Mordenkainen's Second trial V1.1 Chapter 2 of War of the Wizards Series. By destroying the fiendish gargoyle, you've successfully completed Mordenkainen's first trial. Now, it seems two young elves ventured out of Five Oaks, and one of them was captured by orcs. If you save the boy, this will complete the second trial. An other dungeon adventure, this time it's in the ruined temple of Sehanine Moonbow. This is a hack'n slash adventure for the same characters as the first trial. (SEE THE READ-ME!!!) Rated teen but contains 'STRONG' language! (YOU HAVE BEEN WARNED!!!) ZW.
Posted by Steve_Savicki at 2012-07-01 18:25:46 Voted 1.25 on 07/01/12
This module is unplayable due to the author not updating to the latest CEP. The merchant crashes and thus I cannot buy a rope.
I did finish it using the console. Not as haunting as the first. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by werelynx2 at 2011-09-08 12:37:41 Voted 7.50 on 09/08/11
Worse then the blackwall keep by the same author.
That does not mean it wasn't a nice thing to play.
Few issues:
- outdated CEP haks apart from Familiar store crashes also cause weird "hitting" sounds. If you upload cep1patch169.hak above it(and thus overwriting it) the problem would be solved.
- no restoration/antidote, also no NPC healer(there are diseasing mobs)
- putting back stolen items makes you still steal them and makes you more chaotic _________________________ Thanks Rolo:)
Posted by Kaliesto at 2008-08-06 13:31:05 Voted 10.00 on 08/06/08
I was hesitating to play anything Greyhawk related but I decided to play them now.
( I have no knowledge of Greyhawk ) _________________________ Life is but a Dream.
Posted by Bhictoo at 2007-09-06 21:21:49 Voted 9.00 on 09/06/07
Finally, almost a year since I played the last one. This one was as enjoyable as the first. :)
The boy is hard to find and he's kept behind a secret door. I suggest searching in rooms which were occupied by orcs, not corridors. If you have Zancia or Hik with you, make sure they stay close to your character, as they can find secret doors with ease. Well, most of the time!
********END of SPOILERS********
I hope this helps!
ZW. _________________________ Retired from module building.
There is an climbing spot near the middle of the cliff. If you can't find it while searching with the mouse, just press on the tab key and it will highlight.
ZW. _________________________ Retired from module building.
Posted by ADK at 2005-03-16 15:41:25 Voted 9.00 on 03/16/05
See comments on main page _________________________ ADK
Kunoichi 0 French: Link Kunoichi 1 French: Link Kunoichi 1 English: Link Kunoichi 2 French: Link Kunoichi 2 English: Link
Posted by ADK at 2005-03-16 15:37:00 Voted 9.00 on 03/16/05
The second Trial by ZW is a good mod to play. Straight-forward, short and sweet!! The level design is astonishing as always and it will give the action-hungry players a good challenge. What short mod can give you action, comedy and bug-free areas like you've never seen before? Only ZW can combine all those elements that make a mod an experience to remember!
Keep up the great work!!
ADK _________________________ ADK
Kunoichi 0 French: Link Kunoichi 1 French: Link Kunoichi 1 English: Link Kunoichi 2 French: Link Kunoichi 2 English: Link
Posted by lebowski at 2005-03-11 08:02:09 Voted 9.00 on 03/11/05
Another nice short adventure. Straight forward story and henchmen, but good sounds, exploration, and wonderful visuals. _________________________ The hottest new modules you can't miss - player suggested
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Posted by lebowski at 2005-03-11 08:01:00 Voted 9.00 on 03/11/05
This second chapter will have the player already used to the no-map, the wood-to-rest and other features so the game will start more smoothly. The adventure is as good as the first one, and it require a very careful exploration to be solved. The killer bonus area was difficult but not impossible. You also get two henchmen with you this time. It would be nice to have one them as a fighter because if you are playing a non-tank class the wizard and the rogue are not that useful.
As in the first chapter visual are stunning, sound is good, fights and exploration are fun to play and not too easy. The bad thing is that story isn't going on much even if it's part II of III. Actually it's just another trial.
In the read-me, it was stated that by looting sarcophagus and urns that you would earn an alignment penalty. Thought, you can loot anything else, bookcases, and chests etc...
The missing heads thing is CEP stuff. (That�s out of my control!) If you load a saved game without first quitting NWN, it can/will happen.
Yup, I know about it and I've been biting my fingernails, but I may add it in future updates. SilverLady is doing a combo for these as well as other pieces of clothing. So when she's done with the combo, I'll test it out.
Thanks for playing and I'm glad you liked the module! :)
ZW. _________________________ Retired from module building.
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