Good alignment is prefered because you are working for a religious order
Gameplay Hours
01
Description
This is part 4 of The Light Reborn (TLR) series, but is playable stand alone. A shadow has fallen across the world of Harthe. The arrival of a man, named Samuel, claiming to be a Veranite - the lost race of kings blessed by the Creator of Harthe with divine power - causes a stir in the country of Anvid. Could he really be a Veranite? Does he serve the Light, or is he a deceiver? Samuel gathers heroes across the land to do the will of the Virtues - the spirits of good that he claims to talk to. You are one such hero. But the power of the Dark does not stand still. On your way to Anvid city to hunt down a Servant of Solanor named Tarnn Samuel has some heroes take a detour. The Virtues (Spirits of the Light) have contacted Samuel and say that Solanor is planning an attack near the border of Seradez. But what form will this attack take? Does Seradez, Anvid's old enemy, have anything to do with it? Could Samuel's suspicion that King Kalyl of Seradez is a Servant of Solanor be true?
DaNippers. The secret door off the tower is in the middle somewhere. Walk around slowly and you'll find it.
Posted by DaNippers at 2005-07-1208:08:55
I Can't rate this one, lol I was playing a female character, Boss man Spirited me away to his castle in the sky and I couldn't get down, lol Walked around hopeing to find a secret trapdoor, found none, And I lit the Signal fire, But Otherwise was stuck, The cutscene mentioned in an Earlier post was also a Bit annoying It made it difficult to run for the house, lol But I'd susspect by the other modules it's a fare module.. _________________________ "We came, We saw, we kicked .... OH MY GOD! RUN!!!!!"
Posted by lebowski at 08:17:58 Voted9.00
Is this series going to continue? _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by Steve_Savicki at on02/15/05
Sadly, this one was just average. Saving the house by moving big furniture pieces was unique as was locking the cellar. But a rescue of 2 captives in a dungeon makes this just another average module. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Carlo at on02/13/05
See my review for additional details, but I want to give a strong thumbs-up for this as part of The Light Reborn series. Small in scope, but very effective and added some interesting aspects to the campaign story. I have both played through it in single-player and DM'd it as part of my ongoing Light Reborn campaign. This isn't an easy module, however, and you'd better have a cleric along and a party (in multiplayer) that can think fast. There's a cleric henchman, so take her along if there's no PC available.
Posted by Carlo at on02/13/05
I have to give a very high rating (for me) to TLR 4. I've been DMing The Light Reborn series as a campaign and this module ran very smoothly and enjoyably as a DM. The documentation is excellent and the adventure itself is relatively small in scope and simple, but effective, in execution. I particularly liked the various side quests and individual possibilities presented by splitting the party. I also enjoyed playing this in SP, but it really shone in multiplayer.
Posted by bnielson at 16:11:00 Voted10.00
Dwayne, I'm afraid I'm not that far into part 5. I'm working on a DM only version right now because I and Carlo One are running DMed campaigns using the modules. Once that is finished, I'll flesh it out into a single player module. Don't forget to checkout TLR Rescue in the mean time as that is my latest module.
Posted by Dwayne at on01/17/05
Great series overall. I liked the world you created and the characters. In this module I think my favorite thing was the farmhouse. Any idea when part 5 may be released?