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NWN MODULES

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Title  CEP Stores & PvP Battlefields V26
Author  Gonzo 'Schrednoek' Gygax
Submitted / Updated  01-08-2005 / 04-03-2005
Category  PvP
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Mystical underground
Gameplay Length  2-3
Language  English
Level Range  Even EPIC characters will find something usefull in these stores
Races  any
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Medium
Classes  any
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  06
Min # Players  01
Min Character Level  Any
Content Rating  Everyone
Movie Link  Link
Alignments  all
Description
CEP 1.51 stores and PvP battlefields is just what the name implies....a series of stores where you can expect to purchase nigh anything from the toolset as well as thousands of original items collected from the vault and other modules, as well as 2 large battlegrounds for PvP contests, one of which includes a cat and mouse game and custom random encounters. A Wemic allows for instant experience points, a healer is available, but gold must be earned in the cat and mouse arena (hehe). Feel free to add, change, update etc, please send ANY questions/ideas/advice/bugs, thanx for downloading, enjoy ;o)

Files

NameTypeSizeDownloads
CEP_stores_PvP_battlefields_V26.zipCEP_stores_PvP_battlefields_V26.zip
Submitted: 01-08-2005 / Last Updated: 04-03-2005
zip2.4Mb1251
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Adventure gear Volume IRosietreats2005-01-10--Adventure Gear Volume 1, version 5 Requires NWN/SoU/HotU 1.67 & CEP 1.53 Adventure Gear Volume
SCORE OUT OF 10
9.83
3 votes
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Comments (30):

1 2 3

Posted by Steve_Savicki at 04:22:00    Voted10.00
Hey you 3, Please don't forget to vote for this module (though you can wait until the next update comes out.) I hope you'll give it a 10 and Schrednoek, you are allowed to vote for your own module. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Schrednoek at on03/06/05
Thanks for that, Rosietreats, I feel very honored! The cat and mouse arena is doable singleplayer, it's a laugh-and-a-half, I've also tested it MP, but it gets confusing with too many people in there. Its fine if you party up and stick close together, but for multi-party I reccomend Arena 2. Your hakpack is brilliant, I reccomend it to everyone I know and meet, they are all very impressed as well. Looking forward to your next update :o) Gonzo 'S' Gygax

Posted by Schrednoek at on03/06/05
Thanks for that,mRtRoLLy, and yes, I suppose there are a few NPC's in the merchant's hall, as well as placables, that is most likely causing the lag...I will reduce these for the next update, next week. I really appreciate you posting, and will do my best to continue on this module :o) Gonzo S.G.

Posted by mRtRoLLy at 2005-03-0423:52:00    
Adventure mods r fun. I was making one on fighting the forces of hell and u would run into all sorts of bosses! I gave up though. Did I mention theres alot of lag!? You should lessen npcs or something.

Posted by Schrednoek at on03/06/05
Hi mRtRoLLy, and thanks for posting...could you send me like an email or something so we could converse this subject? As you read, we are trying to include an alignment changer into my module, anything you could tell me to help will be worth mentioning you in the module credits :o) Gonzo 'Schrednoek' Gygax

Posted by mRtRoLLy at 2005-03-0422:36:00    
Hey I have experience with an alignment changer!

Posted by Schrednoek at on03/06/05
1. Music: I will have to take another look into the module more specifically then, I only saw the intro and extro movies up to now. 2. Druegar dwarves: sure, I can add in some of these in update 24. 3. Quest idea: I really like this idea, just not sure I understand quite all of it...please send me an email with some more details, or try to rephrase some of that, if you can, and I will do my utmost to implement it...I am capable of setting up some minor quests, if this is requested :o) Thanks a bunch! Gonzo 'S'

Posted by Steve_Savicki at 17:36:00    Voted10.00
I just did the cave at the east of the weed field. We could also make this into an adventure module as well. The theme would be "A bazaar where all sorts of merchants bring their stuff... however, there lurks a cave where NO merchant dares find treasure to sell because they value their lives over the danger that lurks there. There is rumor that the treasure in those caves is more valuable that the top of the line merchants" And the players would be rewarded with the treasure if they complete the cave adventure. :) To go that route though... you should make the treasures on the 2nd cave level even more powerful than before... the Diablo campaign items are still more powerful, making it not a real motivator to do the cave adventure." Also, if you have Drow Elves, could you please throw in some Duergar Dwarves as well? I think it's cool when they team up together. ;) Yes, if we turn this into an adventure as well, this will gain more attention. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Steve_Savicki at 08:47:00    Voted10.00
Well, to be honest with you, I haven't finished the module yet so haven't heard the ending music. I'm playing it right now. Have you listened to all the music files in mp3 format? Hey, does Rosietreats know about this mod since you used her hackpak? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Schrednoek at on03/06/05
OK, I went ahead and had a listen, I take it you mean the music from the ending? That's sorta spacey, yeah, but I'm thinking of some "Area" music, for the shopping areas...sorta like the ever-repeating elevator music but a little more entertaining...

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