This is part one in a Greyhawk Campaign of three linked modules. The first module deals with your group of adventurers seeking out the fabled 'Caverns of Tsojcanth'and the legendary artifact 'Daoud's Wondrous Lanthorn', but along the way, a dark mystery begins to reveal itself. The adventure takes place in and near the Abbor-Alz mountains, far to the south and east of Greyhawk City. This has mountain adventure, crypt, cavern, and village settings. It is very loosely based on the original module by TSR (I emphasize loosely) and places your characters in NEW and ORIGINAL settings altogether. *This mod uses the 'Rives(TC-1)' Hak file.* (Campaign Map included in .zip file) NOTE: The hak file required to play the mod includes anatomically correct females, so those offended by female nudity should not download.
Excellent mod so far. Not sure if anyone is still reading/posting, but I would be extremely grateful for info on how to return to Millstead once you get the antidote from the Scarlet Shadows; I seem to be stuck in their lair without a way back. My thanks if someone can help.
Posted by dj1 at 2004-08-1407:50:00
Not sure if anybody is still viewing feedback on this. Brought antidote back. Tried to sell my treasures to the priest and in midsale he attacked me spontaneously, as did half the town, including animals. Not sure if it is a bug or what. Just curious if anybody else had the same problem. _________________________ "In life, one and one don't make two. One and one make one." -The Who "Bargain"
Posted by dj1 at 2004-08-0909:46:00
I'm in the converted caverns and I've found the area where the secret door should be, but I can't get it to appear. Any help? Thanks. _________________________ "In life, one and one don't make two. One and one make one." -The Who "Bargain"
Posted by Persev at 2004-04-0715:59:00
We found this mod to be Excellent. If u enjoy the pen and paper game, this mod is a must. It recreates much of the feel of the original game. 1. It balances your party at beginning. U need a team , to win. U need teamwork to win the encounters. 2. There are enough lore checks, search, spot checks that create much of the atmosphere that allows u imagine more than what u see on the screen. 3. Nothing is laid out for u to do. It is as non linear as i can imagine a module to be. You actually gotta work on figuring out what is going on and then u encounter surprises along the way. For whoever is stuck in the converted caverns , there is a secret door in the south east corner. Anyway i think a job very well done, this mod is up there with DreamCatcher, Ancient Heart. Meaning , its better than the official campaign.