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NWN MODULES

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Title  Zorco's Keeps - A Persistent Way Station
Author  caesarbear
Submitted / Updated  01-02-2005 / 05-02-2006
Category  None / Freeform
Expansions  Requires All Expansions (SoU & HotU & CEP)
Number Players  currently 8 player homes
Language  English
Tricks & Traps  Non-existent
Roleplay  Non-existent
Hack & Slash  Non-existent
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Content Rating  Everyone
Description
Zorco's Keeps is intended as a CEP 1.5 compatible character waystation with persistence. It can be used Single Player or local vault Multi Player/LAN and offers player housing with persistent storage, persistent banking, and a persistent message board. Players can spend their gold at the many merchants that sell nearly every item in the OCs and about 1000 unique items. Or create your own custom weapons, custom clothing, custom armor, custom helmets, and custom item enchantment. A Casino with gambling and gaming is also available. This is not a Character builder. No XP can be earned in this mod and there are no quests. However a light degree of roleplaying is still maintained. *Requires Tileset HAK - Stilgar's CCS version 0.349b or later* *You do not need to save your game with this module.* You should export your character when you end a session.

Files

NameTypeSizeDownloads
zorcoskeepsv12.zipzorcoskeepsv12.zip
Submitted: 01-02-2005 / Last Updated: 01-18-2005
zip2.6Mb6074
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Castle Construc... V0.478Stilgar2003-11-17--Ein neues Stadt/Burg Tileset.A new City/Castle Tileset. Placeables AddonHistory Demo-modul
SCORE OUT OF 10
9.7
45 votes
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Comments (30):

1 2 3

Posted by herrjeff at 06:45:12    Voted10.00
Is there a rogue merchant somewhere? I can't find any traps.

Posted by Elhanan at 07:36:32    Voted9.50
Wished to post another request, if it is possible. I find it difficult to return as often as I would like, and have to re-purchase estates fairly often. Within the context of a society without rapid transit - or simple players with dying gray matter - could you extend the current time of vistation to ca. 6 months? Thanks!

Posted by sirspanky at on03/31/07
Forgot to vote!

Posted by sirspanky at on03/31/07
lol ;-)

Posted by Razide0506 at on03/30/07
I've been having a lot of fun with this utility mod. Although I haven't bought any houses, I've traded with the merchants a lot, because the selection of gear is excellent. I love the armor appearance modifier and the forge too, and I also get rid of all my leftover plot items here as well. What I really like, however, is that when I'm not happy with a character but don't want to lose his gear, I put it in storage here, go recreate the character in a character building mod, and then come back here and get all his stuff back. I'd been wanting something like that for a long time, and so finding this was fantastic. I only have a few minor criticisms: First, I'd prefer it if all the merchants were in one place - perhaps an arcade style building with each merchant in a different stall. When I'm buying stuff, I generally need to go back and forth between the various merchants to make sure I'm getting the right mix of properties and not duplicating anything, and so it's annoying to have to run back and forth between the magic shop and the other shops. Second, there seems to be a bug with the chest right by the starting point - the one where the NPC throws away the rags. I put some stuff in there at one point, and now it seems to be multiplying - particularly scrolls. Even though I've emptied it out a couple of times, every time I open it, it's full of stuff. What's more, there are now multiple copies of scrolls that I've put in there, in stacks of 10. Finally, the one thing that would make this perfect is a leveller and trainer. That way, I'd have all my utility needs in one place, and wouldn't have to switch between modules.

Posted by caesarbear at 2007-03-1910:35:25    
There's no single command to clear the public storage, although I'll consider adding it. The easiest way to clean the storage out is to dump the contents onto the floor and restart the module. (Roman will have a lot of work to do while you're away.)

Posted by sirspanky at on03/31/07
Hi caesarbear - how do I get rid of the items in the free public storage area? It's gotten full.

Posted by Steve_Savicki at on03/05/07
Any word on when Infinite Explorations will be completed to the final version? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by caesarbear at 2007-01-2423:56:00    
None of those resources are important.

Posted by captaincrisis at on01/22/07
caesarbear, I rebuilt the mod using CEP2 and with these exceptions it compiles fine: Conversation 'kpb_timetool.dlg' is missing resource kpb_timeadvance2.nss Conversation 'kpb_timetool.dlg' is missing resource kpb_timeadvance.nss Placeable Object 'placabledoor.utp' is missing resource con_hod_ddoor.dlg Area 'Zorco's Real Estate': Placeable Object 30: missing resource untitled000.dlg Area 'Arkenstone': Placeable Object 373: missing resource con_hod_ddoor.dlg Area 'Dragonwold': Placeable Object 90: missing resource con_hod_ddoor.dlg Area 'Dragonwold': Placeable Object 91: missing resource con_hod_ddoor.dlg Area 'Dragonwold': Placeable Object 92: missing resource con_hod_ddoor.dlg Area 'Dragonwold': Placeable Object 93: missing resource con_hod_ddoor.dlg Area 'Dragonwold': Placeable Object 94: missing resource con_hod_ddoor.dlg Area 'Dragonwold': Placeable Object 95: missing resource con_hod_ddoor.dlg It seems to play just as well as I remember and I cant spot any missing functionality. Are these missing resources important? Thanks again for the mod, I still use it and love it.

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