This is where your part starts.
You have been earning your living as a mercenary for hire and guard for rich merchants, earning you a small amount of fame and an experienced swordarm.
When Councilman Frey of Mallisport issued a call for mercenaries to deal with the orc-raiders, you immediately travelled to Mallisport and applied for the job, as did many others eager to earn both the gold and the goodwill of the council..
You now stand in front of the council and await its decision.
(see background story for the full..well..background story!)
Single- or multiplayer module for all classes. Features recorded voices for many NPCs. Originally designed for multiplayer games, but has a henchman for games with 1 or 2 players. Uses DMFI wands 1.07 and comes with a pre-equipped DM-character for DM-run sessions.
UPDATE 1.52: Small bug-fixes. All DMFI wands now work properly in the mod. Changes to some areas. Added another puzzle.
IMPORTANT: If you feel you can do the voice for one of the characters with no recordings sofar, then please send me an email or comment here.
If you find any bugs, please send me an email or comment here. Please vote so I know if you like it...
Having a problem in trying to kill deadjohn (What book? Found a book in library history of. Got lucky with braziers so what book?) Playing as a single player nd in crypt there are 2 doors that can not be opened while in the temple there is a chest. My email is ericdoman@hotmail.com
Posted by sumi at on02/14/06
Excellent adventure. Nice touch with the custom voices and a good story. I'd like more choices for the sequel though, but overall a very enjoyable mod. I played it single-player, but I can imagine it could be very fun with a DM and a group too. Cheers!
Posted by thepaphjort at 2006-01-1612:26:50
I'm sorry to hear that the second part of the mod disappointed you. That's actually the part I like best, which just goes to show that taste differs :D Thanks for the vote, however. I'm glad I at least got your interest. Cheers. _________________________ Tales of Ardara: Link
Posted by lebowski at on01/13/06
Very strange mod. I liked the first chapter even if a bit too fast at times at least it was exciting and with many original situation. also it had a nice premise for the continuing story and a good villain. The second chapter wasn't that worse technically speaking but the plot na dhte character become so sketchy and predictable to be awful. I've never seen a mod being so strange and yet promising falling so badly. Still you got my interest and I'll sure give your chp. 2 a chance if you'll ever publish it. cheers _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by lebowski at on01/13/06
Actually I'd vote 8 for the first part and 5 for the second. So half this mod is actually good or at least interesting and fresh while the second half is just terrible. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by thepaphjort at 2005-12-1823:58:31
Ahem.. you could also just use the Book of rules to do the same. That is, set the number of players to 1, exit the gate, then set the number of players back to the correct number. First player to enter the mod has the book in his inventory. I've discovered a weak spot in the code for the gate, which in certain situations could give problems in multiplayer-games and cause the braziers not to work right. This will is fixed in 1.52. It has not been a problem in any of the multiplayer-sessions and -testing I've made and should only happen rarily. _________________________ Tales of Ardara: Link
Posted by thepaphjort at 2005-12-1814:21:06
Finally someone commenting on the multiplayer aspect! Unfortunately it's a bug-report... :) ------ MULTIPLAYER SPOILER ---------------- Yes, the gate is supposed to shut before everybody can get out and someone has to re-light the braziers on the other side before the last can escape. Are you sure the right braziers were lit? I'll take a hard look at the code and see if there's any weak spots... If you still can't get out here's a workaround: In the chatbar write the following: ##DebugMode 1 (press enter) ##SetVarModInt nrPC 1 (press enter) ##DebugMode 0 (press enter) That will give you enough time to get out before the gate closes. When all have escaped you need to reset the number of players registered. For example, if you are 3 players playing the mod do this: ##DebugMode 1 (press enter) ##SetVarModInt nrPC 3 (press enter) ##DebugMode 0 (press enter) This is important, because you will run into problems later if you don't set nrPC to the actual number of players present. Hope that helps you. I'm eager to hear how the multiplayer game goes, as nobody has commented on that aspect sofar... _________________________ Tales of Ardara: Link
Posted by Samus22 at 2005-12-1811:50:17
Started playing this multiplayer last night and we couldn't get out of the Whitstone tomb. Whenever we would throw the lever to unlock the gate it would shut before we could all get out. Lighting the braziers didn't seem to work any more either. Did we miss something?
Posted by cegli at on12/14/05
Good job! I am looking forward to the next one.
Posted by thepaphjort at 2005-12-0900:22:43
Hehe yes and sadly I haven't had the time to read the last book yet...I thought of removing the names that refer to them, but then some of the lines had already been recorded so... It's just a couple of names, the persons and places are nothing similar however... cheers, Miguel _________________________ Tales of Ardara: Link