Read the attached players guide for ideas on race.
Tricks & Traps
Non-existent
Roleplay
Light
Hack & Slash
Heavy
Classes
Combat oriented characters will fare better
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
17
Max # Players
04
Min # Players
01
Min Character Level
13
Content Rating
Teen
Alignments
Any alignment, though the plot is geared around more nuetral characters
Description
The mercenary party travels to their mentor's home town, home to a rich mithril mine and two nearby dragon lairs. On the way, their mentor is murdered. The players involve themselves in the future of this frontier town while they try to identify their mentor's killer. The ultimate goal is revenge, but the party just might free the town in the process. This module features seven major dungeons to explore and an open ended environment. A moderate amount of quests are present, but the primary focus of the module is high level combat. Characters should begin at level 15 and complete the module at level 23. This is the first module in an intended series of three modules, but the story is self contained. Please read the players guide for more information about the game world and environment.
Someone mentioned a way to modify mod to put henchmen in. I looked through all the posts for the referenced instructions but can't find anything. Can someone point me to where i can find such instructions. Thx in advance.
Posted by Andiri at on07/02/05
Very good hack-n-slash module with an interesting plot. A bit too easy in places, but some very good boss monsters. Interesting and balanced magic items.
Posted by Ragnarokpc at 2005-06-2623:27:40
Hell, I can't even *see* the Fire Giant Archers. I can sneak past or engage them by forcing myself to walk into them with the keyboard, but I see their name and no actual monster. The other giants appear just fine, like the sergeants etc. Anyone know what I can do to fix this, what file I may be missing or whatever?
Posted by grimjessex at 2005-06-2105:54:43
Hugie, I played these mods in singleplayer but added a henchman myself. Having a henchman helps with the tough combat. If you scroll down these postings far enough you'll find instructions for adding henchmen; it's pretty easy. Since there's no henchman included you're not messing anything up scriptwise.
Posted by Sir_Kilmer at 2005-04-2211:33:00
SPOILERS!!!!! Hi Hugie, I know your last post was addressed to Q, but I thought I'd put in my two pennies worth. I'm not trying to offend you in any way, and I appologize in advance if I do, but it does say it's a multiplayer adventure so any charachter on thier own is going to struggle. Trust me on this one, I'm a single player myself. Personally I am useing the PRC with this to provide a bit more versatility, but I have nothing that a normal charachter would not have because of it. I have a fighter/thief and had fun with the Minotaurs by doing Comando style assasination missions, i.e. sneaking up behind them, sneak attacking and then running away round a corner where I'd hide again and ambush them when they came round the corner. Worked pretty well. I did find that some of the more tactical Feats were a great help in stand up fights. EXPERTISE is a good one, and although I don't have it yet and so Haven't tried it KNOCKDOWN and its improved version might help. Unfortunately there are no Henchmen although Q, it might be fun to have a couple that single players could take along, to help balance things out. You could always impose a party size limit and that would prevent game imbalance for multiplayers. Just an idea. Don't forget that if you have boots of speed, or some other hasting equipment, you will be able to move faster than the bad guys. Bows or slings could be useful...a couple of shots and retreat to a safe distance. Also, since you can buy +5 weapons and armour in the shops, I don't think it would matter if you used one of the power up modules to buy some kit for your chachter. Just don't go overboard. Personally I did the Midwinter Festival trilogy which finishes with your charachter at 15th Level, but obviously do it whichever way works for you. Since you have tried a Sorcerer and a Cleric, how about suimmoning some help and buffing them with your magic. Just an idea. Well if any of these work for anyone in difficulties, not exclusively Hugie, please share the wealth. Conversely, if anyone has any other tactical advise please let us all know. Happy hunting!
Posted by ElricM at on04/11/05
Good hack and slash module, some well designed areas. Could have used more NPC involvement.
Posted by Hugie at 2005-04-0917:06:00
Q, I was very excited to begin your mod after reading through all of the Readme material and gazing at the abundant screenshots that you included in the document; it is obvious that you spent a long time working hard on this mod. However, once I actually began the module, I became very frustrated very fast. I played as a Sorcerer/Pale Master leveled to lvl 15, and immediately encountered difficulties in the battles with the minotaurs. I, like the cheapo I am, used the console to level myself up a few times, to see if it would make the battles more reasonable; as it turns out, I was still dying at lvl 20, (I assume the encounters scale), and I wasn't even able to make it to the crypt in the well (you know what I mean) without reviving myself by cheating. The curst monks in the crypt then proceeded to kick my wimpy sorcerer butt around until I got too fed up and quit. Now, I am no novice to playing NWN, so when I was faced with battle this hard I was pretty frustrated. I then tried the module with a lvl 15 cleric with custom items as recommended and had the same fatal experiences. Pretty much, I want you to know that it seems like an interesting mod, and I am still excited about playing through it, but I need some tips on fighting strategies that you recommend to help me bash my way through those darn minotaurs. Is there anything in specific I should be doing? Thanks...I realize that this is a bit of a negative post, and I want you to know that I was impressed by the mod before the fighting began and was overall affected positively until I began dying after 20-30 minutes of gameplay. ~Hugie