any, though half-orc would clash slightly with the module's themes
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Medium
Classes
designed for a combat worthy PC, spellcasters may find it tough going
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
08
Max # Players
01
Min # Players
01
Min Character Level
06
Content Rating
Teen
Alignments
a PC of ustanding moral character, good or neutral
Description
It was the dirty end of Autumn when the call went out. Sellswords and mercenaries from across the Northlands travelled to the small town of Amplehill in the foothills of the Spine of the World mountains. Their task was simple and the money was good, no orc or goblin was to be left alive in the High Vales by the time of the Mid-Winter festival, by order of Duke Dawnoff of Amplehill. But that was only the beginning... Of Kings and Desperate Men; a medium sized, cinematic module of dark secrets and betrayal, set against the background of a mercenary campaign in the cold North. Featuring- Custom creatures, fetid dungeons, 24,000 words of dialogue, dark secrets, daring rescues, foul murders, crimes of passion, mystic visions, acts of vengance and betrayal, the most under-rated tileset reskin on Neverwinter Vault, labyrinthine scripting, brooding darkness, cannibalism, tragic ghosts, broken oaths, fearsome foes, stalwart allies and much, much more...
Loved it, the conversation, the combat, etc. Just great _________________________ "I just love your pointy ears" Said the orc. "Really? I do like your large fangs" Replied the elf.
Posted by TheNaq at 2006-07-1405:48:49
Jules, great job so far but I have some problem : SPOILER AHEAD !!! after I've returned from the second Duke's Mision, nothing happened... I've previously done all "in-city" quests, and the only option I've got is to resigned from the Duke's sellsword. I reed the walkthrough and I've discovered that I'm to met somme errand from Thel, but, even if I go everywhere on the streets, noone come to me me and I'm stuck in the city... Maybe it's because I killed every orc around the mansion without noticing meeting the chief and speking to him, but the Quest Log told me the quest was over... What can I do, I do love your story and the general background and i REALLY want to go further ... Help me Master Jules !!! ;) SPOILER END _________________________ Ooooppppsss, I've mistaken your pocket and mine, no big deal, buddy... Hey, man, could you stop punching me when I'm talking to you ? Ooooch !
Posted by Drexar_Heulbric at on07/02/06
Nicely done overall; first half (in town) was much better; second half had tedious fighting; large maps; encountered scripting problem; typos; thanks for making it.
Posted by krickerd at on06/17/06
Outstanding!! The storyline and dialogue are about as professional as they come. The side quests were good (I missed one however). The experience and items given were very fair. The maps were reasonably good as well. I liked the original monsters you included as well. I blew through this in an evening (stayed up until past 2 AM but it was worth it. I liked this one better than ShadowGuard, if that's any comparison. Much kudos to you!! _________________________ Defeat the Black Knights! Play Phantasie
Posted by jules at 2006-03-2114:23:13
Very slow progress... held up by too much RL (baby maintenance etc) But watch out for the name TORADOS
Posted by Lariam at on03/16/06
jules - Someone mentioned here another project of yours that was in progress, at least, at some point. Are there any plans for any new mods? _________________________ Forgotten Realms Weave
Posted by jules at 2006-03-1912:09:58
cheers for the comments. The thing with the orc chief has always been an issue for some reason that I've never got to the bottom of- the convo about Nobody being dead should only trigger if a variable has been set on his death- but it sometimes seems to start up anyway despite that. It's a (very annoying) mystery to me. Actually the thing with the bodies should rely on finding four bodies- unless you've got a very high inteligence/wisdom in which case there wasachance you could make a guess having found fewer (Seemed like a good idea but you've shown the downside of that design descision!!). Thanks again.....
Posted by Lariam at on03/16/06
My vote... _________________________ Forgotten Realms Weave
Posted by Lariam at on03/16/06
Wow, underrated, indeed. Thanks for the very nice mod, jules. I loved the dark mood and the great story. Some very nice areas, too. And a cool companion. As has been noted, the spelling could be checked. At least one problem and one weird quest spring to my mind... **** SPOILERS **** When I finally met the orc chief, I had no other option than telling him that my companion had died. But there he stood, next to me. And at no point had he died. This made me wonder if he should have died, or if I should kill him before I continue. I didn't, and that seemed fine. He had sensible things to say afterwards, too. The ritual murder quest... I think I first ran into anything related when I walked into a room with a body in there. This seemed interesting... Chasing murderers -type of city adventuring is usually a lot of fun. But then I walked into the next room (the door was open, again, and my curious bard couldn't resist the temptation after having heard that there's some interesting chap upstairs), and the mystery was solved... Perhaps I did things in an order not intended. **** END OF SPOILERS **** _________________________ Forgotten Realms Weave
Posted by mcwkjoyce at on12/28/05
Nicely done. Although I felt I was railroaded into becoming a fugitive too quickly (Didn't finish some of the other "quests") Also would like to thank Berliad for the heads up on the "underappreciated" module lists.