Created with Multiplayer in mind but can be played solo
Language
English
Level Range
Higher levels recommended for solo play and with hirelings
Races
Any
Tricks & Traps
Light
Roleplay
Light
Hack & Slash
Heavy
Classes
Any
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
12
Max # Players
04
Min # Players
01
Min Character Level
08
Content Rating
Everyone
Alignments
Any
Hakpak
included
Gameplay Hours
07
Description
A PnP conversion of my fave mods. Your mission is fairly straight forward - to destroy the troublesome Giants and find out who is behind the evil pact that unites the various Giant races. An all out assault on the Hill Giant Steading is just the begining - where else might it lead? I know these mods have been done on the vault before but I wanted to create them in my own way and with HCR rules. Hirelings are available for those short on numbers.
The full series consists of 7 modules.
The next mod in the series "Glacial Rift of the Frost Fiant Jarl" can be found here:
G2 http://nwvault.ign.com/View.php?view=Modules.Detail&id=3760
I need help! I am used to resting to regain spells. For some reason I cannot rest in this mod to regain spells. It keeps telling my my character is not tired yet. How do I regain spells?
Posted by SherlockHolmes at 2006-04-1513:17:47
Thanks. I just remembered a bit late that I once opened another module via the toolset to find out how to get a custom item I'd missed due to bugs. Should be fine, therefore. As to my character being too powerful, it was only a Druid level 5/(PRC PNP)Shifter class level 7. Since that fits the c.12th level PC Fighter-type requirement (I seem to recall) you had suggested for the mod, I can only assume that having a PRC Shifter class somehow caused problems. Anyway, as far as I can see, all I have to do is add 2 levels artificially by the end of the Fire Giant module, and I'll be able to play the 2 Kuo-Toa modules at the 14th level required(ie Druid level 5/PNP PRC Shifter level 9).
Posted by dmalder at 15:52:45 Voted10.00
Hi SherlockHolmes With a name like that I am suprised you missed one of the main tasks lol - to return with the head of the Hill giant chief (main hall, top level). You need his head and the proof of his involvement in the attacks (the map) to complete the quest (and mod) The xps for killing creatures is based on the challenge. If you are more than 6 levels above the cr of the creature you don;t get the xps (HCR rules). I have compensated for this by giving xps for the quests being completed and in certain places when you reach a certain point in the mods. There are no cheat codes but if someone joined you as a DM he could create an instance of the head from the custom items. Hope that helps- and thanks for your kind comments. _________________________ Trev
Posted by SherlockHolmes at 2006-04-1412:28:33
Hello, I've finished the module seemingly, having got the map of the Frost Giant location, and the Journal has noted this, and implied that all I have to do now is go and report to Lord Tarragon. I've done so, and all I'm allowed to say to him is that I need further supplies, so I can't seem to complete the module. I've done everything else, I've explored both levels of the Hill Giant Steading, the watchtower, killed the two white dragons etc. but can't finish the module. Is there some cheat-code I can use to get Tarragon to respond and complete the quest? If there isn't, how many experience points etc.(if any) do I get for completing the module? Mysteriously the module gives no XP bonus for killing any monsters, so I would assume that I simply rise by 1 level of experience for completing the module- correct? Is there anything else I need to do, such as get a minor item, not mentioned previously etc. All I want is to have enough continuity between this module and the next G2 Frost Giant module. By the way, this was a truly excellent module, on a par with the U1-3 Saltmarsh mods, and the Blackguard module - even though it's scope is not the same as the latter module, it appears equally authentic in its details(shame about the minor middle-earth reference, though)
Posted by johnm at on04/09/06
You did a great job Trev. My team had a blast playing G1 and we are looking forward to playing G2 next.
Posted by bibs2 at on03/19/06
Not a bad start though I wish there were more descriptions
Posted by NFLed at on02/19/06
Fairly good hack and slash. I finished all 3 and it was an enjoyable series.
Posted by fabgrass at on01/10/06
Good conversion of the module. Some small bugs or mistakes, in completing quests. A dwarf asked me a key, I had it (I think) but he didn't found them during conversation. _________________________ FabGrass
Posted by wycked at on12/07/05
I'm sorry, I found it a little boring. Maybe it would have been more fun if I knew the PnP game. I would have wished for more side quests, more interesting NPCs and henchies, better dialogs etc. etc. And some of the areas were way too big and empty.
Posted by dmalder at 10:59:33 Voted10.00
Thanks Majere4, good luck with them frosties lol _________________________ Trev