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NWN MODULES

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Title  'Foreboding in Sylvani'
Author  Tseramed
Submitted / Updated  02-14-2003 / 07-18-2005
Category  Dungeon Adventure
Expansions  HOTU-1.64
Setting  Heroic High Fantasy
Gameplay Length  30 hrs
Language  English
Level Range  Spellcasters should be higher levels. Module will be tough for spellcasters who engage in combat!
Races  Any
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Any class can play, with the right strategy
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  15
Max # Players  05
Min # Players  01
Min Character Level  07
Content Rating  Everyone
Alignments  Two complete paths for good and evil, with different end-games for each.
Description
New version 0.9e posted! If you got 9d, 9c or 9b, please download this instead! Many bugs fixed!

Venture into the troubled Sylvani Forest. Will you discover a hidden plot and avert war? Or will you become the willing slave to an evil god?

* Henchmen that sneak when you do, and attack only when you want them to.
* Elaborate cut scenes - some you watch, and some you play in, including a haunted attack on an isolated cabin.
* Dual plot paths - purifying good or dark evil.
* Spectacular final scenes: the Ritual of Restoration or the Conquering Armies of Darkness
* Built to use music and sound properly, eliminating some annoying battle music tracks entirely.
* Subtle touches add: inscribe a custom tomb stone, fire elementals that morph from real fire, shadows weakened by proximity to braziers, earth elementals that burst from the ground.
* Ballista usage, ship sailing, gem cutting, magic weapon upgrades, swimming, and more.


Interviews

SubmittedTitleAuthor
2005-07-04Interview with Tseramed (Foreboding in Sylvani)Maximus

Files

NameTypeSizeDownloads
Tseramed26Foreboding_in_Sylvani_Rev9e.modTseramed26Foreboding_in_Sylvani_Rev9e.mod
Submitted: 02-14-2003 / Last Updated: 12-26-2004
mod17.9Mb2935
--
Foreboding_in_Sylvani_Rev9e.modForeboding_in_Sylvani_Rev9e.mod
Submitted: 02-14-2003 / Last Updated: 01-27-2005
mod17.9Mb4850
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Foreboding.hakTseramed2003-03-21--This HAK required for the module Foreboding in Sylvani.mod. :::NOTE::: The download for the module
SCORE OUT OF 10
9.04
153 votes
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Comments (29):

1 2 3

Posted by Joe at 2005-04-2912:11:00    
Ummm, sorry to say, but this mod is extremely BUGGED. With a lack of instructions on where to go next and what to do next, a bug or 2 which literally crash's yer PC and no walkthru whatsoever (I searched, trust me) you'll be going out of your mind. I'm actually a hardcore player (which means I don't give up easily on a mod, but this 1 drove me insane). I originally started a new char (level 14 cleric), and (with all protection spells on u can think of and a planar being summoned) got slaughtered on the first battle (i reloaded a few times and still got slaughtered). After this happened i decided to restart & bring in my all powerful level 32 mage (being I was the only 1 playing). This time around I lost my stone skin and about one 4th health but managed to wipe the floor with them. Moving on I was hit by an endless supply of shadows which kept appearing in the Sylvan Forest, at first I didn't mind it so much, but after awhile it got rather annoying. The spiders got rather annoying too (in every little hallowed out cave). The swimming wasn't too bad at 1st, but after awhile even that got annoying (having to remove equipment to swim umpteenth times & having to wait around for yer char to swim a to b each time, geez). Btw, trying to destroy the fire elemental gate with a frost wand took all day long, (in the end i just rested and used my own ice magic). The 3 *ded* officers you find (i only found 2) don't really give any direct (useful) information, (heck they could of just said cast these spells to pass these dog guardians!), the dwarves you find in the mines don't exactly hint that you must heal every last 1 of them b4 they help you out (yet again no real useful info from them). (heck would of been easier to just give so many potions to 1 of them). In the cave where the altar is (where the flying skulls are being made), if you use magic yer pc will crash when you try to destroy the altar. I found this dark elf nearby there whom gave me some instructions on how to kill and take control of the dark elves (big help that was, no info whatsoever on just where the heck I was supposed to go now, such as WHERE are the dark elves located and how do I get to them???). I ran into these pixies, (after I had already completed the task of killing the 4 elemental gates), and they quite honestly had no useful info on where to go, so I moved on, found this halfing & a bunch of books, yet again no useful info on what to do next, found a dire bear, (didn't have any animal empathy, I'm assuming thats what you need to talk to it), and nup no help there either. And thats pretty much where i got stuck, went everywhere i could, talked to everyone i could... and was not able to progress any further. I found the pixie companion (big help she is, not! with no real useful info on where to go.... btw i visited her friends with her and she said nothin, and they said nothing even tho she wanted me to find them and bring her to them, & we were all in the same room!!! all i can say is BUGGED). And oh yes, after wandering around for several hours (after having been to every inch of every place u can think of I gave up). For any1 who has actually managed to pass this mod (it had to of been a miracle & I have no idea how u did it (with it being so buggy and with so much lack of direction, and believe me i milked every char for as much info as i could and read every book i found, but it wasn't any help in the end). I quite honestly dunno how this mod got into the hall of fame! (sorry to say that but its the truth). Some advice (don't d\l it) =(

Posted by jerryku at on04/18/05
very enjoyable mod, great scripts and effects. Played multiplayer so we didn't get to see the cutscenes. We played the good side, and the final battle was over very quickly and easily unfortunately. The mod was quite difficult with the elementals, but got too easy in the final portions.

Posted by Ryuujin at 2005-03-1006:19:00    
Me and my friends just finished this module playing as a team - turned out quite well although a little stupidity on my friends part made the final battle a respawn fest. However there was a serious really REALLY bad issue we had that made the last hour of gameplay really harsh going. The lightning script that you get coming down the pit of corruption wouldn't turn off, and stayed with us for the rest of the module, even at the end of the game and was zapping the elven guards dead. That made it very harsh going since my character was a mage and deafness induces 30% spell failiure, and blindess prevents casting altogether, while my allies were always getting stunned. Still, bit of mind blank, and elemental resiatance took the edge off it, and we succeeded.

Posted by Hugie at 2005-03-0910:18:00    
Ohhhhh...so that's why I kept dying when I started off in the Water Elemental Cavern. I was wondering why this module was so tough at the beginning, with no story intro at all... ;) Thank you WardenWolf for clearing it up on a post a while ago (January 15th post); Now I'll be able to play this, finally! PS: for you people who had the same starting point problem I did, I'll just say here what WardenWolf said in his post: Open the toolset, open this module, and place a new starting point in the Port of Palomar area (anywhere in the area is fine). Then save the module, close the toolset and you'll be all set.

Posted by Steve_Savicki at on02/15/05
Does anyone know how to complete the evil path? I can't figure out the last step on how to summon the goddess for her aid. Thanks, Steve _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by JR at on02/22/05
As a straightforward, rescue-mission mod, this is excellent--plenty of mainstream action and plenty of real innovations like sailing, swimming and underwater exploration. It's far better than BioWare's official "premium" mods. Generally well-balanced, well-plotted and well thought through. You can charge through pretty quickly as a hack 'n' slash, or you can explore many different subquests. Decent little movies and a very nice ending segment featuring a feast and gossip about your hero, plus the chance to continue exploring instead of being booted into the credits. It's still pretty buggy, though in ways that are more annoying than game-destroying (sometimes the bugs actually benefit your PC): things like your hench-pixie not following you if you swim somewhere, or not following you back. But a lot of these bugs are clearly because the designer is doing some really different things with the toolset, so it's more than excusable. Incidentally, I played through with a ranger (which turned out to be thematically perfect), starting at 8th level (low for the mod), and I did just fine. The save-the-forest plot is a bit lacking in grandeur or big ideas for the PC to confront, but as a classic action mod it's the equal of any NWN stuff out there.

Posted by yewbow at on02/19/05
Way too buggy.

Posted by Gonzo_Jones at on02/16/05
Superb adventure!

Posted by Steve_Savicki at on02/15/05
The evil temple of corpses spawning wererats is the creepiest, most eeriest thing I've ever seen in a mod! The beetles in the caverns are a NICE underground adventure and the various environments make this a nomination for a movie script! 10 kudos comin' your way! _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

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