Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  UK2 - The Sentinel (v-1-4b)
Author  heresiologist
Submitted / Updated  12-05-2004 / 04-03-2007
Category  Classic PnP Conversion
Expansions  NWN-1.62
Setting  This adventure takes place in the region known as Berghof, which lies around a large lake at the head of the Hool River, in an isolated corner of the Hold of the Sea Princes, in the world of Greyhawk.
Gameplay Length  4 to 7 hours (depending on how much time is spent exploring and/or interacting with villagers).
Number Players  Solo
Language  English
Level Range  1st level characters raised to 2nd on module entry and will get an opportunity for more 'free' xp in the 1st area. Possible for characters of 2nd or 3rd level to reach 5th. Higher level characters ought to gain a level or two (unless ubering).
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any, but it has been designed to cater to the "plain" NWN classes and not those found in the expansions or PRC. Note that Search and Detect Trap skills are useful for any class to have.

There are some extra treats for the wilderness oriented classes (barbarian, druid, ranger) and XP awards for lockpicking, trap disarmament and use of stealth are often used for the benefit of the sneaking classes (bard, monk, rogue).

There are also small treats for most other classes scattered about the module. Most of these are merely small XP awards for player actions deemed appropriate to their class.
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  05
Max # Players  01
Min # Players  01
Min Character Level  02
Content Rating  Mature
Alignments  Any, but Lawful Neutrals or Good aligned characters will work best.

Alignment oriented dialog options are often present and small (usually 1 point) alignment changes and XP awards can be expected.

Evil characters should not feel compelled to murder large numbers of peasants. However, they might get away with a small number. Also, in many cases, if a "good" convo option is chosen by an evil aligned character, it will be assumed the character is lying.
Gameplay Hours  05
Description
'The roots of Berghof are as old as the mountains, deep as the waters of the lake, unchanging as the heroic destinies once forged there. Now once-proud men crave the help of strangers. Will you aid them?'

A recent string of thefts and murders has frightened the small village of Kusnir's inhabitants into sending out a region-wide call for aid. You are the type character for whom such a call is irresistable and enough to set you traipsing straight to Kusnir.

At game start, your character is on the Adlerweg Road headed towards Kusnir. How or why your player character came to be travelling on this road is left to the player�s imagination, as are any "real", as opposed to publicly voiced reasons, the player character may have for wanting to get involved.

This module can be played alone or as the first part of the two part ADLERWEG Series.

NOTE: CEP 1.01 or higher is also required to play this mod. It has been successfully playtested under NWNs 1.65, 1.66 and 1.68 (with the 1.68 CEP patch).

The required hak is included in the zip file, along with a drastically truncated txt file version of the read-me. The zip also holds two jpg files of maps that can be printed out and used for in game orientation. PLEASE NOTE: one of the maps should not be examined until it is found "in game". See one of the read-me files for more details.

UPDATE NOTICE (Dec 5, 2005): an HTML version Read-me was recently uploaded. It features quicker navigation, a much smaller file size than the previous version, screenshots and an extensive walkthrough. There's one javascript powered alert window.
UPDATE NOTICE (Oct 13, 2005): Version 1-4b (for Berliad) has been posted. This version has, hopefully, addressed issues noted by Berliad.
NON-UPDATE NOTICE (Sep 30, 2006): just a quick note to say there has not been an update to the mod, just some added screenshots and text.

NON-UPDATE NOTICE (Feb 8, 2007): In response to Phantasma's kind comments, I have added a slightly altered version of the Read-me's section on PC motivations to the description.

Thanks to all who have offered help and/or encouragement.

Files

NameTypeSizeDownloads
sentinel_v14b.zipsentinel_v14b.zip
Submitted: 12-05-2004 / Last Updated: 10-13-2005
zip3.6Mb4418
--
SentinelReadMe.zipSentinelReadMe.zip
Submitted: 12-05-2004 / Last Updated: 04-27-2006
zip1.2Mb2959
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Hills of Wayland v1.1Wayland2002-11-14--Adds new tiles and terrain type, 'GentleHill', to the Rural tileset.
SCORE OUT OF 10
9.28
33 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS


Beware the forest after dark.


At night, wolves haunt the wilds of Berghof.


Dinner is a roleplaying and XP opportunity.


Wild Dogs stalk by day.


This one's for ATOM. A little teaser from an area in UK3 - The Gauntlet.


A little ominous foreshadowing.





You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by peterk1 at on06/11/07
Just finished playing this one. Very well done. Good size, nice pace, not overly intimidating for a group of level 1 characters and very fair. SPOILER================================== Was a bit sad about the unexpected end. Was looking forward to wielding the Sentinel in a final assault! If you do UK3, I'll be first in line to play it.

Posted by heresiologist at 2007-04-0711:59:17    
Thanks all, especially Berliad and Maddyanne, for the congrats and votes. Hey B, what with all the comments about Lorn, it seems like you were the last person to choose Big Olga for a hench. Anyway, nice to see you're still finding some time for NWN1. Razide, I've known dogs that deserve an Intelligence of 4 or better, so, needless to say, I disagree with your assessment of the merits of an Intelligence of 8. Nevertheless, I'll try to work something in about how Lorn, besides being not very smart, is also burdened by having to speak in a second language. Cheers

Posted by Steve_Savicki at on04/06/07
VOTING COMMENT: -.25: mature content could only have one henchman at a time Couldn't complete all quests by reporting back to the village Still, sound captures the atmosphere. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Maddyanne at 08:52:07    Voted9.50
Congratulations on the Hall of Fame! I'm so happy for you. _________________________ Madeleine

Posted by Berliad at 21:37:51    Voted8.75
Congrats on the Hall! Long overdue! -B _________________________ My NWN Blog FRW Character Creator

Posted by Razide0506 at on03/25/07
Played this module with a Rogue1/Ranger2/Monk2 and found it challenging. I liked all the attention to detail, the "bonus" features for certain classes, and the small XP awards. The documentation was superb, and it showed me just how much I missed. The dialogue was a cut above most modules I've played, with more options that just "saintly," "mercenary," and "jerk." However, the occasional faux-medieval dialect was annoying. Also the stupid elf was maybe the most annoying henchman I've ever seen in a module. As a side note, I don't think an intelligence of 8 means that you like a slow adult (I would have guessed the elf had an Intelligence of 4, based on his dialogue). Rather, it just means that you're a bit below-average, which probably means that you speak plainly, don't know much, and aren't capable of learning much. Overall, the module was very well-done, and I intend to look at the scripts to see how certain things were done so I can put them in my own module. However, for some reason this module didn't really grab me, and I was never really immersed in it. That may be more that I need to take a break, rather than any flaw in the module though.

Posted by Riona at on03/15/07
A very well-done and professional pnp conversion module. This module has *tons* of bells and whistles, and plenty of chances to get small bits of XP here and there, either for roleplaying or for making sound decisions. Incidentally, I played a ranger/bard and got to experience the bonuses for both stealthy characters and nature-oriented characters. I had fun. Talking to people more than once can be a good decision, and you may also be surprised at what your character can learn just from taking the time to read a book... I also have to mention that this module comes with superb documentation--not only a walkthrough, but maps, hints, and tips on getting into character. The setting is nicely designed and I really did feel like I was in the Flanaess (in Greyhawk), albeit a very tucked away corner of it. I took the elf henchman with me, and to my surprise he did pipe up every now and then with some interesting things to say...however, I felt some of the deliberate misspellings in the text of his conversations were a bit silly. For example, if you are trying to show how stupid the character is, spelling "too" as "two" doesn't make much sense, because both words are pronounced the same way. :) It's a little thing, really, but still. At any rate, I recommend this module tozy anyone who wants to the feel of a "cozy" old-time pnp module, and I cannot wait for The Gauntlet to arrive.

Posted by Flubaddy at on03/03/07
ATOM put me onto this mod and i have to say he was right it is a very well done and enjoyable mod.Any news on the release date for part two?Also congratulations on reaching Hall of Fame status you deserve it. Your style of mod construction in very polished and professional(how long did you spend making the mod?) My advice is you can not please everyone and im sure you take on board everything people are telling you in reguards to your mod.But ultimately make the sequel as you entend to and do not change things against your will just to appease the minority. I thought the Undead Hero at the start was perfect and did not require any changes to its position and role in the mod.As you said "everything does not require an explanation",or to be a part in the overall main quest.

Posted by thegeorge at on03/02/07
Solid writing and scripting. Overall a very good classic pnp conversion.

Posted by caesarbear at on02/27/07
This is one the best pnp conversions I've played. There is considerable attention to atmosphere and the choices the PC can make. The excess and empty filler of most other modules has been taken away, leaving the player with a very tight and well paced adventure. The combat is challenging but well implemented help is available. My regret is that the source material does not let loose this author's talents. A sequel to this module is of course in need, but I would personally favor something more independent to let this author shine in their next project.

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 UI


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters