those that can turn undead will have an easier time
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
03
Max # Players
04
Min # Players
01
Min Character Level
01
Content Rating
Everyone
Alignments
no support for evil
Gameplay Hours
07
Description
[HotU+SoU+1.69]'The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of the life they constantly crave yet cannot have. Created by the foulest magics, they have only one thought, one burning goal: revenge against the living. Or do they?' Starting level: SP 3 or MP 1. Setting your game difficutly to 'Very Difficulty' disables respawn and setting it to 'Easy' disables the respawn penalty.
A very good undead-slaying adventure. I agree it felt loosely connected, with no real story behind it all. Still, they were fun mini-adventures. Occasionally I felt a bit lost, but a little exploring got me back on track. I didn't understand the Oriental Adventures part and had to look it up in the walkthrough. The Kung-Fu fight music had a grainy quality; sampled too high maybe? There needs to be a shop in every section, if not an inn and a temple as well. Other than that, I enjoyed it. Thanks very much for converting this module to NWN!
Posted by Razide0506 at on03/06/08
The module seemed like a collection of mostly unrelated sidequests without a story to tie them altogether. This, plus the lack of NPC interaction meant that I never really got into the module. Some of the areas are well-designed and atmospheric, while others, like the village, were sparse and uninteresting. I finally quit in the mansion - after walking through a bunch of empty rooms and fighting the same creatures over and over again, I consulted the walkthrough to see what was I was supposed to do. I went to the right place, but the ghost never materialized to attack me, and so I couldn't continue the game. Overall, this was disappointing.
Posted by Steve_Savicki at on01/01/08
I guess Mac OS Leopard fixed some of the errors, though it still crashes due to all the custom content. Ending abrupt; we should've seen the daughter at the very end so she could at least give us congrats. I hope the George updates with this. PS, I knew if anyone, it would be the elf. The dialogue in the beginning hints that. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Mirgalen at on11/16/11
Sorry for the repost but I only see 1/3 of my post so here it is again (crossing fingers). Another great module from thegeorge that was in my "To Play" stack. I mostly agree with Expresso's review except that I tried to play the mod solo and could not complete it. There is a small oddity in the game description above (I wrongly assumed this was a short module): "Gameplay Length 7 hrs" is probably correct and one should ignore "Gameplay Hours
Posted by Mirgalen at on11/16/11
* Stuff missing from previous post - go figure * Another great module from thegeorge that was in my "To Play" stack. I mostly agree with Expresso's review except that I tried to play the mod solo and could not complete it. There is a small oddity in the game description above (I wrongly assumed this was a short module): "Gameplay Length 7 hrs" is probably correct and one should ignore "Gameplay Hours
Posted by Mirgalen at on11/16/11
Another great module from thegeorge that was in my "To Play" stack. I mostly agree with Expresso's review except that I tried to play the mod solo and could not complete it. There is a small oddity in the game description above (I wrongly assumed this was a short module): "Gameplay Length 7 hrs" is probably correct and one should ignore "Gameplay Hours
Posted by ericdoman at on10/31/07
I don't know if it was me but this mod didn't seem to have any storyline, plot etc. Should have been called "The Who, What, Where, When and Why mod". Started as a 1/2 rgr/clr finished as a 1/10/1 rgr/clr/ftr. Basically a mish mash of stuff with not much of a clue what was going on who were these people etc
Posted by Astero at on06/23/07
Nice mod :) Truth be told, it didn't catch my attention at the beginning. Until I jumped into the portal and everything changed. Great atmosphere. I loved how the tunnels were. I had some problems navigating but other than that it was awesome. The design was excellent. I soloed it with a level 3 fighter but I've found the battles mostly easy. Some areas felt a little empty, like the village of Dauffin. I didn't notice any bugs. Everything ran smoothly. Well done.
Posted by thegeorge at 2007-05-0117:07:01
Oh, the reason those objects are 'clickable' is so that they can be examined.
Posted by Rhiana at on04/30/07
Classic adventure tale, nice fights and some interesting villains. spoiler: Some placeables (desks) highlighted in blue in mansion, but nothing happened. I was able to pick up the doll, but not the music box /grumble. Made me wish I was a dexterous gnome and not a half elf paladin! hehee. Nothing mod breaking that I experienced. Man, those crocs in the sewers made jump and they're just plain ugly, lol.