven years. This awe inspiring phenomena seems to be somehow linked with the celestial phenomena known as the Dragon's Tear, a red scar in the sky which only appears during the times of the Firestorm. Since the last firestorm, however, there has been a subtle, yet noticeable change in the lands surrounding Firestorm Peak. And recently things have taken a severe turn for the worse. Your father's friend, Nigel, was preparing to study the magical nature of Firestorm Peak. He had set up in Longbridge, and was studying the peak twenty-seven years ago. He was never heard from since. The Dragon's Tear has appeared in the sky, and the Gates of Firestorm Peak have opened. Providing a brief time to investigate what happened to your family friend...

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-07-08Sgain9An amazing fun multiplayer experiance. Some really interesting encounters and areas.Gibberslugs! Mapping skill by at least one party member is a must!

Files

NameTypeSizeDownloads
NO FILES

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Firestorm Peak (v 1.03)Ghool2003-05-05--The hakpack required for my PnP conversion, 'The Gates of Firestorm Peak'. This hak includes: Lisa's
SCORE OUT OF 10
8.69
55 votes
View Stats
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Comments (26):

1 2 3

Posted by Narenia at on10/04/04
Hi Ghool. My roleplay group and I have been playing your module, and enjoying it. Unfortunately, we seem to have hit, what could be, a game-breaking bug. The darkscape fungus does not seem to work. In other words, using it on ourselves does not remove the gibberslug infection. Have you heard of this bug from others? Is there, perhaps, something we missed? If not, is this fixable, or is our quest doomed? Thanks ;-)

Posted by JesusJones at 2005-07-2211:26:14    
Aah, THIS is the one with the Gibberslugs! Man, this game really freaked us out, and we've been playing Neverwinter every week since it started! A new set of fantastic creatures and complex maps that impressed me as much as the original game did all those years ago - highly recommended! Nice work Ghool!

Posted by Steve_Savicki at on06/25/05
Did not like the time limit. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Ghool at 15:07:56    Voted10.00
New version (1.13) is up. Updated to patch 1.66, and with numerous fixes and enhancements, including the HABD Bleeding Rules. Cheers!

Posted by Ghool at 13:42:37    Voted10.00
So, I've found several broken things, namely a whole bunch of the unique-power items which were mis-tagged, and not working. I'm currently adding the HABD bleeding rules, and fixing all that I've found that was bugged. I have yet to do a complete run-through, bt it shouldn't be long before a newer, and much improved version of this module will be posted. Cheers!

Posted by Ghool at 13:53:59    Voted10.00
I'll get around to fixing that final encounter so that a party must locate the first two pieces of the Crystal Components before being able to enter. I'll get it up within the next couple weeks. Cheers! -Ghool

Posted by jerryku at on04/23/05
I voted 8.2. I thought this was a great mod, but our party killed the final boss long before we had the last crystals. So we spent the last few hours of the game just looking for those crystals. So it wasn't a very climactic end, since we played the climax hours before. Ah well, still good fun. The living wall was the creepiest fight I've ever seen in a game too. *shiver*

Posted by Ghool at 06:26:00    Voted10.00
MINOR SPOILER: She was killed and raised long ago by Madreus, and her sanity is no longer intact. She cannot be turned back into her human self by any means short of a wish. Cheers!

Posted by Anonymous at 2005-04-0711:12:00    
Just though I'd ask, SPOILER:\ Is it at all possible to save Quaren? I killed every living wall apart from Quaren, but she stayed hostile.

Posted by ZenMac at on04/04/05
Great multiplayer mod. Lots of really unique challenges for our large party. thanks for all the hard work that obviously went into this!

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