Surtout pour les moines, les voleurs et les guerriers
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
05
Max # Players
01
Min # Players
01
Min Character Level
03
Content Rating
Extreme
Alignments
Des options sont disponibles pour les bons et les m�chants
Description
Histoire: Maintenant vous faites partie du clan ninja du Scorpion. Vous avez pass� de rudes �preuves pour y parvenir mais il semblerait que votre ma�tre Sasori Kurai vous porte un vif un int�r�t. En effet, vous avez su qu'il allait vous confier des missions de grande importance... assez inhabituel pour une nouvelle recrue... Que se passera-t-il au clan du Scorpion? Votre destin�e se poursuit... Kunoichi 2 est le deuxi�me module d'une s�rie de quatre. ATTENTION: Cette version est class�e adulte (21 ans et +) pour sexualit� explicite, violence sexuelle et violence et cruaut� intense tant verbale que physique.
Posted by Steve_Savicki at 2012-07-06 19:00:46 Voted 9.50 on 07/06/12
Dialogue flaws and area lockups... not sure if it has to do with the paladin mount or not. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by olivier_leroux at 2009-07-02 07:42:17 Voted 9.25 on 07/02/09
Same as Kunoichi 1: Beautiful visuals & music, original encounters, love for detail etc. Awesome! (10.00).
*MILD SPOILERS*
Sadly, instead of a controversial ending this time there is no conclusion at all (to be continued in the yet unreleased part 3). The riddle section, especially the last logic puzzle, is quite hard on players and certainly not to everyone's taste. No reason to subtract points, just a head-ups. (-0.00)
*END SPOILERS*
I've found some serious, in part game-stopping bugs regarding assassination attempts though and things like that can seriously hamper the fun. But I'll definitely consider adjusting my vote should this get fixed one day. (-0.75)
All in all it was great fun to play, I hope it's going to be continued!
Posted by olivier_leroux at 2009-07-01 20:45:00 Voted 9.25 on 07/02/09
Oh, and make that last one a 10 (a/b/c). :D
Posted by olivier_leroux at 2009-07-01 20:40:28 Voted 9.25 on 07/02/09
Hey ADK,
I hope you're still reading this (sorry for not writing in French). I really enjoyed playing the French version of Kunoichi 2 but unfortunately I couldn't finish it because I think I've found a critical bug that ruined one mission for me. I don't know if you're still interested in fixing this at all, but just in case I thought I'd let you know about it and also about a few other bugs and typos you could eliminate in a possible update.
*SPOILERS*
1. Mission #1 can't be completed if you choose to assassinate the samurai general instead of fighting him because his "death by conversation" won't trigger his OnDeath script. I got his armor but no journal entry for completing the mission and no account for the success, therefor I couldn't tell Sasori I did it. :(
2. If you talk to Erulfine in the Inn, the game will act as if you already fought her: "J'ai battu Griffe de Dragon et Erulfine en duel", and you get the same conversation that should be reserved for the time after you actually defeated her in melee combat.
3. If you decline to kill Aki's unborn child but pick up Eichi's bottle nevertheless and then try to tell Aki about Eichi's plan, Aki will act as if you poisoned her, although you didn't use the bottle with her tea: "En tuant mon enfant, tu m'a tué aussi." Just because you picked up that bottle... (and you need to do that anyway, later on)
4. Some of the memory tokens apparently don't have the "plot" flag, since you can sell them. The owner of the "boutique" for example offered me 5 GP for "L'assinat d'une moine", 20 GP for "L'amour de Miho" and 45 GP each for "Le souvenir de Shiho" and "Une trahison". Curiously, when I noticed that, I also became aware that for some reason I had two tokens of "Une trahison" in my inventory and no token of "La cruauté de Sasori" anymore... Don't ask me how that happened.
5. When Miho first joined me, there was an error message in the console window: "Level up failed for Miho in class 5".
6. When I first met Kaisuke he acted hostile towards me and was told off by his master. The next time I met him, I saw him standing by the well, walked up to him and started a conversation. He talked about me being "naive" and I got a journal entry that I fell for his trap. What kind of a trap is that, waiting off the beaten track by the well, hoping that curious players will start a conversation? I guess I must have missed something because it felt like this was my third encounter with him, although I had only met him once before, in company of his master.
7. When I confronted Kaisuke after he threw me down the well, I let him off with a warning and my alignment shifted towards good. He walked away but lingered at the edge of the area. So I was able to confront him again (same dialogue) and fight him this time, thereby profitting of the killing xp, too.
7. When the ancient samurai in the tomb demanded that I return his statue and I didn't obey, he said I was going to die and I was told he attacked me. But he didn't. I could just walk out of the tomb with the statue and without harm, ignoring him and his idle threats. I wasn't even able to attack him myself, due to PvP settings, because he was set to friendly.
8. The mirror image was not hostile either but at least she attacked me and I could fight back. And I guess this is the inexplicable bug you're already referring to in the readme file, so that's ok.
9. At the spot where I fought the tiger, I've found it a bit strange that there was a visible but apparently not working transition for the cave entrance. Now I know I wasn't ready to enter the cave at that time. So obviously this isn't really a bug but it would have been nice to get a short heads-up at least, so that players realize they aren't supposed to go there yet but that it's alright and not a bug; even if it was just something simple along the lines of "I have no business in this cave" - in French, of course. ;D
9. I think I've found some spelling errors, too:
9a. Journal entry "Frisson dans le dos": "Il y la descipion d'un homme" (description).
9b. Vieux sage: "Il y a sur le mur une peinure faite par un artiste" (peinture).
9c. Peinture: "et en avant-plan un champ de de roches avec un bonzai sec" (delete one "de").
Hope that helps, if you still intend to update your creation (please do, it's a very cool mod but that assassination bug is quite grave and hampers the fun; with just a little more polish this game would be a gem!).
Ah oui, j'oubliais. Dans le poste des sentinelles juste avant le monastère, on peut recommencer l'option intimider pour recevoir 5 gp à chaque fois. Aussi, entre le repère des ninjas et la montagne, le samouraï n'est pas disparu et je pouvais lui redonner des conseils pour recevoir de l'expérience à chaque fois.
J'ai mis le feu à la maison sans que mon journal ne change. La troisième femme me disait que j'avais tué son enfant dès que j'ai accepté la mission mais avant que je le fasse. Après l'avoir fais et être retourné me faire payer, mon journal disait que j'avais tout expliqué au mari. Le journal d'Amour et amourettes me dis que j'ai échangé les testicules contre un filtre alors que je les ai échangés contre de l'argent. En fait, je n'ai pas vu du tout d'option pour recevoir un filtre. À la sortie de la grotte quand on se fait pousser dans le puit, il n'y a pas de moyen de quitter la zone... -_-
Je vais supposer que ce n'est pas a version définitive et ne pas mettre de note.
Posted by sahar32 at 2009-03-17 15:19:36 Voted 10.00 on 03/17/09
Bonne ambiance, assez d'attention a detail, belles images,bref tres bien, l'ensemble des series. On attend et espere la suite toujours, un jour.
Posted by aldigo at 2008-11-07 08:03:16 Voted 9.25
Excellente série, y a-t-il la moindre chance d'avoir une conversion sous NWN 2 (comme AHTD).
A moins qu'un projet de nouveau module solo soit en cours ?
Dhalamar: Il y a K0 (zéro) que tu peux jouer. Mais il faudra faire un autre personnage dans K1, à cause des anciens haks du 1. :) _________________________ ADK
Kunoichi 0 French: Link Kunoichi 1 French: Link Kunoichi 1 English: Link Kunoichi 2 French: Link Kunoichi 2 English: Link
Posted by Dhalamar at 2007-11-26 08:50:25 Voted 9.75 on 11/26/07
Malgré quelques petits bugs, aussi excellent que le premier, plus long (même si on trouve court ^^) avec une histoire originale. A quand la suite ? Dans un an en gros ? Snif ! Bon courage, bravo et merci de cette belle série.
Posted by earalia at 2007-10-06 13:12:43 Voted 9.50 on 10/06/07
Pour l'ensemble des modules, une vraie histoire, avec autre chose que des combats, une vraie intrigue, et un univers original _________________________ Link
Le module a été placé sur le Vault avec une édition lite du Hak. Si vous voulez jouer à K0, vous devez avoir le hak de K2 avec le nouveau hak (K0). Je vais essayer de diviser les haks adéquatement et les entrer sur une page complète... demain. Pour l'instant, le module doit passer l'étape de la mise en attente, le temps que les administrateurs aprouvent mon module... Surveillez les pages du Vault, vous y verrez K0 très bientôt!! :) _________________________ ADK
Kunoichi 0 French: Link Kunoichi 1 French: Link Kunoichi 1 English: Link Kunoichi 2 French: Link Kunoichi 2 English: Link
Je demande à Maximus si je peux mettre un fichier (mon hak) sur le Vault, puisqu'il est très spacieux... aussitôt que j'ai l'accord, je mets tout sur le net! _________________________ ADK
Kunoichi 0 French: Link Kunoichi 1 French: Link Kunoichi 1 English: Link Kunoichi 2 French: Link Kunoichi 2 English: Link
Posted by Batardo at 2007-08-23 19:15:26 Voted 10.00 on 07/13/07
Le prélude est terminé! Il ne me reste qu'à corriger certains bugs et organiser mon hak de portraits et je suis prêt à le mettre sur le Vault!! _________________________ ADK
Kunoichi 0 French: Link Kunoichi 1 French: Link Kunoichi 1 English: Link Kunoichi 2 French: Link Kunoichi 2 English: Link
Posted by Batardo at 2007-08-18 21:07:30 Voted 10.00 on 07/13/07
Deeker: J'ai hâte de vous montrer K0! J'ai pratiquement terminé! Une conversation et de la correction de bugs!! _________________________ ADK
Kunoichi 0 French: Link Kunoichi 1 French: Link Kunoichi 1 English: Link Kunoichi 2 French: Link Kunoichi 2 English: Link
Posted by deeker at 2007-08-18 01:41:26 Voted 10.00
Génial, il me tarde vraiment de jouer à K0. J'aurais plein de questions à te poser sur ce nouveau module, mais je préfère garder le plaisir de la découverte quand j'y jouerais.
Plus que 2 conversations avec scripts à faire et K0 est terminé!! Ensuite, il ne me reste qu'à tester et corriger les bugs! Je vais envoyer quelques images sur le Vault bientôt!! _________________________ ADK
Kunoichi 0 French: Link Kunoichi 1 French: Link Kunoichi 1 English: Link Kunoichi 2 French: Link Kunoichi 2 English: Link
Posted by Batardo at 2007-08-01 11:57:31 Voted 10.00 on 07/13/07
Bonnes nouvelles!! K0 est presque terminé!! Il ne me reste que quelques secteurs et évenements et ça y est!! D'ici quelques semaines, ce sera prêt!! :) _________________________ ADK
Kunoichi 0 French: Link Kunoichi 1 French: Link Kunoichi 1 English: Link Kunoichi 2 French: Link Kunoichi 2 English: Link
deeker: Ta ninjette pourra se remettre en action vers la fin de l'été! Le prélude avance très bien et je vois la lumière au bout du tunnel! (en espérant que ça ne soit pas un train)
Batardo: Merci pour le vote! _________________________ ADK
Kunoichi 0 French: Link Kunoichi 1 French: Link Kunoichi 1 English: Link Kunoichi 2 French: Link Kunoichi 2 English: Link
Posted by Batardo at 2007-07-13 17:54:59 Voted 10.00 on 07/13/07
J'était certain d'avoir voté pourtant ^_^
Posted by deeker at 2007-07-13 09:40:06 Voted 10.00
Je suis content d'apprendre que la suite de Kunoichi est en bonne voie. J'ai hate de retrouver ma ninjette préférée !