The Witch's Wake is a multi-module story arc created by Rob Bartel, Lead Designer on the NWN Live Team, and utilizing selected systems developed by the online Neverwinter Nights community. It is set in a non Forgotten Realms world of Rob's own creation and will be released in episodic format, one chapter at a time. It is a continuing commitment to the Neverwinter Nights community showcasing the developments made by various content developers and delivering an exciting new official storyline to the many fans of NWN.
I downloaded Witch's Wake yesterday evening and, from the minute it loaded and I found myself lying on a chaotic battlefield, it captivated me. I played it in one sitting, and I simply cannot praise it enough. Witch's Wake is an atmospheric masterpiece of mystery and tragedy - is feels very reminiscent of the excellent Planescape:Torment, while not simply being derivative or imitative. The low-magic, gritty, feudal feel of this storyworld is enhanced and complimented by the constant use of narration, which immerses the player ever-deeper in the world that his or her character is from, but is somehow unable to remember or understand. The quality of roleplaying offered is second to none. My only regret is the plotline ended on a cliffhanger. The many tantalising clues that pointed towards the story's resolution were not enough o let the player piece everything together - if anything, the opposite. Every time my character discovered something new, it made the situation more complex, not less. Accordingly, the idea that all those mysteries will not be resolved is very disappointing. However, this cannot lead me to vote anything less than a 10 for this amazing work of writing and scripting. Simply stunning. _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset
Posted by Alex at on11/02/06
More of the same... will it ever continue?
Posted by helvene at on08/22/06
One of the best modules I've ever played. _________________________ NWN haks [Additional Bedrooms] [Arcanum Castle] [Big Forest Tree] [Caverns and Mines Expansion] [Desert Streams and Oasis merge] [Fancy Crates] [Forest Expansion] [More Trees] [Natural Caves] [Tracks] [Wooden Elven Interiors + Placeables] [Workshop Tileset] [Isengard Tower for Mountains] [Mineable Rocks] [Marble Elven Interiors + Placeables] [Arena Tileset] [Archer Towers] [Maze Tileset] [White Marble Castle] [Underdark Ruins] [Suspended City for Bioware Forest] _________________________ NWN Overrides [Bioware Rural Trees Override] [Bioware Winter Rural Trees Override] [Rural and Forest Overriding Fixes] _________________________ NWN2 [Alternative Tree Textures] _________________________ Legacy of Netheril third revision tileset haks Amen NWN PW Hakpak
Posted by Rarandria at on08/06/06
A big, huge thanks from someone living overseas for this module! You brightened my mood yesterday, after my desperate search for a place where to order the NWN Diamond pack and getting it delivered to Hungary and a bunch more hastle, after finishing the main game and looking for a method to play the game some more until my escue comes per mail. This module was quite short, but worth the while. I can't wait to hopefully get the next part with my diamond pack! Thanks also for keeping the download time quick and painless, many people forget that using a dial up line in some countries still is the only way to go online ;) It has very good roleplaying aspects and I really look forward to see more. Thanks again!
Posted by Wuvy at on07/24/06
Ah, I remember playing this a couple years ago, fantastic module!
Posted by Suicide at on07/14/06
Waste of my time. There are many better modules here on the Vault.
Posted by Steve_Savicki at on09/22/05
haunting, mesmerizing, mysterious _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by FinitysEnd at on09/21/05
One of my all time favs, really refreshing and original. Looking forward to the sequel even if I have to pay for it.
Posted by Berliad at on06/23/05
Briefly: this is a very exciting module, even today. It's innovative (even today, in '05), mysterious, and really freaking creepy. Some combat is rather difficult, but only because you are basically given exactly what you need to survive, and little more. It features many excellent ideas that have rarely been followed up by the community, including descriptions of xp rewards, a lack of xp for combat, and, perhaps best of all, very specific admonitions for paladins when they behave inappropriately. Lots of fun. I'll certainly buy the updated version when the 2nd module in the series is finally released. -B _________________________ My NWN Blog FRW Character Creator
Posted by davew at on05/04/05
Sorry but I honestly thought this module was way too short, and the monsters weren't challenging enough