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NWN MODULES

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Title  Descent in to the Depths of the Earth/Shrine of the Kuo-Toa (D1/D2) V 2.1
Author  Trev
Submitted / Updated  09-03-2004 / 12-05-2005
Category  Classic PnP Conversion
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Underdark
Gameplay Length  very approx 10hrs
Number Players  1-4
Language  English
Level Range  Use high end of range if single player
Races  any
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Heavy
Classes  any
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  14
Max # Players  04
Min # Players  01
Min Character Level  10
Content Rating  Everyone
Alignments  Any (Pref good)
Gameplay Hours  10
Description
You have defeated the alliance of Giants sent by the Drow. In the lower Halls of the Fire Giant King you come across the entrance to the Underdark and the Drow flee your wrath. With orders to find the true power behind the raids you must follow them deep into the depths of the Earth. The darkness beckons..... This is the follow on to my PnP conversions of the G1-G3 Giant mods. these can be found here:
G1 http://nwvault.ign.com/View.php?view=Modules.Detail&id=3853
G2 http://nwvault.ign.com/View.php?view=Modules.Detail&id=3760
G3 http://nwvault.ign.com/View.php?view=Modules.Detail&id=3759
The next mod in the series "Vault of the Drow" can be found here
D3 http://nwvault.ign.com/View.php?view=Modules.Detail&id=3818 VERSION 2 Now contains Ryuujin's Kuo Toa hak.

Files

NameTypeSizeDownloads
Descent_into_the_depths_of_the_Earth_D1_D2_v2.1.rarDescent_into_the_depths_of_the_Earth_D1_D2_v2.1.rar
Submitted: 09-03-2004 / Last Updated: 10-18-2005
rar2.6Mb11203
--
SCORE OUT OF 10
8.95
29 votes
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Comments (30):

1 2 3

Posted by dmalder at 01:23:02    Voted10.00
Hi damonors, This bug was corrected in the later version, so sorry you d/loaded an earlier version, You could have a buddy log in as dm and create a "special crabs claw" (Im pretty sure that what it is called) it will be found in the plot items. Can't help with the debug command - anyone else know the procedure? Unfortunately there is no other way to complete it (though you are not far from the end) sorry. _________________________ Trev

Posted by damonors at 2006-01-2411:49:19    
Trev, I'm still going through this series (long term thing with my buds, I will finish giving ratings soon), but I am at the damn place where the coward Kuotoa isn't there. Is there any way around this (I have a version that is at least a few months old)? How could I get his key (or whatever) if he ain't there? Is there some console command? Is a killing spree and jumping to the next mod the only way?

Posted by dmalder at 08:19:49    Voted10.00
Gard, Glad you're enjoying them. I'm pretty sure I know what doors you mean so: North east door, Might be fixed now with this version (2.1). I had forgot to place a key for the door but thought it had been placed in a later patch - don't worry if it hasn't, it only leads to a small unimportant area (a minor treasure room and armoury) The other door can only be opened from the other side - should you find the other side that is(hint: footprints by the indoor pool)Again it is not a vital area so don't worry should you not find it! _________________________ Trev

Posted by Gard at 2006-01-0208:04:24    
Thanks for a really interesting series - I haven't voted yet, as I like to finish a series before making comments, but so far so good. I've seen no bugs. Possible Spoilers There are two doors which specifically require specific keys, but which I haven't found. One is in the northest quadrant of the Sacred Pools (NE) area, and appears to allow access to about the northern quarter of this area. THe second an east facing door in the eastern half of the market area. Did I just miss these keys, or are these areas unaccessible. it looks like I can finish the mod, but I can't stand to have an unopened door!

Posted by Vultan at 2005-12-2716:17:24    
@ kobra carmbella CEP is the Community Expansion Pack. Check out the "Files" section to the left, 4th point from the top. It rocks! Adds a whole lot of great new stuff to our beloved NWN, and allows you to play many great modules, such as this one ;) Cheers Vultan

Posted by kobra at 2005-12-2614:13:27    
What is CEP? (Seen question below on "Could not load the Module. Missing required custom talk table." but don't know what CEP is.)

Posted by fyragon at on10/31/05
One of the best pnp conversion

Posted by dmalder at 12:03:21    Voted10.00
barwid02 SPOILER FOLLOWS: You should take a token from the shrine to the south west corner of the map and place it in the fountain. This should give you a key to allow acess to other parts of the shrine. :) _________________________ Trev

Posted by barwid02 at 2005-10-2109:14:18    
Hi, can someone please tell me how to get the first pass key as I can't get into the pilgrim's quarters in the Kuo toa shrine

Posted by dmalder at 10:24:29    Voted10.00
Thanks for your patience :) _________________________ Trev

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