The Shattered Kingdom (well, could be anywhere really...)
Gameplay Length
3-4 Hours
Number Players
Is tough, but suitable to play single player.
Language
English
Level Range
This module has been designed as a starting point for a group of 1st level characters.
Races
Any
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Medium
Classes
Any, although single player magic-users will have a hard time....
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
01
Max # Players
04
Min # Players
01
Min Character Level
01
Content Rating
Everyone
Alignments
Any Good Aligned
Description
SK1 A New Beginning is designed to be a starting adventure for either a solo character or a group of 1st level characters. The module assumes the characters are young, inexperienced and are just about to 'come of age', when a cruel twist of fate shatters their lives forever...
An enjoyable little romp with some superior custom content. Continuity problems, frame rate slows considerably in town. _________________________ Old School
Posted by Skeeneyman at on09/02/04
Cyberglum, I have one small suggestion for you. Major Spoiler Alert!! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . When your family and friends are killed inside the barn I suggest you make there corpses loot able or at least static. I think it would add a lot to the horror the PC are witnessing before them. You get the general idea with a few piles of treasure around the room (the modules current method) but nothing really brings it home like actually seeing your Aunt Pol lying in a pool of her own blood. Skeeneyman
Posted by Skeeneyman at on09/02/04
Really sets the stage for SK2. Wonderfully put together.
Posted by A1GR at 2004-06-2511:02:00
Ah! I had a older version. I downloaded the newer version and it's working great now.
Posted by A1GR at 2004-06-2510:56:00
Hmm. I try to open the module only to get a missing hak error code. I have downloaded the haks; it looks like there is a possible file name error. Any feed back would be helpful. Thanks.
Posted by Friendless at on06/14/04
Short and sweet!
Posted by Arrg2U2 at on06/13/04
s great starting adventure with exellent use of custome content
Posted by Arrg2U2 at on06/13/04
A Exellent Modul brilliantly telling the start of a adventuring carrier, I realy enjoyed your use of visual content well done
Posted by Arrg2U2 at on06/13/04
:( Unfortunatly things seem to be irevicably stuck... the guests are scatterd in the house and though I can help Aunt Pol serve dinner and she warns the yungens about Goblins in the area and I say "Realy" the conversation seems to end there... will try again from the startbut get old Elgin to give me my stuff and situp first
Posted by Arrg2U2 at on06/13/04
Very Much enjoying the look and feel of your modul even though I've only just started... I have noticed two things you might like to know 1) the dc_genericdoors1.Hak included in the seems to have a more recent version from a other mod (sorry dont know which one :o ) its seems to have been released a week later ie 20th and not the 13th as your one was and is also a little bigger, Dont know if it is a problem will inform you if I encouter one 2) The Problem of the dinner guest All being at the table and Aunt Pol still not serving dinner does seem to occure, I produced it by telling every one to come to dinner exept Old man Elgin and then returning to the House and talking to Old man Elgin he then gave me my special equipment as I was playing a Sor. I then talked to him again asking him to come to dinner which he then did... But Pol still didn't Serve dinner... :( I managed towork around this by... telling All the guests again to go to dinner which had the effect of scattering them through out the room :( and the leaving the house to reenter to the "TADA" fanfair and journal update all guests ready for dinner... now having said all that I'm going to have dinner too :P