This module is designed to takes partys 1 to 40 over and over and over.
Tricks & Traps
Medium
Roleplay
Light
Hack & Slash
Heavy
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Multiplayer
Max Character Level
40
Max # Players
06
Min # Players
04
Min Character Level
01
Content Rating
Everyone
Description
This is a the 9th version of Elidrin's Random Dungeon Generator. In it I have incorporated everything you loved about RDG8 as well as alot of newer content. You can now enchant your own armor and weapons. The new dreaded pit trap has been added. Numerous item changes and additions. The dungeon can now reshuffle itself to futher confuse the PCs. This is a party based freeform adventure. Soloers will generally not enjoy this module. It was designed with a balanced party fo 4 to 6 characters in mind.
HEY!!! This exports my character every time I transistion between areas. I had about 60 copies of my character in the local vault when I finally caught it! Is this the mod or somthing wrong with my cpu? _________________________ !
Posted by cailthlauren at on04/18/07
Soloed from 25 to 35th to check it out... what a crazy day
Posted by Elidrin at 2006-11-2418:11:02
Stickman222 been awhile since I looked at those scripts but yes looks like your looking at the scaler. For too players I would add say a -2 or -3 modifier to the end result. As for the hungry messages I redid the resting system in 9. Instead of limiting your rests (RDG8). I included a minor food use system. There are magic items available to get around the food requirement.
Posted by Stickman222 at on11/18/06
I'm having a problem now with resting. In version 8 i always got the "hungry" or "not safe" message. But with 9 i'm not getting it at all. Anyone else? Thanks in advance!
Posted by Stickman222 at on11/18/06
Elidrin, First off, great module. The mind boggles with the things i can do with this! I do have one question though. The mod is mainly for 4-6 players i know, but can it be altered to be playable for just 2? Can i modify the script inc_gen_enc to make it so it only goes say +/-2? I see this bit below, is this the section to change, and if so how? Or can it even be done? int GetEncounterLevel (int iPartyLevel)// Good { int iScaler = iPartyLevel/2; if (iScaler 1) iScaler = 1; int i = (Random(iScaler*2+1)) - iScaler; int iEncounterLevel = iPartyLevel + i; // Adds the randomized number to the party level. if (iEncounterLevel >= 40) iEncounterLevel = 40; else if (iEncounterLevel
Posted by Elidrin at 2006-11-1708:44:52
Not exactly. I plan to do something similar though :) First I just have to get thru the NWN2 OC. If I touch the toolset now I will never finish it.
Posted by K2 at on11/14/06
Hello Elidrin, fantastic work on this script. I'm curious... do you have plans to port this over to NWN2? _________________________ - K2 - http://www.hardfought.org - [ Light Emitters in Spell Magic Weapon Effects ] | [ Creature AI Test Module ] | [ Hellfire Skeletons ] | [ The Rabbit of Caerbannog ]
Posted by Elidrin at 2006-11-0611:45:35
Steve, Originally the module was meant to be played in a Server Vault config which is why that happens. In Server Vault it just overwrites the old character file instead of making a new one. There is a script flag for turning it off, I believe it is in the inc_mod_constant script. Do not forget to do a 'rebuild' of the mdule after changing the flag or it will not work. For some stange reason it never occured to me to do a options window thru a conversation back in the days when I wrote this.
Posted by Steve_Savicki at 18:31:32 Voted9.50
Is it possible to update this so the mod doesn't save your .bic character so many times? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by marfdo at 2006-08-2118:05:55
I would like to know how to add this to my existing MOD.