Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  Endless Nights IV
Author  Havlen
Submitted / Updated  10-29-2004 / 07-01-2008
Category  None / Freeform
Expansions  Requires All Expansions (SoU & HotU & CEP)
Gameplay Length  Endless
Number Players  Intended for one party of 1-6 adventurers, but there are no restrictions.
Language  English
Level Range  Best if started from level one.
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Heavy
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  40
Max # Players  Any
Min # Players  Any
Min Character Level  01
Content Rating  Teen
Hakpak  No haks required for normal version. The PRC version requires PRCv2.2c installed.
Gameplay Hours  <1
Description
Endless Nights IV is a dynamic world with random monster spawns, random quests, and random magic item generation to create a very replayable game experience. The game also features monster-races, such as orcs, goblins and bandits, that come in a variety of classes and levels. The module also includes a death and ranking system, a magic item creation system, a magic item modification system, and the ability to play on both the good and evil as well as neutral.

Files

NameTypeSizeDownloads
EN4ReadMe.rtfEN4ReadMe.rtf
Submitted: 10-29-2004 / Last Updated: 05-22-2005
rtf18.58Kb9225
--
EN4v126a.zipEN4v126a.zip
Submitted: 10-29-2004 / Last Updated: 07-04-2005
zip19.5Mb13485
--
EN4CEP2.zipEN4CEP2.zip
Submitted: 10-29-2004 / Last Updated: 07-01-2008
zip8.7Mb1352
Endless Nights IV v1.3 -- Supports CEP 2.0
SCORE OUT OF 10
9.47
47 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by lucklez at on05/14/08
I was SO excited to see you update EN4, Havlen! I have been playing it some more, but I noticed that a number of quests where a monster is supposed to drop a quest item, the corpse vanishes, and nothing but a glowing blue spot shows up (when tab is pressed) and that quest cannot be completed. Everything is just as cool as I remember it :)

Posted by AnthroPlayer at 2008-07-1200:18:37    
Dear Author, this sounds like a highly original and successful concept you have created, to such a point, that perhaps these modules can be used to an extent as actual PW's with alittle tweaking. I have several miniquests and numerous prefabs and such I wish to add to this Endless Nights, and was hoping I could get an opinion? _________________________ @===============================================@ Vinchenzo made a post here. Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff. This is Vinchenzo, finishing his post with the following advice: Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh... Don't vote for Beta things unless told they are finished, unless posted specifically by the author. Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass. There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol) @===============================================@

Posted by Calirion at 08:31:06    Voted9.75
Havlen, It is great to hear from you again. Endless Nights IV is certainly my favorite module of all time, one I have played more than any other. Thanks for the update! (Personally, I can take or leave CEP, but I know this change will make the module more appealing to CEP fans.)

Posted by havlen at 17:12:04    Voted10.00
Hey all. I just uploaded a new version of Endless Nights IV that should work fine with the current version of NWN and supports the CEP v2.0. The new upload is the one that says "EN4CEP2.zip" I did not include a version with the PRC installed but the PRC should work fine with the module. The only changes to the module are a few of the CEP2 monsters in the monster tables and a change that makes monster bodies lootable. (That way you don't need to wait for them to decay and show a bag.)

Posted by Calirion at 13:35:41    Voted9.75
Lucklez, I am running 1.68, and the module still works for me and has ever since I updated. Perhaps there is another issue that could be resolved. The module's author moved on to NWN2, then, as far as I can tell, left the community altogether, so any kind of update would depend on someone with the requisite skill being willing to do it. As far as I can tell, it is pretty rare for someone who knows what to do being willing to invest that much time in someone else's module.

Posted by lucklez at on05/14/08
I think this is a great module! Any chance it will be updated so that it works with 1.68/CEP2? I played it all the time before 1.68 but it does not work anymore.

Posted by Calirion at 17:52:56    Voted9.75
Shin Okada, Two suggestions: 1. It has been a while since I have played EN IV, though I come back to it periodically. If you converse with the wisp-like information giver in town (I forget what it is called, but it is near where you spawn), you can turn off the AI incorporated in the module and just go back to NWN default behaviour. This causes some of the monsters to behave less intelligently, but it puts enormously less stress on your machine. EN IV was unplayable for me in the tougher areas too, but once I turned off the AI, it was fine. 2. When I play, I play a combination of guild quests and regular quests that lead to the main plot line. Typically, I do five guild quests to get the adventurer's ring. (+1 strength and +1 regeneration both handy). Then I play through the first area, do five more guild quests, play through the second area, etc. This method makes me a little more powerful for those ending battles. It is important, however, to play out each area before going back for more guild quests. (Some of the basic area scaling happens when you first set foot in the area, so if you go into an area prematurely, it will be set too low. The very first area seems to be a little low after guild quests anyway, but other areas scale appropriately.) I think this method gives a player the best of both worlds in this module.

Posted by Delerion at on12/03/07
Any way to add some things from ENV to this, for example the dynamic names for magical items, in my opinion this is the best Endless nights version due to the plentiful random loot.

Posted by who_is_daniel at on09/24/07
It was great.

Posted by Shin at on09/02/07
stubbytroll, Thanks to your suggestion, But I am plying on Macintosh and Macintosh edtion does not have DM mode nor toolset.

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Tools


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters