Teleports fixed for multiplayer, multiplayer should now need far less DM involvement, so long as there is only one PC speaker
Language
English
Level Range
could take you up a level
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Medium
Classes
Best with 'adventurer' characters who will work for gold or a good cause, but there is good roleplaying for everybody
Scope
Dependant on Module
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
16
Max # Players
01
Min # Players
01
Min Character Level
14
Content Rating
Teen
Description
The Neverwinter snowflakes are small, single player, stand alone modules for Neverwinter Nights. They are set in The Forgotten Realms campaign setting and designed to be BIoware style and quality. Lana's Cradle, a small logging town and Zhentarim protectorate in the Dragonspine Mountains, is under attack from a clan of Frost Giants. The Zhents will not waste troops defending the town and the wizard Revileth, custodian of Lana's cradle, has locked himself in his tower while his people die. It seems only a matter of time before the giants make their final, fatal attack. Will a hero emerge to save Lana's Cradle? Or will the ruins of the village soon disappear beneath the winter snows? New update, custom items/books. NWS - The Black Dragons now up. Click All modules to see the rest of the NWS stuff.
I've now played through three NWS mods today, my PC wrapping up the trio as a fighter 8/CoT 6. It was an enjoyable romp through the snow.
Posted by Riona at on01/11/06
The NWS module I enjoyed the least, although I still liked it, and I would like to see more of NWS mods. Anyone who wants to make nice little Forgotten Realms mods gets an A+ in my book.;) What annoyed me the most were the VERY strict resting restrictions. They hit my character *very* hard because she was a lvl 3 rogue/ lvl 11 sorcerer. I had to leave and reenter the Abyssal map twice just to regain my spells (and you DO need them as that map is quite hard). "Little" things like that can, unfortunately, really kill the fun factor. The story is probably the most simplistic of all the NWS stories, but again--it's not bad. It's also pretty obvious who the villain is.
Posted by Vulcano at on01/10/06
This is a great design plan for small group play. It's open ended enough to be part of a larger campaign, as intended. I would have made a small base town and an erf "snap to module" system for these, as that's beneficial for small group play, but that's a trifle for the DM of the group to do himself. Good work.
Posted by Vulcano at on01/10/06
I really enjoyed this module. Good for getting your "fix" for FR flavor!
Posted by mcwkjoyce at on11/25/05
Took the same character (monk11/shadowdancer4) that finished Daenarian's Tears into this one and finished it in an evening. I really like the idea behind the whole NWS concept (bookended by the story-teller) Most of the areas were overly large, but then again the 443(?) level of the abyss shouldn't be a an outdoor cottage. Also, giants, well, should live in big areas. I ended up sneaking past most of the fights in the abyss and giant area. One fight I did take on was on the top of the frost giant mountain area but the giants were stuck behind placeables and couldnt attack me. Will all my sneaking through this one and the previous NWS I haven't leveled up yet, but I don't mind. They are enjoyable to play. Thanks
Posted by Lokharte at on11/06/05
Third in the NWS series that I've played. Played them a while ago actually, just never got around to voting (played Black Dragons first, then Tears, then this). I didn't enjoy this module as much as I did the other two. Humor was good, Abyss segment well done. I had actually ran out of potions (only had 1 left when I went in) but was able to pull it off. The Jarl was dead-meat once I encountered him, couldn't leave him the opportunity to attack the village again hehe. Giants seemed to get stuck behind placeable though, and some areas were overly big. Again, minor spelling errors, not too many tho.Liked the final fight as well, the Harper almost died during that battle but a quick Lay on Hands easily turned that around. Well done mod, not as good as The Black Dragons and Daenarian's Tears (spelled wrong I am sure, can't remember off the top of my head how to spell it), but still great one. Please keep up the good work!
Posted by herrjeff at on09/08/05
I like the concept of your NWS modules and enjoyed this one. Useful to have trading opportunities to empty my bagpack. A bit surprised to see one opponent able to cast epic spells at this level though.
Posted by Magus65 at on08/30/05
good module but very hack and slash though but still a good module
Posted by Reluctantly at on08/23/05
Enjoyed the module, probably more than I anticipated considering my pentient for long modules. Made a dwarven defender just for this module, and had almost no problems. I ended up having to heal once or twice in the Abyss, but I think that was because of the traps more than from the monsters. I think my only 'complaint' as it were, was just that I didn't like chasing the mage down at the end for a showdown. It just seemed a little too convienent that there was a Harper in the village who could follow him. As anticlimactic as it would have been, I think I'd have rathered the mage escaped, possibly to show up in another modules. But that is completely my opinion, and didn't make it any worse of a module for it. I would definetly recommend, kudos!
Posted by damnstraight003 at 2005-07-1919:37:58
Me of course being the over-powered mage player, I simply waltzed in with my level 40 wizard and the uber items I created with all of my instant-death spells memorized (and some fire spells for the giants) and blew the living crap out of anything in my way! (I found it quite amusing to watch my two Balor's duke it out in Revileth's tower, one summoned without protection from evil, one with it.) Anyway I found the module interesting and will definitely be downloading the next two! (or three, or four, or thirty, I can't remember :D)