any (Good idea to have a Cleric or Thief in Party) There is a good mix of Henchmen included in the game, located in three areas within the city.
Scope
Part of Series
DMNeeded
Part of Series
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
09
Max # Players
06
Min # Players
01
Min Character Level
06
Content Rating
Teen
Alignments
any (neutral or good is recommended)
Gameplay Hours
03
Description
This is a conversion of the 1986 'Scourge of the SlaveLords' which is the combination of the 'A1-4' series modules(Slavers).
You and your fellow adventurers have been recruited by Lady Dame Gold of Safeton to take a special antidote to her sick and dying brother, but on the way, found out that the Lady and her guests had been taken as slaves. While pursuing them you and your fellow adventurers were betrayed and taken as slaves aboard the slaveship, the Ghoul. Here you must fight your way to freedom or become slaves for the rest of your lives.
In the second chapter, after your escape from the Ghoul, you start your journey, ill-equipted with your newfound freedom, you want take revenge upon these slavers for what they did to you and to help free your friend, Dame Gold. First, it would be wise to find out all that you can about who these slavers are and where they are taking their victims. ************************************
This is a Semi-HCR module:
-(LimitedRestTime/No Armor when sleeping/Requires Bedroll and Food when resting/Require Cleric or Heal potions to heal Damage...ie Full healing does not happen when resting, that's what clerics are for.)
-Bleeding in effect
-Re-Spawn in effect
-No Stone Of Recall
-It may be benificial to have a deity named, so that you may pray to them if you are dying.
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Mac-users may need to use CEP 1.52 version, because some MAC-users had difficulty getting a few things to work properly in the game.