Any. Includes alignment mods based on dialog reponses.
Gameplay Hours
12
Description
In the Kingdom of Aielund, trouble is brewing. While the King leads an army against enemies in the far west, the poorly-protected realm is under attack from brigands, goblinoids, and barbarians from the east. And rumours of a conspiracy are growing as the remaining military forces do little to stem the tide. Into this vacuum of power steps a small band of daring individuals, who must try to keep the region intact while tracking down the conspirators who seek to divide up the land for themselves. This is a detailed, atmospheric module that has been tested thouroughly to ensure minimal bugs. This new version requires the Aielund hakpack v2.0 to work properly.
First time playing the series, just finished this module. Here's my impressions: I absolutely loved the good/evil/chaotic/lawful choice brackets. There was quite a few of them as well, so I can actually have my character change alignment without mass murder. How many modules can you say that about? Not many. I enjoyed all the class specific equipment. Now Use Magic Device is useful for more than three or four items in a game. Bravo. The game kind of started out slow, but that's okay. You're dealing with level 1 characters here, you can't expect anything too mind boggling. Sometimes fetch quests and killing rats is the only safe way for a certain character build to gain XP. Not everyone is a fighter and combat ready from the get-go. The restriction on resting bothered me a bit. I mean if my character is near death and bleeding out and poisoned, chances are he's tired enough for a nice sit down no matter if he just got done resting an hour earlier or not. Overall, a good start, and I'm eager to continue the story.
Posted by Eliswathe at 2011-03-1507:10:40
Started playing this series in multiplayer, but ran into an annoying glitch: sometimes, only one of us gets quest XP. First mayor quest, only the player talking to him got XP. Killed rats, XP for both players. Dealt with shady vagabond, XP only for the player doing dialogue. What gives? I thought at first that maybe player proximity had something to do with it, but we made sure we stayed very close together when completing the vagabond quest.
Posted by Savant at 03:25:19 Voted10.00
Yes, I'm still around :) Rather amazed people are still playing the series, I might have to give it a good bugfixing soon! I've also replaced the old website with a new one, the link to which should appear up above as soon as it gets updated. Link
Posted by greenriceman at on02/08/11
Fight through an army of mercs to get the princess to safety? Quite an epic way to start a series off, don't you think? Nicely done, Savant.
Posted by Kaotiqua at on02/04/11
oh yeah... and here's another solid ten, since Aielund's easily worth 100! _________________________ "There's no religion but time motion- No religion, just tribal scars."
Posted by Kaotiqua at on02/04/11
Any sign of the man with the plan? Hey Savant- been a while, and liquid annihilation's gone AWOL too. Hope you're well, and dry, and that you give us a YOP! to know you're out there... _________________________ "There's no religion but time motion- No religion, just tribal scars."
Posted by XippySkippy at 23:16:50 Voted9.00
OK, I stuck with it ... and stuck with it, and stuck with it ... and I have now reached Culdeny (after exploring the abandoned mines) and I am pretty well hooked. One of the things that "grabbed" me right away was the implementation of so many new items -- some of these from the CEP, some exclusive to the mod? -- I don't know, like I said earlier I haven't been acquainted with NWN for many a year. I laughed out loud when I saw the "Sword of the Witchking" from the LoTR movies, filling in as one of the "greatsword +1" models. Very nice! Also like the Japanese weaponry. NWN1 has come a loooooonnng way since last I looked at it. Also, liked the "window dressing" gadgets humming away in the gnomes "exotics" shop in Culdeny. Well done. Those first couple areas NOT do this justice; first impressions are a compelling thing, but can be misleading. I'll get around to rating this after I play through it.
Posted by XippySkippy at 21:40:35 Voted9.00
Just reloaded NWN after having it off my HD for about six years. Thought I'd give this one a try, been playing for a couple hours. So far, it seems like it's about killing a lot of poor "hungry wolves" and even their pups, then there's the tiny little halfling woman that I'm forced into "combat" with, needless to say I'm not feeling very heroic, but rather ignominious and just plain mean. Does this pick up or is this one of those "kill the critters, kill more critters, kill still more critters" types of deals?
Posted by Mac_Biodiesel at on11/10/10
Awesome mod! I enjoyed it more than then original NWN campaign.
Posted by passion23 at on10/17/10
I love this module it really is a masterpiece and often exceeds the original campaigns in many ways, especially SoU feels weak when compared with the Alieund Saga. Im am currently playing through the series as a Paladin in multiplayer (we are at act4 pt.1) with my brother who chose to be a Druid. It is the second time I play through these modules and we do have lots of fun. Though at times the modules seem to be to easy in multiplayer, I remembered some scenes were ridiculous hard when I played them solo as a fighter/rogue/assassin while now they are too easy. But hey I think balancing a module of this scope for multiplayer must be hard and I can live with the fact that my second playthrough is a bit easier than the first one - no harm done. I'd advice anyone who wants to play it in multiplayer to change difficulty to hardcore and choose one character to do all the talking. Thank you for these wonderful modules Mr. Savant, they deserve no less than a ten *goes to vote* =============SPOILERS============= I so would have loved to romance Nelisse ;) If you ever plan to do an update please develope Nelisse further and make her romanceable.