Krynn (Although no prior knowledge of the Dragonlance setting is required to play)
Gameplay Length
8 - 10 Approx.
Language
English
Races
Any
Tricks & Traps
Medium
Roleplay
Light
Hack & Slash
Heavy
Classes
Any.
Available Henchmen are; Paladin, Cleric,Wizard,Fighter.
On hire, they level up to one level less than the PC.
You can take two Henchmen.
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
10
Max # Players
04
Min # Players
01
Min Character Level
08
Content Rating
Teen
Alignments
Any
Gameplay Hours
10
Description
Requires patch 1.67 and CEP 1.53.
While travelling home from your last adventure, the calm blue skies of the summers day were shattered by a sudden and unexpected storm. The storm brought with it a ground mist which swirled to quickly form a thick fog. The density of the fog was such, that you could hardly see your own hands in front of your own face. Fearing that you might get lost in the enveloping fog, you looked around for a landmark and through the fog, you saw a light..... This module is based on the PnP version of the same name. (found in 'DL16 - World of Krynn' (printed in 1988)). 'Explore the vast and perilous lair of Lord Soth' Features: Balkur's TBSP spawn system, 69MEH69 Henchmen system, Galap's CS Rest system, to name a few.
I won't bore people with the details of "why", but the module is back due to player demand - enjoy it.