This is the fourth installment of the Lords of Darkness series. Use a character you have played the previous parts with, if possible. Requires CEP V1.5 or higher! This is a hack and slash module - play it only if you like that kind of gameplay!!!!!!!!!
This is a vote for the whole series. Great, great series. Wonderful storyline, and I don't mind the linearity at all. Nary a single bug to be found. Excellent work.
Posted by Eva at on04/29/09
Wonderful, solid storyline, enjoyable/likeable henchies and other NPCs (Alanya finally came into her own, although still a little whiny). My only complaints are the some ones I have with the earlier mods - combat was unbalanced; the boss fights tended to be too difficult, and XP did not reflect the true difficulty of these battles. Plus, henchies still had trouble navigating, however, not entirely sure that this is a bug but rather a Bioware issue. ?? Anyway, I enjoyed this series very much, and will check out the other mod created by this very talented author. Thanks! _________________________ Well...who would have thought THAT would happen? NWN Reviewers Forum: Link
Posted by colourwolf at on04/12/09
My least favourite of the 4. This one just dragged on and on. Boring, repetitive combat. I just cruised through about the last 3 hours without thought. This is also the most linear series on the vault. So if you like making any choices or want any kind of replay value, you'll want to avoid. Crazy quartermaster gear creates an infinite money loop (not that it matters much at this level) Story was good, but after the challenge of the first three, combat was a cakewalk. Solid but not spectacular.
Posted by Dalethfc at on02/18/09
Well done. Excellent Series, great story. Very well done. Alanya is a wonderful companion. Something Tells me that there is one or 2 loose ends to fill :p Congrats and thankyou for a brilliant series. _________________________ Dalethfc
Posted by Almaria at on02/12/09
I really enjoyed this series! Well told story that unfolded at just the right pace. The romance was very well done, too; one of the best romances in a mod ever.
Posted by kingnico at on11/22/08
I don?t usually enjoy games with such a focus on fighting, but I really enjoyed this series. Some dungeons were long, but they were well designed and always worked in well with the story so I never lacked the motivation to finish them. I really enjoyed the way the story developed throughout the series too and loved the fact that not quite everything was wrapped up in the end. Great stuff.
Posted by Caller_in_Darkness at on11/06/08
Well, still great, but the first 3 mods were a bit better. Might be because this is "swinging the big sword" and all in all a bit too grand and pompous for my taste. Good examples are the combats and the fact that you can actually end up as sort of puppet-king (another fact that I disliked very much - kick the romance or become queen-toy). But after all, this is a good mod, ending a great saga, that was absolutley fun to play. I wouldn't hesitate a second to play further sequels if there were any to come out.
Posted by Twirlip at on10/13/08
Some possible spoilers below. I've now played the entire series through twice, once with a sorcerer and once with a ranged rogue build. Whilst I really enjoyed the story line and would recommend the module to others, I did notice a big difference in the degree of difficulty for the two characters. With unlimited resting and the damage reduction/resistance and immunity gear available I was able to more or less solo (getting the henchmen to hold their ground at a safe distance) all the major battles, with the sorcerer using a combination of damage shields and Time stop / Mords / IGMS spamming to take down all the bosses relatively easily. With the rogue however it was a very different story. The amount of damage reduction/resistance on the enemies combined with the liberal use of sneak attack immunity made for some very drawn out battles. My comment would be that it did not seem particularly obvious why certain creatures were given sneak immunity and others not; most orcs were sneakable but for no apparent reason orc champions were not. What this meant is that the rogue character, which should require more skillful play and tactics in positioning them to land sneak damage, was considerably less effective than the fairly mindless IGMS spamming sorcerer. I'm guessing the module would be even harder for something like a dex based HiPSter relying on sneaks to do any damage.
Posted by jalan at on09/25/08
2nd best series available for NWN. Sorry it took so long for me to rate it.
Posted by crazybilly at 2008-09-1910:22:58
Great series but I only had one little quark with it. Some of the battles were almost impossible and I had to god-mode a few fights. Really annoyed me even if I love a good challenge.