After forging an alliance against the forces of evil, you head south to warn the city of Taron. But more than the approaching army threatens the city.... This is the fourth chapter in the Blaark Chronicles. Playing through the first three parts is highly recommended to keep up with the story. It is designed for a solo player, 10th level, of good or neutral alignment. This latest version is updated to work better with the SOU expansion.
I really liked the set up of this module. The way you have to take care of the various potential threats to the city was quite entertaining.
Posted by branmakmuffin at 2004-11-2216:01:00
Why is the mod marked for good or neutral when the previous mods can set the PC's alignment to evil?
Posted by Ganghis at 2004-08-1518:10:00
I liked this one a lot better than 1-3. I didn't see any bugs except with the henchmen. They weren't that useful anyway. The only real problem I had was with the clay golems. I couldn't damage them with anything, not even a +3 greatsword power attack critical hit. The only way I took them out was with elemental arrows, and even then it was just the elemental damge that got thru. Water elementals were still very annoying with their drown attacks. Still liked this one a lot. Thanks.
Posted by SleepingDog at 2004-06-1903:36:00
Played from the 1st series using a Ranger. Enjoyed it so far but the henchmen AI is giving me too much grief. They ignore the "Stand Your Ground" command so they get killed when dealing with tough groups. My druid henchie seems unable to summon her animal companion. This is ruining, for me, a good series. regards
Posted by Anonymous at 2004-06-0212:00:00
pbfrog... ***************SPOILER************************ Seem to recall that one rod is outside the ruined tower, one is dropped by a Khelvorn Elite soldier hiding inside a house, and the third is inside a different house, but lying on the floor in a store-room. Hope this helps.