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NWN MODULES

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Title  Runes of Blood
Author  MadWombat
Submitted / Updated  03-04-2005 / 03-23-2006
Category  Epic
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Three Kingdoms of Averil
Gameplay Length  15-35
Number Players  1 player recommended. Single party for multiplayer.
Language  English
Level Range  All players will begin at 3rd level.
Races  Any.
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any.
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  04
Min # Players  01
Min Character Level  01
Content Rating  Adult
Alignments  Any.
Gameplay Hours  <1
Description
A 'low-mid level epic' for your consideration... A traveler in a remote land, you find yourself thrown into a terrible prison. Torture and death await you, if you cannot find a way to escape. Will you discover the dark secrets of the lord who has imprisoned you? Will you stake a claim for yourself in this unknown land? Will you be able to one day deliver your vengeance? WARNING: REQUIRES LATEST HAKPAK (SEPARATE)! All players will begin at third level with no equipment. New character recommended for this adventure. -100+ areas with 100s of NPC's. -Original hak pak with new placeable objects, creatures, and artwork. -New music and movies. -Magic items like the Mirror of Life Trapping. -Character-specific unique items rewarded from 'smart' treasure chests. -Unique creatures such as yetis and the phoenix. -Item-enhancing Runestones. -Gain status and reputation in your adventures. You might dispatch a band of highwaymen, or join their ranks and eventually become their leader. You might become constable of a village, or even a king! -Plenty of side missions and secrets! -Dog racing! MAC USERS: Use StuffIt to expand the installer .exe.

Interviews

SubmittedTitleAuthor
2006-02-18Hall of Fame Interview - Mad Wombat (Runes of Blood)Steve Savicki

Files

NameTypeSizeDownloads
RunesOfBloodU11.zipRunesOfBloodU11.zip
Submitted: 03-04-2005 / Last Updated: 03-23-2006
zip6.7Mb30949
module
RunesU11.txtRunesU11.txt
Submitted: 03-04-2005 / Last Updated: 03-23-2006
txt149.51Kb22806
readme

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Runes of BloodMadWombat2005-03-19--Hak pak, movies and music for my Runes of Blood module. All of these files are required for the modu
SCORE OUT OF 10
9.74
170 votes
View Stats
Cast Your Vote!

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Comments (30):

1 2 3

Posted by micon at on03/29/09
Feel so stupid, got the answer staring me in the face with a walkthrough that I completely missed. About using the runes on weapons: Used the runes (3) individually on my Kama +2, according to Examine, all went ok I get enhancements ,plus positive energy damage! Great, however the the name still says kama +2 , that did change, I just hope that it's effectiveness does. what's in a name afterall. it's just that in another mod the name did change with the enhancement. what a great mod, the scope is huge.Really gets you thinking and its easy to miss a blank book on a pedestal. sincerest apologies. ps' glad someone else shares my feelings about NWN2 _________________________ micon

Posted by micon at on03/29/09
Q: I can't get past the Hall of the Test 'Chessboard' puzzle! A: When you entered the Hall of the Test, there was a pedestal just west of the entrance. On it you should find a book that, once placed on the bookstand, provides a clue on how to navigate the chessboard........... -------------------------------- What if there is not a book on the pedestal? Well there was not for me and I spent an hour trying everything, hate to give up but I cannot get past this. regards _________________________ micon

Posted by Guthlac at on03/02/09
Oops - forgot to delete the word "SPOILER" when I deleted some other comments before posting. Please disregard.

Posted by Guthlac at on03/02/09
Excellent mod, obviously tons of work. SPOILER: Less-than-perfect mark given because of the large amount of pointless running.

Posted by toborx at 2009-01-2515:50:16    
One of the top five NWN mods. If you are looking for a mod that allows you to do something that is non-trivial other than 'saving the world' for the four-thousandth time, this is for you. I honestly don't understand why more MODs that allow the player to play the role a fictional leadership exist; this MOD does that and does it well. Generally the MOD uses underutilized premises and uses and develops them well.

Posted by indulgence at on01/18/09
This module probably deserves higher rating unfortunately the lack of fun I had is how i base my scoring. After a day worth of playing it was frustration after frustation. Not everyone locks all their doors. if im working my way through a high level mages tower. yes i get it. goblins and prison guards? little much. resting. so......... basically never happened. and while your dd game has no problem with not resting inside the dungeons they dont actually hoof it... they say to you im going to town and going to sleep. pause 2 seconds. now im going back in the dungeon. instead im blessed with the luxury of running 3 maps getting rest and running 3 more maps. which reminds me about death. in death you can rest yay!!! oh wait now i got to run through the abyss that appears randomly in the map and try to avoid the exp sucking shadows. my kingdom for a prc teleport. then when i come back to being alive i start right where i last died and die again fun more running. btw why do the items break when i bash it. yes yes i know technically im damaging the chests but i would be using my brain when i have no lock picking skills. things like crowbars, a concentrated ice spell on the lock, gaseous forming your familiar with a light spell on it are possible ways to open said chest . dont punnish me because the game only gives me the option to bash the box. your not adding realism your ruining my fun. btw why am i being hit with at 70+ damage acid attack at level 4? 2nd floor of the cave in the first town with the bandits in it i went from full to 0 in 1 second. your encounter with the bandits on the toll road wasnt much better but me and my friend survived that barely. now to be fair i will make some admissions i do like the bar where you can try to persuade, intimidate, or straight out pay for information. and while the d20 game wasn't favoring the house it was fun nonetheless. it seems so far that the world gives you some opportunities to roleplay interact and make a difference in the world. but please dont make it at the cost of 70% of my time im running in some fashion to revive myself or for rest. like i said im rating this on fun therefore 1.

Posted by Jamro at on01/01/09
A superb module, amongst the best dozen or so. Best suited for a melee (capable) class, given how you'll need to be able to whack opponents with melee weapons at times. (I had hard, but manageable ending with my char). Great storyline, plenty of roleplaying options, neat puzzles, well crafted areas, memorable characters, inventive unique items. Pretty much professional quality complete package. Played this with an elven druid/shifter/ranger (first time trying out a shifter, a crappy class), and found quite a few opportunities to use the availlable skillsets, particularly animal empathy.

Posted by Almaria at on12/22/08
This mod had some unique features and the items encountered in the game weren't just random but had good reasons to be there. The romance didn't seem to pan out, but there were other romance options, so I might play it again and see what happens.

Posted by colourwolf at on10/11/08
I really wanted to like this module. The storyline was well laid out, there were a lot of great sidequests and there were plenty of puzzles and other challenges. The problem is it just wasn't very fun. I really never had a good time playing this module. From the annoyance having to search a body in the first room for a quest later on to the strange dialogs in some parts, it was one frustration after another. To wit 1. Searching a body in the first room for a quest later on in the module is bizarre. 2. The battles in the great tree were among the most tedious and boring I have ever had in a NWN module. 3. Companions drank potions when they were sitting at about 90% health. 4. Some odd dialogs (especially in the temple of the mists). These would not be so bad of course if they were not combined with some of the most mind-numbing battles and logic-defying puzzles ever seen. The respawning was terrible. Absolutely awful. Coming out of the cave swamp then getting attacked by the same beetles and basilisk as I fought coming in? Give me a break. Trolls everywhere. Harpies appearing out of nowhere. The same gnolls ad nauseum. The same boring battles over and over again. It's one thing to have a good story, but when the battles are one series of fights against respawns after another, it gets to be too much. As far as the quests, the entire thing played like one of those 80s adventures like king's quest. I have never had to refer to a walkthrough (which was terribly put together) as much as I did in this module. It got to the point of unplayability. Leading monsters in the warm cave to the door so it opens? Come on. Story - Great Combat - Fun for some boss fights. Absolutely unbearable in general.

Posted by Kilana at on09/29/08
Started this with 4 friends and we are really enjoying this. Thank you for the wonderful mod. _________________________ "Gentle child, slumber in peace; dragons and centaurs will guard your sleep. Stars in heaven shining oh so bright will be your guiding light."

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