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NWN MODULES

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Title  H4 - The Throne of Bloodstone HOTU
Author  Tim
Submitted / Updated  07-22-2004 / 07-01-2010
Category  Classic PnP Conversion
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Forgotten Realms
Gameplay Length  6-16h+
Number Players  Both multiplayer and single player supported
Language  English
Level Range  Level 15-17 characters would like to party up.
Tricks & Traps  Medium
Roleplay  Light
Hack & Slash  Heavy
Classes  Classes with access to prayers may have a hard time in abyss. Spellcasters in general will be more challenged.
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  30
Max # Players  08
Min # Players  01
Min Character Level  15
Content Rating  Teen
Alignments  Good or neutral characters preferred as story is biased towards good. Evil is possible.
Description

H4 - The Throne of Bloodstone

v6.4 is a remake of the classic P&P module with the same name.
Bloodstone is harrased by undead troops sent from neighbouring undead ruler Zhengyi. Baron Tranth of Bloodstone needs help to protect his small mining village. Do you have the courage to step to the aid of Baron Tranth and do you dare to face the real threat lurking in the nether realms?

Module require HOTU + SOU expansions and supports bleeding, town portal items. Require food to rest and holds hundreds of new creatures and magical items.

Have fun!

Files

NameTypeSizeDownloads
h4hotu64.ziph4hotu64.zip
Submitted: 07-22-2004 / Last Updated: 02-03-2005
zip4.4Mb6447
--
Tim22H4_Readme.htmTim22H4_Readme.htm
Submitted: 07-22-2004 / Last Updated: 07-22-2004
htm32.8Kb4797
--
SCORE OUT OF 10
8.43
29 votes
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Comments (30):

1 2 3

Posted by mishnari at 2010-01-0114:52:04    
How can I download "Throne of Bloodstone"? mishnari

Posted by Delf at on11/11/09
Pros: -Challenging Hack & Slash combat for high-level characters with an appropriately epic quest. -innovative systems like adjustable difficulty settings and randomized level shifts in the Abyss (which make traveling through it interesting and fits the setting quite well). Cons: -Story, role-playing and pretty much anything except hack & slash combat is all but non-existent. -Having randomized loot and store inventories was an interesting idea but not that well implemented. It seems to be pretty much pure luck whether or not you will find any good items that are actually useful to a given class. One would be well-advised to bring in a character who is already well-equipped. Overall, this module is reasonably good at what it's trying to do, but a little more work to add a few more dialogue options and perhaps a few side-quests would have made it far better and less limited in its appeal.

Posted by haraets at on11/05/09
enjoyed the module very much

Posted by Rand at 2009-09-2119:10:03    
What is it about these awfull rust creatures that eat your weapons n equipment that everyone just has to use... Blah I find the perfect armour n weapons for my character Which isn't easy for what I have n to be able to use magic n not get a penalty cause of too heavy armor (ranger/wizard/champion of torm) n it gets eaten by these insuferable creatures... I hate them roflmfao _________________________ "Let the Dragon ride again on the winds of time. The Prophecies will be fulfilled. The Dragon is Reborn."

Posted by edosan at on09/14/09
It was nice to see a fairly well-balanced high-level mod (there are so few out there) but I always think that p&p conversions are lacking in comparison to mods that use all the NWN tools at their disposal.

Posted by hfrank at on01/22/09
Nothing screams "amateurish" like misspelling. Someone who can't spell "abyss" shouldn't be permitted to write text for an adventure in the demonic planes. The combat difficulty seemed oddly balanced. Combats early in the game were far more difficult than the combats with Orcus and Tiamat, both of which--along with their companions--went down without my character (F16/WM7) requiring either potions to restore HP or the use of opponent-specific weapons (e.g., Bastard Sword +7 vs. Dragons). However, the worst feature of the dungeon was the SQUARES area in the first level of Orcus's base. It was inescapable. My character searched every single cubicle and found nothing but respawning minotaurs and rust monsters that forced him to walk around naked using only a bow to protect his armor and weapons. This sort of glitch halts an adventure in its tracks and is simply inexcusable. After a full day of play, my only choice was to use gametools to move on to the next area of the dungeon. Here's the solution, by the way: press "~" to open the game console. Type (without quotes) "DebugMode 1" Press period/full stop "." From the menu of locations select Orcus Base and then press the "MOVE TO" button. To back out of the console, type "DebugMode 0" Finally, the walk-through was simply the least useful walkthrough of any adventure I have ever played. An instruction like "navigate the maze" is like a lot of tech support-- completely correct and absolutely useless. Rather like a scene in the movie "Jeremiah Johnson" when Johnson meets an old mountain man in the Great Plains and asks where he can find beaver to trap. He's told, "Go west until you hit the Rocky Mountains and turn left."

Posted by fire&ice at on05/26/08
Oh yeah, my MP group wanted me to mention 'Squares' as well :) _________________________ NWN2: Big Font/High Res GUI // Extra Spell Swapping // NWN1: Colourised Scrolls // Both: Reviews and more

Posted by fire&ice at on05/26/08
We finally managed to continue with this module, after moving the server to our old laptop which, bizarrely, stopped all the crashing. Firstly, thanks very much to Tim for making an entertaining module and I?ll try to give our MP group?s (Sor(18)/Pal(18)/Bard(18)) impressions. Summary: Good: Interesting concept, some great battles Bad: Frustrating end, some bugs of general weirdness, spelling and grammar not the strongest, miserly XP and loot *SPOILERS* So, we had some fun blasting through the Abyss ? after we worked out which plane the abyss was (we took a wrong turn in the astral plane and ended up looking for conduits in an entirely different plane?). The first mission through to the castle was entertaining. My sorcerer found it a bit hard going ? I wish I had had a wizard so I could memorize all acid-based spells ? as it was I ended up relying on maximised and empowered Melf?s a lot. The astral plane was interesting and unique although our Bard had a problem in that, inexplicably, (only) he slowed to 1/10th movement speed in the astral. We thought this was quite funny but he disagreed? The different layers of the Abyss were interesting ? we didn?t have any trouble with disappearing conduits and being separated by going through them. We ran into some weirdness going through area transitions, getting split up, finding our way back but then appearing to be on the same NWN area but separated by 1 point in coordinates. We were unable to get back to the same coords but things fixed themselves when we got back to a different plane. I enjoyed a lot of the boss-demon fights on the different planes and enjoyed the way you used different tilesets to give the layers all a different feel ? not what I expected. The demons were suitably good about offering fiendish pacts too! On the combat though, it was heartbreaking to finally take down one of the Lords of the Abyss, expending many charges of our Rods of Resurrection, only to be rewarded with 21 XP and a +1 dagger. The XP rewards were so small *sob*. Those Red Chiasmes were also crazy hard ? ?it?s a red chaisme? ? ?run away!?. Not all our MP party really ?got? the conduit system but I was able to chivvy them along so it didn?t matter so much. We accidentally annoyed the boatman-demon faction so they all went hostile ? forcing a reload. Disappointingly there was a conduit to Orcus? layer right from layer 0 ? I was expecting a bit more of a circuitous route. Orcus? layer was a bit of a low point for us. The guide imp got lost really early on and after that we just wandered aimlessly from looping transition to looping transition with no idea where we were going or how to get there. Eventually half the party ended up at a new area (some city) so I dm_movetoarea to join them. We were all a bit annoyed by this point. Running through the Demon City with all the millions of respawning demons was highly entertaining though. My memories get a bit hazy at that point, but I do remember an entertaining but not over-tough. We were sufficiently tired that we left the module before killing the evil dragon at the end, but I?m sure that would have been fun if we hadn?t had been worn down by the Orcus layer. So, all in all, a fun and unique module but the frustration of the Orcus layer left a bitter taste in the mouth. Many thanks! f&i _________________________ NWN2: Big Font/High Res GUI // Extra Spell Swapping // NWN1: Colourised Scrolls // Both: Reviews and more

Posted by fire&ice at on05/26/08
Hi Tim. Was enjoying this module quite a lot with my MP group but unfortunately the server took to crashing every 5 minutes so we couldn't continue ;( Thanks anyway! f&i _________________________ NWN2: Big Font/High Res GUI // Extra Spell Swapping // NWN1: Colourised Scrolls // Both: Reviews and more

Posted by Tim at 23:27:32    Voted9.75
Hi, I would try the default difficulty. If you find it too easy you can always make a little trip and change it later. Get yourself a amulet of sanctuary to enable teleport back to safety. Good luck, _________________________ Intelligence - The ability to plan ahead. Wisdom - To actually do what you planned.

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