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NWN MODULES

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Title  Lords of Darkness
Author  thegeorge
Submitted / Updated  03-23-2004 / 04-01-2010
Category  Classic PnP Conversion
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Forgotten Realms
Gameplay Length  7 hrs.
Language  English
Level Range  3 - solo, 1 - multi
Tricks & Traps  Medium
Hack & Slash  Medium
Classes  those that can turn undead will have an easier time
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  03
Max # Players  04
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  no support for evil
Gameplay Hours  07
Description
[HotU+SoU+1.69]'The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of the life they constantly crave yet cannot have. Created by the foulest magics, they have only one thought, one burning goal: revenge against the living. Or do they?' Starting level: SP 3 or MP 1. Setting your game difficutly to 'Very Difficulty' disables respawn and setting it to 'Easy' disables the respawn penalty.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2004-05-23Expresso7.67Tons of atmosphere, extremely creative design, slick use of custom content, great multi-player experience.Fairly straightforward and linear adventure.

Files

NameTypeSizeDownloads
LOD_readme.txtLOD_readme.txt
Submitted: 03-23-2004 / Last Updated: 09-14-2008
txt4.11Kb5989
--
091308_lod.zip091308_lod.zip
Submitted: 03-23-2004 / Last Updated: 09-14-2008
zip25.9Mb7580
--
SCORE OUT OF 10
8.45
40 votes
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Comments (30):

1 2 3

Posted by Slyfeind at on05/01/08
A very good undead-slaying adventure. I agree it felt loosely connected, with no real story behind it all. Still, they were fun mini-adventures. Occasionally I felt a bit lost, but a little exploring got me back on track. I didn't understand the Oriental Adventures part and had to look it up in the walkthrough. The Kung-Fu fight music had a grainy quality; sampled too high maybe? There needs to be a shop in every section, if not an inn and a temple as well. Other than that, I enjoyed it. Thanks very much for converting this module to NWN!

Posted by Razide0506 at on03/06/08
The module seemed like a collection of mostly unrelated sidequests without a story to tie them altogether. This, plus the lack of NPC interaction meant that I never really got into the module. Some of the areas are well-designed and atmospheric, while others, like the village, were sparse and uninteresting. I finally quit in the mansion - after walking through a bunch of empty rooms and fighting the same creatures over and over again, I consulted the walkthrough to see what was I was supposed to do. I went to the right place, but the ghost never materialized to attack me, and so I couldn't continue the game. Overall, this was disappointing.

Posted by Steve_Savicki at on01/01/08
I guess Mac OS Leopard fixed some of the errors, though it still crashes due to all the custom content. Ending abrupt; we should've seen the daughter at the very end so she could at least give us congrats. I hope the George updates with this. PS, I knew if anyone, it would be the elf. The dialogue in the beginning hints that. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Mirgalen at on11/16/11
Sorry for the repost but I only see 1/3 of my post so here it is again (crossing fingers). Another great module from thegeorge that was in my "To Play" stack. I mostly agree with Expresso's review except that I tried to play the mod solo and could not complete it. There is a small oddity in the game description above (I wrongly assumed this was a short module): "Gameplay Length 7 hrs" is probably correct and one should ignore "Gameplay Hours

Posted by Mirgalen at on11/16/11
* Stuff missing from previous post - go figure * Another great module from thegeorge that was in my "To Play" stack. I mostly agree with Expresso's review except that I tried to play the mod solo and could not complete it. There is a small oddity in the game description above (I wrongly assumed this was a short module): "Gameplay Length 7 hrs" is probably correct and one should ignore "Gameplay Hours

Posted by Mirgalen at on11/16/11
Another great module from thegeorge that was in my "To Play" stack. I mostly agree with Expresso's review except that I tried to play the mod solo and could not complete it. There is a small oddity in the game description above (I wrongly assumed this was a short module): "Gameplay Length 7 hrs" is probably correct and one should ignore "Gameplay Hours

Posted by ericdoman at on10/31/07
I don't know if it was me but this mod didn't seem to have any storyline, plot etc. Should have been called "The Who, What, Where, When and Why mod". Started as a 1/2 rgr/clr finished as a 1/10/1 rgr/clr/ftr. Basically a mish mash of stuff with not much of a clue what was going on who were these people etc

Posted by Astero at on06/23/07
Nice mod :) Truth be told, it didn't catch my attention at the beginning. Until I jumped into the portal and everything changed. Great atmosphere. I loved how the tunnels were. I had some problems navigating but other than that it was awesome. The design was excellent. I soloed it with a level 3 fighter but I've found the battles mostly easy. Some areas felt a little empty, like the village of Dauffin. I didn't notice any bugs. Everything ran smoothly. Well done.

Posted by thegeorge at 2007-05-0117:07:01    
Oh, the reason those objects are 'clickable' is so that they can be examined.

Posted by Rhiana at on04/30/07
Classic adventure tale, nice fights and some interesting villains. spoiler: Some placeables (desks) highlighted in blue in mansion, but nothing happened. I was able to pick up the doll, but not the music box /grumble. Made me wish I was a dexterous gnome and not a half elf paladin! hehee. Nothing mod breaking that I experienced. Man, those crocs in the sewers made jump and they're just plain ugly, lol.

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