'Fairloch - the majestic capital of Aielund, which has stood for over two hundred years, through war and strife. But all is not well in the City of Justice. With the King away and only Princess Criosa to represent the royal family, shadowy conspirators are seeking to kill her and take the throne of Fairloch for themselves. You and your companions must delve into the heart of the city, brave assassination attempts and evil from beyond the grave while you investigate the real reason behind the war in the west, and discover an enemy far more sinister than the petty villains who seek to seize power...' This is the second act in a four-act story, and represents the culmination of over a year's work. I've added a remarkable level of detail, and breathed life into the city. This new version requires the Aielund hakpack v2.0 to work properly.
Hi! I am planning to play this mod but have one question regarding the required Hakpaks. There are two versions of "Ship Interior" hak. DDS Version and TGA version. Which one shall I use?
Posted by SirDoom06 at on11/19/10
I'm having a problem with swapping party members, at the beginning of the module i took ronan,vallenia and the old paladin( can't remember his name) but after i played through the asassins guild part i decided to exchange the paladin for maggie. But even though I kicked the paladin out of the party when i go to maggie she tells me i have a full party already.Can anyone help me please? Otherwise this has been a great module!
Posted by Mac_Biodiesel at on11/10/10
Awesome mod! I enjoyed it more than then original NWN campaign.
Posted by Tyfecta at 2010-06-2613:58:09
Hey guys, need some help here if anyone can figure out what is going wrong. For some reason, when I start up Act 2, all that loads is place holder module. The module description says there is no description available, and for some reason, I had to download the aielund_final.hak to even get the module to run. I have tried replacing the module numerous times and have re-downloaded everything, but to no avail. Any help is really appreciated.
Posted by ericdoman at 16:54:24 Voted9.50
Thanks for reply. Itried to enter crack by possessing the pixie, ah well doesn't work then so have to find a polymorph scroll or be high enogh level to choose that spell ie polymorph self. Frost Giants. I had read the comment made by Avo below January 2010 so nor ooms then. Wondering if there is a new upated walkthrough. Found an old one. Can not remeber the player's name but 530+ pages. Wow that is incredible.
Posted by Magical at 17:49:47 Voted10.00
The PC needs to fit the requirement, not the familiar. You could shapeshift into a pixie and it should work, but a familiar won't. And I never saw anything about rooms for the frost giants.
Posted by ericdoman at 07:16:33 Voted9.50
Playing through again as I really wanted to try and rescue the trapped halfling in stoneguard. So usin a 1 wiz/15 lvl monk. I chose the pixie familiar specifically for this and I still can not pass through the crack in the wall. Also I have read that there are rooms within Frost Giants territory. I have the new tilesets for Stoneguard but just a wide open cavern for the final frost giant battle.
Posted by kowasu at on03/29/10
I loved this act! Maggie and Val FTW!
Posted by Magical at 10:53:30 Voted10.00
Did running that script not work?
Posted by FrogMastr at 15:46:17 Voted10.00
This Module is superb, it has been almost a year we do our weekly MP game in this module. We are now at the "we need to talk to kipper bob" part but he does not want to do more than thanks us.... If we speak to the Duke tells us to speak to Godfrey ... but is not here anomre ,, we are kind of stuck is there a Debug mode to initiate the Kipper bob dialog so we can leave for the isle of Dead?