The story of your life is yet a short one. You have been raised in Raleigh as the adopted child of a farmer. Raleigh is a small farming town in the middle of nowhere and not important enough for appearing on all but the most detailed maps. But nevertheless, you have always liked the life there. The people are a most friendly sort of folks, there is no poverty and no crime in Raleigh. As an orphaned child, you could have done worse. You thought you couldn't get much luckier when you recently even found love in the form of the elven girl Deliah. More than just one young man in your age envies you for dating the prettiest girl in town. You are not overly concerned about what happens outside the town gates of Raleigh. You think that 'big politics' can not disturb your humble life in that humble town. Unfortunately, you are about to find out that you are deadly wrong on that and that fate has chosen another path for you than leading a farmer's life...
WeAreAllKosh: I completed the module long ago with a wizard -- not even remotely what you're calling an "SSFP" character without undue difficulty. So I can't say that I agree with your extremely harsh criticism of this mostly excellent module. Fantus is known for making very difficult HS modules with excellent stories behind them, and this module is listed with a "HS Heavy" rating. Those are things that players are expected by community custom to take into account when deciding to download, play, and vote on modules. Anyway, I agree with Steve Savicki. The module requires some work fixing up the henchman scripting when I played it (it tended to spawn duplicates at times), but as I remember it the module had a very good story and sense of adventure to it. Voting accordingly. _________________________ Sanctum of the Archmage Writing Projects Website and Blog Academy for Modding Excellence
Posted by lands899 at on03/24/08
I really enjoyed it. I agree with some of the posts that the beginning was too difficult for a first level anything, so I restarted the mod with a 3rd level fighter equipped with +2 level stuff (plate, shield, sword) and a crapload of potions of various sorts. It was challenging even then until late in the game. Good job! Spoiler: BTW, the orc merchant late in the game was right on time!
Posted by Astero at on03/11/08
Lots of problems with henchmen. Their script is problematic. Too difficult at the beginning. Later on things were more balanced for my fighter but I can't imagine if this is playable by other classes. The module is hack and slash heavy but a little role-playing would had been nice. Lengthy maps with numerous foes. Somewhere near the middle I just grew tired of the vastness of the areas and the repetitive encounters.
Posted by Steve_Savicki at on12/04/07
Mod needs to be updated to current henchmen scripting, but other than that, it's playable. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by WeAreAllKosh at on11/06/07
Unplayable for any PC that isn't an SSFP (sword + shield + full plate) warrior. I don't want to hear about how it 'might be easiest' for fighters or how it was tested with a Rogue and a Druid. The existence of a gamebreaking bug is evidence that this module was not tested at all. I tried to clear out the bandit caves with a 3rd level Ranger (hardly an anemic class) and the Monk henchman. The difficulty was ridiculous. Investigating in the Toolset I learned that one of the groups consists of an 8th level rogue, a 3rd level rogue, and two archers. That's with a -3rd- level character. I can't imagine that even the SSFP could have cleared that without either respawning or a lot of lucky rolling. When that's the standard of the module's difficulty, there is a problem. I'm now actually getting into the habit of using dm_heal, because this amped up challenge is the norm with modules rather than the exception. Couldn't any of these module makers have just mimicked HoTU's difficulty? The expansion got nothing but rave reviews! No one thought it was a horrible product. But these mod makers, of course, thought it was too easy. And those of us who happen to like touching options other than the Weapon Master PrC suffer for it.
Posted by ralebeau at on02/11/07
I had a great time with this, NWN 1.68 and no glitches with Gen. Lenton or most anywhere else. Yes there were some extra hench copies at the elf desert camp but I just left them alone. Even saved a few extra henchs from that camp as a roleplay choice but had to let them go before getting imprisoned to correctly continue the story. Plenty of HS just as the description says but the levels were different enough to keep me happy all the way to the end.
Posted by StevenACarder at on09/03/06
I enjoyed this module. The beginning was sad, but sets the scene well. I was glad to be able to free the seige engineer who was being forced to work for the enemy.
Posted by bjdnwn at on07/11/06
Good: Nice story, beautiful romance. The mod seems to be almost free of bugs. Not so good: Most areas are too large, with nothing but repetitive and boring HS. Also too many enemies in some areas. No roleplaying, no dialogue choices, nearly no side quests, not much use of the journal. The newer mods of the author (Fantus) called "Lords of Darkness" are much better and a "must play".
Posted by kvasir at 2006-06-1512:58:44
I'm currently playing this module. The story is good, however there seems to be way too much creatures... what is it with the 20 lions, panthers etc waiting for me? It seemed a bit too unreal...but still a very good story!