You've grown up in a small town always dreaming of following in the steps of your adventuring father but never thinking it would be possible... that was, until the arrival of a mysterious mage known only as Saleron Pymnot. Following the completion of a quest undertaken at his request, he hinted that he had known your father, but teleported away before you could enquire further. With hardly a moment's thought, you set off in pursuit, bound for the city of Silverymoon, the jewel of the Silver Marches. Arriving at the gates of the city, you find yourself amazed at all the new sites, smells, noises, and other sensations that bombarded your senses. How on earth can you hope to find one particular wizard in a city of wizards? A continuation of chapter 1. For characters level 2, will advance into 3rd level.
Features:
For same character as Chapter I
Single player module
Low treasure module
User-selectable rest system
Wandering monsters during rest
For the most part, no respawning possible
New Major Improvements in Version 2.0!
* 1 new henchman added
* 1 new subquest added
* A famous Silverymoon landmark, The Lady's College, is now open for business
* Average henchmen dialogue doubled with tons of new henchman banter and interjections
* Corrected a load of spelling errors and bugs
* Updated to CEP 1.53
* Redrew several maps - no more 16x16 areas
* Placed many new placeables and sound objects
* Adjusted lighting on most maps
* Added a hakpak that combined The Amethyst Dragon�s three colored icon hakpaks
* Rewrote numerous dialogues to clean them up and break some of the longer nodes out
* Reworked many of the heavily scripted encounters to be much cleaner and more professional
* Implemented a three-tiered resting system selectable at the outset of the module in the dm conversation
* Added new class-specific goodies
* Reworked many of the journals
* ... and more!
Version 2.0 has opened up a massive new area and subquest in Version 2.0 - The Lady's College! This is the great statue in the foyer.
New to Version 2.0 - In the Cavern of the Ancient
Listening to user feedback about Silverymoon being a magical city, a new store has been added to Version 2.0 including some nice magical equipment - but VERY expensive!
More ranger tracking in the outdoors - also notice the third henchman in the background - BRAND NEW to Version 2.0!
Not as good as the 1st part, but good nonetheless. I've run into a few bugs: the hench death/neutral someone else explained; talking to the administrator of the college updated my journal saying I had spoken with Anna (which I hadn't met at this point) and should talk to the guy in the kitchen, but he said nothing when I found them. Other than that the caves for Merrit's quest seemed like fillers for the most part. Final rating: ok.
Posted by Lore at on12/06/09
Really, really good module. Better H&S/RP balance than the previous one, the sidequests really were a lot of fun, and the world was much more open ended, which was the only problem I had with part one. Going to play part 3, no doubt about that!
Posted by Copperhawk at on07/19/09
Quite a fun adventure for a low level character.
Posted by amers1015 at on08/21/11
I'm stuck and hoping for some help... SPOILERS Okay...so I'm in the university trying to find the student and I saw him in the orb. But I wasn't ready to go in there yet so I turned away. Now when I go back I can't do anything! And thanks to my overactive quicksave finger I saved after I turned from the orb. I'm guessing there's no way for me to complete this quest now? Thanks to anyone who can help... _________________________ The less you know, the more you believe.
Posted by jml at on04/10/09
I had the most wonderful time with this entire Saleron's Gambit story, from 1 to 5. It's amazingly smart because it's so easy going on the technical side that I only felt like playing all along. Easy going doesn't mean simple as it's probably the most complicated but masterminded module I ever enjoyed. Many strong choices have been made by the author... for your only fun. XPs come as they should, no matter how you went through each quest. Monsters aren't everywhere but only where they're meant to be, but still waiting for you... even with Tony K's AI. No magical gear. It's all about you, almost naked but with your own experience of " life " and nothing else. When I start a new module my first concern is always which class I should pick. Most of the authors don't say much about it, which I can understand, but... I'm glad I chose to play as a wizard...ess here, as it fits the module so fine. And then it gets really magical, even if it is already by itself. Magic and magical gears are different things. I learned there how important it is to choose any one of your spells very carefully... even the low levels ones. As I had to use all of them in many occasions. Even if resting is not a problem. It's beautiful. Those cities are the finest I ever visited... in NWN. So real. A true dive in history. And that surprising music was always around to give you the mood... if not the creeps. That comment goes for any of the five parts of the module. Which one I like the best? I wouldn't have enjoyed the fifth one so much if I hadn't played the ones before... before. Thanks Mr. Tiberius209, I believe you're in the rocket thingy and from now on, I won't be so scared any more of flying into space 'knowing you're somewhere behind it. _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by Cromagnon at on04/06/09
Overall, a very well-done module. I particularly enjoyed the conversations, especially Ivanoe's stories. I played a female character, and the kid at the end really cracked me up. There were a few small dialog bugs, with repetition of the same conversations, but nothing too egregious.
Posted by jml at on04/10/09
About Tashia the henchwoman: Forget anything I wrote about the sultry woman. Tashia is now in my party as a rogue. I was just getting too impatient as usual. Great Module! _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by jml at on04/10/09
About the Sultry girl again, the one to be the rogue henchy. I tried everything, no override, same exact alignment, lowering all of my abilities... No luck. 'not to be hired. At least by my female wizard... _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by jml at on04/10/09
Beside the fun, I can't hire Tashia, the rogue, being alone or with other henchies around. I play a female TN PC, but hey, that shouldn't be the problem? ;) The only last line of dialogue gets even quite angry, like " none of your business! ". Almost like if they hate each other. Strange... _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by Mareti at on03/21/09
This series is in each and every aspect the most brilliant, entertaining and rewarding experience I have found in the NWN multiverse so far. An absolute must!