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NWN MODULES

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Title  CC1: Gates of Myth Drannor HoTU/SoU Version
Author  Abaddon
Submitted / Updated  09-11-2004 / 09-22-2004
Category  Dungeon Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Forgotten Realms
Gameplay Length  5-15
Language  English
Races  Any
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Heavy
Classes  Any
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  10
Max # Players  04
Min # Players  01
Min Character Level  05
Content Rating  Mature
Alignments  Any
Description
This is the updated version of CC1. The update includes extra areas and missions, a new hak that is the same for CC3, and all the extra goodness that comes with the two expansions. The main henchperson has been expanded on also. v1.1

Files

NameTypeSizeDownloads
cc1HoTU_v1.1.rarcc1HoTU_v1.1.rar
Submitted: 09-11-2004 / Last Updated: 09-22-2004
rar1.3Mb28289
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CC3: Throne of ...Hak PakAbaddon2004-08-23--This is the hak pak for both CC1: Gates of Myth Drannor HoTU version, and the soon to be released CC
SCORE OUT OF 10
9.09
48 votes
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Comments (30):

1 2 3

Posted by dwong1207 at on05/11/07
Enjoying the module so far, about 2-3 hours in at the magic school. I'm working through with a Ranger 6/Wizard 2/Arcane Archer 2. Having the fireball arrows has made a big difference. There are some spelling errors, but it doesn't bug too much. Overall, a good module with good adventure. I normally like to know the whole plot line, but the suspense is good is revealed as the game progresses. Good job! Will cc3 ever come out?!?!

Posted by Abhorsen327 at 2007-03-1308:51:55    
Seems to be a good module so far but I seem to be stuck right now... *spoilers* I am in the elven city, and have freed the planetar and found the soul gem. However, I have been unable to find any sort of scourge devil, or any devil that drops a head so that I can destroy the gem. Any suggestions as to where to look? Thanks!

Posted by Razide0506 at on01/28/07
I played for a good couple of hours before giving up. The module is full of flaws: grammar and spelling errors, stilted dialogue, missing waypoint descriptions, no music in some areas (and this doesn't appear to be an aesthetic choice), and at least one spot where the same message keeps popping up whenever you pass over a trigger (this should have only happened once). I didn't even get to the plot-killing stuff other folks have mentioned. My biggest beef, though, is that the challenges are very unbalanced. The game started relatively easy for my lvl 7 paladin, but once I got to the undercaves the difficulty ratched way up, which even then wouldn't have been so bad except that I couldn't buy anything better than a cure moderate wounds potion (and there were few of any other kind available either). I don't understand why this module has rated so highly.

Posted by Scrotok at on01/20/07
Awesome mod! *SPOILER* Jumping the party leader (without their knowledge or consent) into the gnome's room was the most humorous thing I've seen in NWN in a long time. As I recall, the party leader (male fighter) was so shocked and enraged at having been stripped and jumped into the gnome's room that he attacked and killed the gnome -- only to discover that the door was locked (DM intervention required, once we stopped laughing). Lots of innovative scripting, new monsters/tilesets, etc. Great job!

Posted by Steve_Savicki at on12/19/06
Ack, coding. Meant Many area transitions marked simply < Insert Text Here > _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Steve_Savicki at on12/19/06
I would normally vote lower, but I presume these are not a problem in the original CC1: 1. Many location transitions marked with "" 2. Character scripting not accurate - you can kill the gnome prositute and he respawns downstairs. He also doesn't drop a key if you kill him, leaving you trapped inside the door. 3. Minor bugs. I hope Andrew fixes these. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by DaveFritz at 2006-12-1308:13:22    
kymechu: Abaddon hasn't posted in over two years, so your problems are probably not going to be addressed. If anyone else out there has solutions, workarounds, etc., please post them. Thanks in advance. Cheers, Dave Fritz

Posted by Scrotok at on01/20/07
***SPOILER WARNING*** There's a halfling/gnome in the Crossroads Inn who you can "make a deal with". However, when I made the deal, a different PC was "jumped" to the room upstairs. This PC was the first PC to join the server (the server/savegame host). This same bug happened later, when we interacted with the Nymph (after killing Venom succubus).

Posted by Scrotok at on01/20/07
Awesome mod!

Posted by Kymechu at on11/24/06
the revenant was far too powerful for me when i first entered the mage school ruins, and once i got strong enough, i was trapped offplane, and couldn't go back to finish it. so by the time i cleared it out, i'd already come back to Prime via Grimwald's portal, and when i came back after clearing the school, Grimmie still had the dialog about my arrival on Prime and his tip about the Lich. thus, the school quest was broken, and i can't get the incantation to use the portal. enjoyable storyline, but you really need to do at least some basic testing.

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