Designed & Tested as Single-Player. May play fine in Multi-player.
Language
English
Level Range
Levels 8-10 should be fine.
Races
Human or Half-Elf make the storyline the most believable, although any race is fine.
Tricks & Traps
Medium
Roleplay
Light
Hack & Slash
Heavy
Classes
Any
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
09
Max # Players
01
Min # Players
01
Min Character Level
09
Content Rating
Teen
Alignments
Any
Description
You were raised in the Frozenfar, in Dougan's Hole. When your father received news of his brother's death, he sent you to reclaim the family estate outside Mirabar. Venturing beneath the Spine of the World, you reached Mirabar after many tribulations, only to uncover a deadly plot to steal your family estate. Eventually, you thwarted the plot and reclaimed your family estate. Soon thereafter, you returned to the Spine and helped the Ice Vein dwarf Jornan Kolf rescue his lost kin, in the process making quite a reputation for yourself. Now, the story continues . . . A Forgotten Realms module and follow-up to Beneath the Spine and Return to the Spine. Requires the CEP (with CEP1patch and CEP1patch150, or higher) and Threat2theSpine.hak (included in the download zip). Allows your PC to advance 1-2 levels. A semi-linear hack and slash. Four henchmen available (You can take up to 2). Designed for single player on a normal difficulty setting, utilizing the available henchmen.
lebowski--thanks for giving it a try. Sorry it wasn't more to your liking, but I appreciate the feedback and the vote.
Posted by lebowski at on05/13/05
I meant that hating the henchmen is NOT a good sign. SIGH new site old flaws. My kingdom for an edit function! _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by lebowski at on05/13/05
Strange you got so few votes. The mod is visually stunning, unfortunately that's the only thing I found in it to my taste. SPOILERS I hated really a lot the hell tour. Lots of fight that got repetitive against many enemies. On the other hand the bosses were more easy to kill. Also the complete customizable forge will let you create some min-maxed equipement that will just let you kill everything in front of you. So for a while the game is too hard and too boring, then it suddenly gets too easy and still boring. I suppose it's a question of taste, I dislike a lot the standard DD hells especially if used in this way. They should be more metaphysical than H'n's in my opinion. Also I found that this tour in hell was completely out of contest respect the other two chapter of the series. I was expecting another Moria kind of exploration and I got into roaming hell. Also the bard had a very bad AI. He wasn't even singing by himself and it was much more of a nuisance than an helpful henchmen. I tought seriously of leaving him in hell... When you hate your henchmen it's a good sign. I suppose improving henchmen could get the more more easy to enjoy, still I really didn't liked the plot. Voted 8.50 mostly because of the work involved. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by lebowski at on05/13/05
Beautiful visual but very boring plot, with repetitive fight. The enemies are custom and interesting still they are not enough and I was struggling to finish it. The worse chapter of the trilogy. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by seryn at 2005-05-1114:53:25
Thanks Baron! I appreciate the support, comments, and vote. I'm glad you enjoyed it. My last module, The Fate of Neverwinter, caught fire right from the start and got over 50 votes, but this one (arguably a better mod) is languishing in anonimity. Oh well, maybe the word will get out eventually.
Posted by Baron at on05/07/05
I don't know - You work your butt off, making a module for the community and they don't vote. How Rude :-D I was impressed with this module - you can obviously see that a fair few hours of blood,sweat and tears have gone in to this.
Posted by Baron at on05/07/05
I can't beleive that this module has had so little votes so far. This module has good use of custom creatures, and some damned good visuals. Go Play it.
Posted by Turold at on04/29/05
Mod has excellent visuals and an interesting story that stiches some intersting combat together. Definetly one to play.
Posted by Turold at on04/29/05
I just completed this mod and was sorry when it ended. It's a good one! Light Spoilers I played using a 9th lvl Dwarf Ftr/Def and took both the bard and the rogue as henchies. I played with the difficulty slider set for HardCore and thought all the encounters were about right. I died a few times but didn't hit anything I couldn't handle. I used the bard to buff before combat and then as a crossbow man firing from range. The henchman's equipment I upgraded and there was a lot to choose from so no problem there. I agree that some of your areas were a lttle too symetric (and predictable) but I thought most of the layout was good. You made good use of the content in the CEP. I really liked the devils and demons. At times I almost thought I was in Hell. All in all a great mod.
Posted by Seryn at 2005-04-1909:47:00
vezz lebowski--thanks for the feedback! You had some good comments. I will look at addressing them for the next version. I appreciate the info. Take care.