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NWN MODULES

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Title  Dragon's Edge - Chapter 1 (v2.2)
Author  Charly Carlos
Submitted / Updated  02-03-2005 / 02-02-2007
Category  Final Version
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Forgotten Realms: Cormyr
Gameplay Length  3-10 hours
Language  English
Races  All
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Medium
Classes  All
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Movie Link  Coming soon
Alignments  All
Description
The Kingdom of Cormyr is in a state of turmoil. Orcs and goblins have been attacking a few of its towns and cities. Its ruler, King Azoun IV recently perished, and the heir to the throne is the infant King Azoun V. In his stead, Princess Alusair Obarskyr rules Cormyr as regent. It is in this kingdom where your adventure begins. You have received a letter from your mentor, Sir Breven Strongblade, a Purple Dragon Knight, to travel to Cormyr, more specifically to its capital, the City of Suzail. He mentions that it is of great importance to you and the kingdom. So with a few supplies, and Sir Breven's letter in hand, you head for Suzail, unaware that your own epic story is about to unfold.

Files

NameTypeSizeDownloads
DragonsEdge1.zipDragonsEdge1.zip
Submitted: 02-03-2005 / Last Updated: 07-23-2005
zip10.9Mb7475
The main zip file containing the Chapter 1 module itself, the hak file required, the readme file, a walkthrough, and a temporary placeholder module for Chapter 2.
Readme.txtReadme.txt
Submitted: 02-03-2005 / Last Updated: 07-23-2005
txt7.87Kb4738
The readme file for Chapter 1
SCORE OUT OF 10
9.39
84 votes
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Comments (30):

1 2 3

Posted by Razgríz4 at on04/04/07
It's a good mod , but I found a bug(?). A gnome shopkeeper gave me a quest kill the giant spider in thje storage. After I've killed the spider in the warehouse (and looted all the treasures in both rooms) and tried to trade with the gnome merchtant the mod freezes.I can't buy anythig from him, but i've finished the mod.Good work.

Posted by GreyOoze at on03/08/07
I enjoyed this module. The story was good and paced fairly well. I did have a few minor issues with enemies staying blue and not attacking me, but aside from that the module seemed technically solid. While some of the side quests were a bit simplistic, all of them were fun and enjoyable without becoming annoying. I hope we get chapter 2... Ooze

Posted by Coen at 2007-02-0304:16:23    
I played this module when it was first released and I thought that the story was not half bad. I would love to play it one day. _________________________ Coen "I came, I saw, I conquered" Julius Ceasar

Posted by acamantor at on11/21/06
Very good part, lots of side quest most of them been entertaintment

Posted by frankie at on11/20/06
A full year has passed since Charly last worked on DE2, and NWN2 is here. It seems likely DE2 will never be completed. Therefore, DE1 is not particularly worth playing. 2/3rds of the quests are rat and courier runs, and several of them are rather lame (e.g. the food deliveries, and multiple "critters in the storage room"). Most of the interesting plot developments are either "(NOT) to be continued", or inexplicably ignored (e.g. why did the goblins want that farm so badly?)

Posted by jeffabes at on11/19/06
This module gets itself off to a fine start, with a few nice beginning quests. The author has evidently paid attention to how to make cutscenes, and does a good job with this. There were some problems, though. A couple of quests required difficult persuades, but the module only allows characters to get up to around level 5, so it's unlikely that many characters could complete these. An adjustment should be made here. Some treasure locations were unrealistic. Who leaves their gold in a tree? Would a farmer greedy enough to try to take over his neighbor's property leave gold outside his farm in barrels and crates for anyone to take? I'm assuming that people who rated the module higher than this were counting on having a second part to play. With NWN2 coming out, and the author's move, that's looking increasingly unlikely. As a standalone, this module feels relatively short, and incomplete. About half the quests never finished. Players that need all plot ends tied up, and aren't looking to use this to get a character up to around level 5 before dumping unnecessary items and trying some other module, should look elsewhere. There were a large number of spelling/grammar errors, which I've included for the author. I've put them at the bottom of this review so that other readers can easily skip them and not get bored. 1) Adventurer's Tournament Announcement: "echantment" should be "enchantment" 2) Llamskir: "atleast" should be "at least" 3) Waymoot: "Magical Item's Merchant" should be "Magical Items Merchant" 4) cutscene, Alatha: "incase" should be "in case" 5) Amand song: "unfortumately" should be "unfortunately" 6) commoner, Jester's Green: "Purple Dragon's" should be "Purple Dragons" 7) Harkin: "ballista's" should be "ballistas" 8) Waymoot town guard, jail: "incase" should be "in case" 9) bartender: "atleast" should be "at least" and "eversince" should be "ever since" 10) character to Brimstone Guard: "Dulea's" should be "Duleas" 11) character to Jethro: "Dulea's" should be "Duleas" 12) character to Strongwood guard: "Morler's" should be "Morlers" 13) Le'fentheren, cutscene: "recieved" should be "received" 14) character to Pipito: "perhaps your right" should be "perhaps you're right" 15) end cutscene: "Our situation is getting worst" should be, "Our situation is getting worse" 16) character to Gunther: "atleast" should be "at least," "in the goblin leaders body" should be "in the goblin leader's body," and "found it on the goblins body" should be "found it on the goblin's body" 17) A Poisoned Father quest description: "Orr's" should be "Orrs," "Cheerlair's" should be "Cheerlairs" and "Dulea's" should be "Duleas" 18) A Letter for Pluk: "Dulea's" should be "Duleas," "Orr's" should be "Orrs" and "Cheerlair's" should be "Cheerlairs" 19) character to Dulea: "Orr's" should be "Orrs"

Posted by Goggie at on11/17/06
Pretty good, except some optional quests which were too simple (buying supplies for the temple for example).

Posted by lee74 at on11/11/06
Great Module the best I have played thus far...and thats saying a lot I have been downloading thses for years. I like the smooth play and the non linear scope. I look forward to the chapter 2 which will be soon I hope..*wishfull dreaming* anyway gave it a nine. thank a lot for a wonderful module.

Posted by herrjeff at 06:40:47    Voted9.25
Another of those strange updates...

Posted by topman99 at 2006-10-1820:37:12    
i did'nt play NWN for the past 2years but now i update my version to 1.68 and CEP 2.0 thats why im so sad bcoz this module work only on the older version - Neverwinter Nights (version 1.66)ajd CEP) Community Expansion Pack (version 1.51)... waaah,i wanna play this module badly...

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