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NWN MODULES

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Title  Against the Giants (G3) Hall of the Fire Giant King (V 1.7)
Author  Trev
Submitted / Updated  05-06-2004 / 12-04-2005
Category  Classic PnP Conversion
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Middle Earth
Gameplay Length  about 7 hours
Number Players  Hirelings available for those short on numbers
Language  English
Level Range  Upper levels for solo
Races  any
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Heavy
Classes  Any Class ( Good Fighters a must)
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  14
Max # Players  04
Min # Players  01
Min Character Level  09
Content Rating  Teen
Alignments  any
Gameplay Hours  07
Description
You have destroyed the Hill and Frost Giants but now you face a greater threat - the Fire Giants. After finding that orders to invade your Kings lands had been under the guidence of Snurre the Fire Giant King, you have been ordered to destroy the threat once and for all. But did Snurre really mastermind the invasions or is he just another pawn used by a greater intelligence?
NOTE This mod requires the included 2 Hak Paks
The mods continue with D1/D2 "Descent in to the Depths of the Earth/Shrine of the Kuo Toa" which can be found here
http://nwvault.ign.com/View.php?view=Modules.Detail&id=3819


Reviews

DateReviewerFinal Score

Files

NameTypeSizeDownloads
Against_the_Giants_G3_Hall_of_the_Fire_Giant_King_V17.rarAgainst_the_Giants_G3_Hall_of_the_Fire_Giant_King_V17.rar
Submitted: 05-06-2004 / Last Updated: 07-03-2005
rar13.9Mb12612
--
SCORE OUT OF 10
8.73
32 votes
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Comments (30):

1 2 3

Posted by Myrthynn at on08/02/05
Well done transfer that brings back memories of the torments I inflicted on my players with the PnP Module

Posted by ruttager at on07/26/05
Good solid, well made mod. After the first two "Against the Giants" mods it is more an exercise to get through to "Descent", though.

Posted by lebowski at on07/25/05
Absolutely the worst in the Giant series, the king of the fire giant will get immediately slaghtered then you just go around looking for don't know what. Boss fights are still laughable, enemies are repetitive and the caves design is not good at all. Only one nice thing: the pyrohydra, unfortunately it dies really fast. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods

Posted by dmalder at on10/07/05
Thanks for checking it out, glad its working correct now :) _________________________ Trev

Posted by frankie at on07/03/05
Reloaded Eclavdra's room with the new version, much better. She also triggered a journal entry (which we didn't receive in the old version) that moves the story along nicely. Solves two of my complaints at the same time.

Posted by frankie at on07/03/05
part 3 of the classic Gygax series, thorough hack-n-slash.

Posted by frankie at on07/03/05
Thanks for the clarifications. I guess we hit that Eclavdra bug.

Posted by dmalder at on10/07/05
Hi Frankie, G3 (PnP)does indeed finish with the players facing the pathway down into the Depths of the Earth. However when you say "with no information", there is a trigger there that should tell you this and a final Journal entry also telling you that there is more to follow. I have however decided to clarify this and fix a few things and repost it as v1.7 This lowers the ammount of xps for reaching certain stages in the mod (which you mentioned a few posts ago), I have also fixed a couple of minor bugs including making sure Eclavdra spawns correctly (I think there was a chance she would not, in certain circumstances, appear). Due to HCR certain 'lower' encounters are deemed to easy and xps are not awarded. My own opinion is that in the right circumstances, 'lower' hit dice encounters can still cause problems for a party, hence the reason why I placed the bonus xp awards at certain places - kinda compensation if you like. As always I appreciate the feedback _________________________ Trev

Posted by frankie at on07/03/05
Thanks for the reply. We just finished G3 and started D1. So I am asking only about G3. Was that really where the PnP module ended, standing in front of a hole, with no information? And were we supposed to meet Eclavdra? I saw there's an encounter labeled Eclavdra, but it's nameless drow priestesses. I seem to remember running her (I was DM) in PnP, but it was 20 years ago so. Am I mistaken about this? Yeah, the wienie hordes were from the original, but it's frustrating that there were at least 2 entire mod areas that were worth 0xp (due to HCR I guess), no plot value, and not even much treasure. We got to the end of those caves and realized we had accomplished nothing except waste ammo, take damage, and use up healing potions.

Posted by dmalder at on10/07/05
Hi Frankie (INCLUDES MAJOR SPOILER) Sorry you were disappointed with the level of hardness in the encounters. Some found it hard. Im not sure where you have played up to, because after G1-3 comes D1-3 and the final mod of the series is being playtested and is yet to be posted which is Q1 Queen of the Demonweb Pits. So yes it is an abrupt ending because it has not quite finished yet. if YOU HAVE PLAYED D1-D3 read on ' ' ' You have destroyed the material Plane version of Lolth but you have yet to face her on her own Plane. By entering the portal behind the illusion of Lolth in her temple you end this (D3) module and it is here that you resume your mission in the final mod (due to be posted june/july. Hands up regarding Eclavdra, I simply forgot to put her clone into D3 mod. I will rectify that when I next update the mod. Finally the tentacle whips, I decided since there was no similar weapon, I would leave them out. As with the PnP versions the mods have numerous 'easy' encounters. My players liked them - it gave them a sense of power to slaughter them. I hope you finish the story as I have appreciated both your feedback and your votes :) _________________________ Trev

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