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NWN MODULES

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Title  (ZW Presents) Mordenkainen's Last Trial 1.1b
Author  ZeornWarlock
Submitted / Updated  02-19-2005 / 03-11-2005
Category  Roleplay
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Greyhawk
Gameplay Length  Around 2 to 3 hours
Language  English
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  Any
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  06
Max # Players  04
Min # Players  01
Min Character Level  05
Content Rating  Teen
Alignments  Any
Hakpak  Link
Description
Mordenkainen's Last trial V1.1 Chapter 3 of War of the Wizards Series. After successfully saving the elven boy, the second trial was completed. Now, Greenleaf rangers mentioned something about an Eye of Gruumsh, which has probably something to do with the last trial... An adventure which will lead your character in orc territory and into the lair of Gruumsh's champions. This is a hack'n slash adventure for the same characters as the first and second trials. (SEE THE READ-ME!!!) Rated teen but contains 'STRONG' language! (YOU HAVE BEEN WARNED!!!) ZW.

Files

NameTypeSizeDownloads
ZW_Presents_Mordenkains_Last_Trial_1.1b.zipZW_Presents_Mordenkains_Last_Trial_1.1b.zip
Submitted: 02-19-2005 / Last Updated: 03-11-2005
zip1.9Mb1255
--
ZeornWarlock11Last_Trial_README.txtZeornWarlock11Last_Trial_README.txt
Submitted: 02-19-2005 / Last Updated: 03-11-2005
txt4.99Kb879
--
SCORE OUT OF 10
9.17
8 votes
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Comments (26):

Posted by Steve_Savicki at 2012-07-02 01:15:31    Voted 9.75 on 07/02/12
Some minor nuances, but great overall.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by werelynx2 at 2011-09-08 12:40:46    Voted 7.50 on 09/08/11
Worse then the blackwall keep by the same author.
That does not mean it wasn't a nice thing to play.

Unlike the other 2 this one got restoration and antidote available to buy.

Few issues:
- outdated CEP haks apart from Familiar store crashes also cause weird "hitting" sounds. If you upload cep1patch169.hak above it(and thus overwriting it) the problem would be solved.
- putting back stolen items makes you still steal them and makes you more chaotic
- weird encounters: 1st:werewolf, boar and barbarian 2nd:harpy, owlbear and bear(harpy is out of place)
_________________________
Thanks Rolo:)

Posted by jmurdock1417 at 2009-03-29 05:12:31    
**SPOILER**

Still have that red druid faction problem. To let you know, the red druids who are in the grove are in the defender faction as are the NPC's in the camp. There is NO way to avoid them. Even being a druid doesn't help as except for the greeting, the conversation is the same. The only chance to persuade comes if you are elven. Good luck fixing it. As for me I will delete them.

Posted by Kaliesto at 2008-08-06 13:37:16    Voted 10.00 on 08/06/08
I liked it. Very enjoyable =)
_________________________
Life is but a Dream.

Posted by Bhictoo at 2007-09-06 21:50:57    Voted 9.25 on 09/06/07
I was expecting this to be like the first two and it was, but it seemed like it had something extra. Very enjoyable. :D

Posted by ZeornWarlock at 2006-11-07 13:29:56    
Kshatriya,

Thanks for the vote and I'm glad you enjoyed it. Yeah I thought this one was of the best of all my Trial mods. It finally got down to the action I wanted to give to the players. :)

I�ll try to update (Bring it to 1.68+ and CEP2 if possible!) and finish this series when I�m done with BWK3.

ZW.
_________________________
Retired from module building.

Posted by Kshatriya at 2006-11-04 18:46:39    Voted 9.50 on 11/04/06
The best orcs ever, seriously. Attention to detail is off the scale.

Posted by ZeornWarlock at 2005-10-24 21:18:08    
barefoot,

If ever you get to read this? I tried out Trials lately just to get back into them. I still did not have the problem you mentioned. Once I did the quest I returned to the elves and they brought me back to the camp. So I was able to finish the mod.

ZW.

_________________________
Retired from module building.

Posted by ZeornWarlock at 2005-09-28 14:27:04    
barefoot,

It's been a while since I haven't put my nose in these mods. Thought, if I remember right, it's possible to avoid the druids by being one! Maybe there are other possible ways, I'm not sure. But, I doubt the problem comes from the druids. I can't amend to the problem right now as I'm very busy with Blackwall Keep 2. But, if you really want to finish the mod and if you know your way around the toolset. Just delete the druids from the mod and this should help you out. If they are the cause of the problem that is!

ZW.
_________________________
Retired from module building.

Posted by barefoot at 2005-09-28 10:53:55    
I would like to finish this mod and if it is the confrontation with the red druids that is the problem could you tell me how to avoid them. I've tried all, I think, conversational gambits to avoid fighting but none work and once I come out of the tunnel there doesn't seem to be any way to sneak around them.

Posted by ZeornWarlock at 2005-09-27 13:27:16    
barefoot,

I see, I'll have to take a deep look at that problem then. Thanks for the feedback! :)

ZW.
_________________________
Retired from module building.

Posted by barefoot ( 24.60.xxx.xxx ) at 2005-09-27 07:08:10    
No, I didn't attack any NPC near the tree; the only NPC I fought who weren't immediately hostile were the Druids and the converstion led to the fight. No, while I did get into Mordenkainen's tower he was in no mood for conversation so I couldn't give him the head.

Posted by ZeornWarlock at 2005-09-26 20:34:22    
barefoot,

I forgot about the druids. Yes, it's possible to avoid them. ;)

ZW.
_________________________
Retired from module building.

Posted by ZeornWarlock at 2005-09-26 20:32:05    
barefoot,

So you were able to finish the second trial?

Once I'm done with the sequel of Blackwall Keep, I will probably do a big update the trials. But that will take a while as I have other projects for NWN as well.

Out of curiosity, did you kill a non-hostile npc around the Inn in the tree? Because that would help me find the faction problem.

Thanks!

ZW.


_________________________
Retired from module building.

Posted by barefoot ( 24.60.xxx.xxx ) at 2005-09-26 14:04:46    
I' afraid I have a similar problem to Lebowski below. Once I have the head and return to the bridge where the two elves await they are not hostile but when we are transported back to camp everyone else is. Not only are they hostile but it is impossible to kill them. Even Mordenkainen when i managed to get to him. The only NPCs who weren't immediately hostile were the Red Druids; was I supposed to avoid that confrontation? Aside from that it was lots of fun.

Posted by ADK at 2005-03-16 15:40:21    Voted 9.00 on 03/16/05
See comments on ZWs page
_________________________
ADK

Kunoichi 0 French: Link Kunoichi 1 French: Link Kunoichi 1 English: Link Kunoichi 2 French: Link Kunoichi 2 English: Link

Posted by ADK at 2005-03-16 15:39:00    Voted 9.00 on 03/16/05
The last trial by ZW plunges you in an action adventure that you'll remember for a long time. Once you're into the action it's hard to get out of it! This last trial is funny with the NPCs that we learnt to know and like, dramatic with the events you are a part of and once the action kicks in, it doesn't stop. These trials are only the beginning of a great saga that will keep you wondering and wanting to know more. It's not a walk in the park, believe me... it's challenging but it's also great fun. You will have an hack-and-slash experience unlike any other. The details, the setting will blow you away. I'm as impatient to see the rest of this series as I am to play ZW's new Blackwall Keep...

Kudos, ZW!!

ADK
_________________________
ADK

Kunoichi 0 French: Link Kunoichi 1 French: Link Kunoichi 1 English: Link Kunoichi 2 French: Link Kunoichi 2 English: Link

Posted by lebowski at 2005-03-15 11:14:00    Voted 9.00 on 03/11/05
I make a point of always give some feedback. After I play for free for hours and you worked for months so that's the least I can do. And I always vote too.

What are you working on at the moment? A sequel to these three trials or that other Blackwall Keep mod you are tlaking about is completely unrelated? Will it be a SP or MP mod? Do you have already an ETA? (Usually I do not ask this but you talk about it as if it is near complete).
_________________________
The hottest new modules you can't miss - player suggested
Contributor to Overlooked Module Reports
An interview with me about NWN mods

Posted by ZeornWarlock at 2005-03-12 12:32:00    
Just to let everyone know that version 1.1b is up. :)

I fixed the factions of elven guides to neutral, so they shouldn't turn hostile if they see evil acts. Thank you lebowski for reporting.

ZW.
_________________________
Retired from module building.

Posted by ZeornWarlock at 2005-03-11 12:32:00    
lebowski,

Thank you for your comments and votes! :) It's really too bad you didn't make it to the end! :(

I'll have to check the factions on this! As none of them are global which is something I didn't expect to happen! Did you by any chance fight the traders near the inn? That might have been something I forgot to test out. (See the spoilers below...)

Anyhow, I'm glad you liked the trials because when I'll complete and release my Blackwall Keep remake, it will showcase a lot of things the trials didn't and I did an update on the use of thievery, killing and I've made better use of the no mini-maps this time. Some of them are shown to you. The module will also be open ended (with random quests!) and not straightforward just like my old version was. But, this time it will have a deeper story to it. If you liked the visuals from the trials, you'll like Blackwall Keep even more as I have spent the time with them, including many cutscenes!

~~~~~~~~~~~~~~~~~END SPOILERS~~~~~~~~~~~~~~~~~~~~~~~~~~

After you complete the last trial, Mordenkainen tells you that you will travel with him far away... (To the Bright lands, Rary's Empire!) That adventure should give your character a lot more options than the first 3 trials and hopefully be longer!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Hope this helps! You can always play again and see for yourself when the update is up! ;)

Speaking of which. When people post to me like you do, it's easy to fix bugs and consider suggestions as well!

I will try to update as soon as I can and I may even add the map (For the PC to see and note stuff!) for Camp Greenleaf and for Mordenkainen's tower. I also need to update the beltpouch and backpack descriptions. They should say 2500 gp, not 1000 gp! :P

Thanks!

ZW.

_________________________
Retired from module building.

Posted by lebowski at 2005-03-11 08:08:26    Voted 9.00 on 03/11/05
Another small jewel. Longer than chpater II and III, less explorative but more combat intensive and challenging.
_________________________
The hottest new modules you can't miss - player suggested
Contributor to Overlooked Module Reports
An interview with me about NWN mods

Posted by lebowski at 2005-03-11 08:07:00    Voted 9.00 on 03/11/05
SPOILER BUG:
There is a very nasty faction bug. I don't know why but the two elves to whom I'm supposed to give back the orc leader head got hostile. So I couldn't end the mod. I suppose nothing particularly surprising happened in the end, but if you would like to tell me by mail or in the board here how it end I would be grateful.
END SPOILER BUG

The mod is as good as the other two. Actually it is better because is longer, there are more areas and the not so used winter forest tileset is present. It's also to note that the winter tileset is a very old tileset and I always found it boring after a while. The author here used so many clever CEP placeable to turn in it into another very good area as much as winter rural and interiors.
The mod as I said is longer and actually more challenging. The story is tied very loosely to chapter II plot, but it's actually a stand alone short adventure.
I'm sure the nasty bug will be fixed very soon and the mod will be as good as the other ones.
Voted 9.00

_________________________
The hottest new modules you can't miss - player suggested
Contributor to Overlooked Module Reports
An interview with me about NWN mods

Posted by cegli at 2005-03-07 21:50:01    Voted 8.50 on 03/07/05

Posted by ZeornWarlock at 2005-02-26 14:19:00    
Shawn K,

Comments like yours make module building worthwhile! :)

Thank you! 8)-)

ZW.

_________________________
Retired from module building.

Posted by Shawn K. ( 82.81.xxx.xxx ) at 2005-02-25 14:28:00    
I have to say that I'm very impressed...

I didn't see any better design and placeables planning than on ZW mods, and I think good visuals make a mod much better. Way to go ZW!


Shawn

Posted by Shawn K. ( 82.81.xxx.xxx ) at 2005-02-25 14:28:00    
I have to say that I'm very impressed...

I didn't see any better design and placeables planning than on ZW mods, and I think good visuals make a mod much better. Way to go ZW!


Shawn

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