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NWN MODULES

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Title  TC 1 - Return to the Caverns of Tsojcanth
Author  Rives Jones
Submitted / Updated  09-28-2002 / 12-01-2010
Category  Official Campaign
Expansions  Works on all versions
Setting  World of Greyhawk
Gameplay Length  6 - 15+ hours
Number Players  1 - 5 players (multiplay is best)
Language  English
Level Range  6 - 15 (level 6 - 9 for a party of 2 to 4)
Races  Any, but dwarves would have fun here.
Tricks & Traps  Heavy
Roleplay  Dependant on Module
Hack & Slash  Medium
Classes  A Rogue is a MUST!!!
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  15
Max # Players  05
Min # Players  01
Min Character Level  06
Content Rating  Everyone
Alignments  Good Preferred
Hakpak  Link
Description
This is part one in a Greyhawk Campaign of three linked modules. The first module deals with your group of adventurers seeking out the fabled 'Caverns of Tsojcanth'and the legendary artifact 'Daoud's Wondrous Lanthorn', but along the way, a dark mystery begins to reveal itself. The adventure takes place in and near the Abbor-Alz mountains, far to the south and east of Greyhawk City. This has mountain adventure, crypt, cavern, and village settings. It is very loosely based on the original module by TSR (I emphasize loosely) and places your characters in NEW and ORIGINAL settings altogether. *This mod uses the 'Rives(TC-1)' Hak file.* (Campaign Map included in .zip file) NOTE: The hak file required to play the mod includes anatomically correct females, so those offended by female nudity should not download.

Files

NameTypeSizeDownloads
Rives_Jones29Read_Me.txtRives_Jones29Read_Me.txt
Submitted: 09-28-2002 / Last Updated: 10-29-2002
txt1.77Kb11412
--
1.27.03_TC_1_ver._2.8.4.zip1.27.03_TC_1_ver._2.8.4.zip
Submitted: 09-28-2002 / Last Updated: 01-27-2003
zip5.9Mb11862
--
SCORE OUT OF 10
8.34
36 votes
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Comments (30):

1 2 3

Posted by Shayde1 at 2005-02-2306:12:00    
Excellent mod so far. Not sure if anyone is still reading/posting, but I would be extremely grateful for info on how to return to Millstead once you get the antidote from the Scarlet Shadows; I seem to be stuck in their lair without a way back. My thanks if someone can help.

Posted by dj1 at 2004-08-1407:50:00    
Not sure if anybody is still viewing feedback on this. Brought antidote back. Tried to sell my treasures to the priest and in midsale he attacked me spontaneously, as did half the town, including animals. Not sure if it is a bug or what. Just curious if anybody else had the same problem. _________________________ "In life, one and one don't make two. One and one make one." -The Who "Bargain"

Posted by dj1 at 2004-08-0909:46:00    
I'm in the converted caverns and I've found the area where the secret door should be, but I can't get it to appear. Any help? Thanks. _________________________ "In life, one and one don't make two. One and one make one." -The Who "Bargain"

Posted by Persev at 2004-04-0715:59:00    
We found this mod to be Excellent. If u enjoy the pen and paper game, this mod is a must. It recreates much of the feel of the original game. 1. It balances your party at beginning. U need a team , to win. U need teamwork to win the encounters. 2. There are enough lore checks, search, spot checks that create much of the atmosphere that allows u imagine more than what u see on the screen. 3. Nothing is laid out for u to do. It is as non linear as i can imagine a module to be. You actually gotta work on figuring out what is going on and then u encounter surprises along the way. For whoever is stuck in the converted caverns , there is a secret door in the south east corner. Anyway i think a job very well done, this mod is up there with DreamCatcher, Ancient Heart. Meaning , its better than the official campaign.

Posted by SyOp at on02/28/04
Fun: 7 Layout / Design: 8 Dialogue 6 Originality / Creativity 7 Quality Control 7

Posted by lasalmo1 at on02/28/04
Fun: 10 Layout / Design: 10 Dialogue 10 Originality / Creativity 9 Quality Control 8

Posted by chriscreighton at on02/28/04
Fun: 8 Layout / Design: 8 Dialogue 8 Originality / Creativity 8 Quality Control 8

Posted by prodigalsunz at on02/28/04
Fun: 8 Layout / Design: 9 Dialogue 9 Originality / Creativity 9 Quality Control 8

Posted by tekmage01 at on02/28/04
Fun: 8 Layout / Design: 7 Dialogue 7 Originality / Creativity 8 Quality Control 8

Posted by DrEszterhazy at on02/28/04
Fun: 10 Layout / Design: 9 Dialogue 9 Originality / Creativity 10 Quality Control 9

1 2 3

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