Boot Camp 2.02 05-Sep-2005
A variety of "realistic" areas to test your characters with a lobby to reequip and adjust them.
'Boot Camp' is a module I made to test character concepts and strategy. There is a lobby where you can adjust your characters level, gold, inventory, and alignment. You can also hire one many NPCs to travel with you to one of the encounter areas. These areas let you choose a forest, dungeon, battleground, or crypt to practice combat at a requested difficulty level.
The Battlefield and Dungeon will challenge any character up to level 40. The Crypt should be interesting up to level 20 or so. The forest is generally for lower level characters.
Changes for Version 2
--> The Hak Pack, included with the install, now contains a custom package 2da files. The only standard file that was changed is "packages.2da" which contains new packages numbered from 150 to 201. <--
- Works with SoU and HotU.
- A new SoU merchant has all of the items added with that expansion.
- A new HotU merchant has all of the items added with that expansion.
- Added many more henchmen with prestige classes and multi class
- Increased maximum level to 40
- Added random enemy NPC generation using several custom enemy levelup packages.
- Added autoequip functionality to fully equip henchmen and enemy npcs
with random items appropriate for classes,level,attributes, and skills.
- Updated AI to use the "Developer's HakPak for Inventory & Battle AI mod v1.04".
Version 1.05a is out but I'm not planning to implement that since I'm pretty much done with the module.
One of the things I did to increase the difficulty is to write the autoequip scripts and use them for enemy npcs along with custom level up packages. This way the enemy "heroes" provide more of a challenge than any standard monster. Enemies you can face include fighters, weapon masters, rogues, assassins, black guards, sorcerers, wizards, pale masters, rangers, bards, dragon disciples, and clerics.
You just use the talk (or shout) and enter the level you want in the talk box.
Another thing you can do is to try saying 'FIDGET' (without the quotes) next to the low merchant and you can see examples of all of the random 'expressions' he has.
Posted by Halflinghansje ( 82.157.xxx.xxx ) at 2006-05-07 10:15:13
Maybe I am a bit foggy: how do I enter the desired levelnumber?
Posted by RoninWizard at 2006-04-12 11:03:35 Voted 9.00 on 04/12/06
Very good, great idea to have generic hack&slash areas to test chars in
Posted by jakedavis76 at 2006-04-08 20:02:43 Voted 9.00 on 04/08/06
Well done. I think this mod deserves more attention than it has gotten.
Posted by Keiseth at 2006-02-23 17:57:10 Voted 10.00 on 02/23/06
Yes, very fun indeed. A level 21 Monk walks into the dungeon with 300,000 gold and leaves with 900,000 and his life (barely) After about an hour and a half of adventuring.
Quite fun.
Posted by Keiseth at 2006-02-23 12:10:12 Voted 10.00 on 02/23/06
Voted. Such an awesome module, and yet one vote prior? That is such a bloody shame. I hate it when good work gets overlooked. Thanks much! Got killed in the Battlefield with a level 12 sorcerer. Forgot to bring a party. >_> Still came out with treasures though.
Posted by Keiseth at 2006-02-23 12:09:15 Voted 10.00 on 02/23/06
Exceedingly good module. Exceedingly overlooked module, which is a bloody shame. It may be the best "random dungeon" style mod I've played, too. Quite an attention to detail and fun. I give it a ten, for I plan to use it quite often.
Posted by wysiwyg ( 166.70.xxx.xxx ) at 2005-10-11 05:53:56
Were you running the latest version? What level were you?
Started this up and went into the battle field area, but I got 6 instances of "divide by 0 errors". Sorry but I don't remember which particular script the error was reported in.
1. Reduced the number of enemy npcs generated at one time to avoid "Too Many Instructions" errors.
2. Minor merchant changes in lobby
3. Gave greater weight to the thief class when selecting equipment for multi-class players/npcs.
I finished the auto-equip a long time ago and implemented the new henchmen AI. I still need to finish the conversation updates. I haven't worked on the module the last 2 weeks though. It's too much like work and I've been a bit burned out on programming lately.
Posted by Thalgor ( ..xxx.xxx ) at 2004-02-29 15:30:00
Just curious as to the progress. Looking forward to the changes to this mod.
Thalgor
Posted by TimHobbit at 2004-02-28 20:46:15 Voted 7.00 on 02/28/04
FYI (assuming anyone sees this): Changes I'm making for HotU:
- New henchmen system from HotU which includes new multi-class levelling and includes prestige classes.
- Henchmen from NWN, SoU, and HotU are included for hire in addition to some I've created. Since they're autoleveled and equipped it'll be easy to add new ones as well.
- A system to instantly equip henchmen (and enemies) with items appropriate for class and level. This covers all types of items; i.e. armor, weapons, shields, ammo, potions, "grenade" items, trap kits, lockpicks, torches, scrolls, etc. You'll be able to auto-provision your character as well if you want. Except for redundant items like "Drow leather armor" all items through HotU are included. I'll separate out the code for this and post it to scripts. It could also be used for random treasure.
- I'm going to update existing areas and the random encounter potential enemies. If there's enough interest I'll add areas such as the Underdark and a "good" area/castle for evil-types to assault.
Posted by wysiwyg ( ..xxx.xxx ) at 2003-12-09 05:51:00
Hi Shell,
Thanks for the comment! I decided not to update the module since I haven't seen much interest. I might eventually make an update after I get HOTU, but I'm not certain that I will.
Posted by Shell ( ..xxx.xxx ) at 2003-12-07 01:09:00
I know the messages in here is a bit quite, but I have been using this one for about 6 months, its the best.
I would like to know if the creater would kindly make this into a HoTu verson.
Thanks.
Posted by wysiwyg ( ..xxx.xxx ) at 2003-07-10 13:24:00
I just made this version final if anyone wants to vote on it. Unless there are bugs to fix I'll make any future changes in a SoU version which will be posted separately.
Posted by wysiwyg ( ..xxx.xxx ) at 2003-07-05 11:20:00
Changes for 1.15 05-Jul-2003
- Tested for Multiplayer with changes to cleanup and spawn
triggers to handle multiple players.
- Players can't change encounter area or difficulty if it
is occupied by another player.
I finally tested for multiplayer! I'll make this final unless I hear of problems. I have noticed that if players separate, particularly in the "battlefield" area, that spawn can happen on top of one player when triggered by another player. I can probably check for distance on some triggers and not spawn if another player is too close but I'm not sure if it's worth it.
Posted by wysiwyg ( ..xxx.xxx ) at 2003-06-25 11:35:00
I forgot to mention in the update:
- Added Gnolls (forest)
Posted by wysiwyg ( ..xxx.xxx ) at 2003-06-24 15:41:00
This version doesn't include anything from SOU since that would prevent people who don't have SOU from using it. Eventually, I'll be releasing a version with SOU areas and creatures but that will be a separate item.
Posted by CraveTheShrave ( ..xxx.xxx ) at 2003-06-24 14:52:00
Does the updated version include items from SOU?
Posted by wysiwyg ( ..xxx.xxx ) at 2003-06-22 17:20:00
I have added a link to a zip version in the module description.
Changes for 1.14 22-Jun-2003
- Updated for NWN 1.30 Patch.
- Added Pit Fiend (dungeon) and Hobgoblins (forest) to encounters.
- Minor changes to spawning to increase variety.
Posted by Curt_H200 ( ..xxx.xxx ) at 2003-04-19 16:10:00
Just a little tip....try not to use a .exe file if you can get around it. people have a tendancy not to like it. Big controversy about viruses and stuff.
Posted by Wysiwyg ( ..xxx.xxx ) at 2003-03-19 09:46:00
Thanks Slygar! It's good to hear about people using it. Any suggestions for the future would be appreciated too.
Posted by slygar ( ..xxx.xxx ) at 2003-03-17 14:17:00
Just wanted to say that I find this to be the best "trainer" module and I use it constantly. Thank you for creating it! :)