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NWN MODULES

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Title  Boot Camp - Leveler & Combat Scenarios
Author  Wysiwyg
Submitted / Updated  12-09-2002 / 09-06-2005
Category  Tutorial
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Any
Gameplay Length  Open ended
Language  English
Level Range  Any
Races  Any
Tricks & Traps  Light
Roleplay  Non-existent
Hack & Slash  Heavy
Classes  Any
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Forums  Link
Content Rating  Teen
Alignments  Any
Gameplay Hours  01
Description
Boot Camp 2.02 05-Sep-2005
A variety of "realistic" areas to test your characters with a lobby to reequip and adjust them.
'Boot Camp' is a module I made to test character concepts and strategy. There is a lobby where you can adjust your characters level, gold, inventory, and alignment. You can also hire one many NPCs to travel with you to one of the encounter areas. These areas let you choose a forest, dungeon, battleground, or crypt to practice combat at a requested difficulty level.

The Battlefield and Dungeon will challenge any character up to level 40. The Crypt should be interesting up to level 20 or so. The forest is generally for lower level characters.

Changes for Version 2
--> The Hak Pack, included with the install, now contains a custom package 2da files. The only standard file that was changed is "packages.2da" which contains new packages numbered from 150 to 201. <--

- Works with SoU and HotU.
- A new SoU merchant has all of the items added with that expansion.
- A new HotU merchant has all of the items added with that expansion.
- Added many more henchmen with prestige classes and multi class
- Increased maximum level to 40
- Added random enemy NPC generation using several custom enemy levelup packages.
- Added autoequip functionality to fully equip henchmen and enemy npcs with random items appropriate for classes,level,attributes, and skills.
- Updated AI to use the "Developer's HakPak for Inventory & Battle AI mod v1.04".
Version 1.05a is out but I'm not planning to implement that since I'm pretty much done with the module.

One of the things I did to increase the difficulty is to write the autoequip scripts and use them for enemy npcs along with custom level up packages. This way the enemy "heroes" provide more of a challenge than any standard monster. Enemies you can face include fighters, weapon masters, rogues, assassins, black guards, sorcerers, wizards, pale masters, rangers, bards, dragon disciples, and clerics.

Files

NameTypeSizeDownloads
bootcamp.zipbootcamp.zip
Submitted: 12-09-2002 / Last Updated: 09-05-2005
zip3.2Mb1444
Zipped file containing the module, readme, and hak pack if you want to install them manually.
bootcamp.exebootcamp.exe
Submitted: 12-09-2002 / Last Updated: 09-05-2005
exe3.4Mb5036
Executable generated by Bioware's content creation utility
Boot_Camp.txtBoot_Camp.txt
Submitted: 12-09-2002 / Last Updated: 09-05-2005
txt5.57Kb4054
Readme File
SCORE OUT OF 10
9.25
6 votes
View Stats
Cast Your Vote!

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SCREENS

The Battlefield Area


The dungeon area


The crypt area


The forest area


The bar in the lobby


Target practice on the firing range.





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Comments (30):

1 2 3

Posted by Shell at 2003-12-0701:09:00    
I know the messages in here is a bit quite, but I have been using this one for about 6 months, its the best. I would like to know if the creater would kindly make this into a HoTu verson. Thanks.

Posted by wysiwyg at 2003-07-1013:24:00    
I just made this version final if anyone wants to vote on it. Unless there are bugs to fix I'll make any future changes in a SoU version which will be posted separately.

Posted by wysiwyg at 2003-07-0511:20:00    
Changes for 1.15 05-Jul-2003 - Tested for Multiplayer with changes to cleanup and spawn triggers to handle multiple players. - Players can't change encounter area or difficulty if it is occupied by another player. I finally tested for multiplayer! I'll make this final unless I hear of problems. I have noticed that if players separate, particularly in the "battlefield" area, that spawn can happen on top of one player when triggered by another player. I can probably check for distance on some triggers and not spawn if another player is too close but I'm not sure if it's worth it.

Posted by wysiwyg at 2003-06-2511:35:00    
I forgot to mention in the update: - Added Gnolls (forest)

Posted by wysiwyg at 2003-06-2415:41:00    
This version doesn't include anything from SOU since that would prevent people who don't have SOU from using it. Eventually, I'll be releasing a version with SOU areas and creatures but that will be a separate item.

Posted by CraveTheShrave at 2003-06-2414:52:00    
Does the updated version include items from SOU?

Posted by wysiwyg at 2003-06-2217:20:00    
I have added a link to a zip version in the module description. Changes for 1.14 22-Jun-2003 - Updated for NWN 1.30 Patch. - Added Pit Fiend (dungeon) and Hobgoblins (forest) to encounters. - Minor changes to spawning to increase variety.

Posted by Curt_H200 at 2003-04-1916:10:00    
Just a little tip....try not to use a .exe file if you can get around it. people have a tendancy not to like it. Big controversy about viruses and stuff.

Posted by Wysiwyg at 2003-03-1909:46:00    
Thanks Slygar! It's good to hear about people using it. Any suggestions for the future would be appreciated too.

Posted by slygar at 2003-03-1714:17:00    
Just wanted to say that I find this to be the best "trainer" module and I use it constantly. Thank you for creating it! :)

1 2 3

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