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NWN MODULES

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Title  Ambrosia PW v0.4 Beta 7b
Author  UOAbigail
Submitted / Updated  11-07-2004 / 07-05-2006
Category  None / Freeform
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Ambrosia
Gameplay Length  Unlimited
Number Players  Its a PW so number of players is dependant on server used to host.
Language  English
Level Range  1-40
Races  Custom subrace system.
Tricks & Traps  Light
Roleplay  Dependant on Module
Hack & Slash  Medium
Classes  Some modifications have been made to the classes abilities.
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Multiplayer
Max Character Level  Any
Max # Players  64
Min # Players  01
Min Character Level  01
Forums  Link
Content Rating  Mature
Alignments  Any
Gameplay Hours  60+
Description
Hail and well met! :) This is the official release of Ambrosia PW. The current version is v0.4 Beta 7b_1, and includes 520 areas. Custom scripting is used almost throughout, including modifications to many spells and special abilities. Check the forums for more information.

Files

NameTypeSizeDownloads
Ambrosia_v04_beta7b_1.rarAmbrosia_v04_beta7b_1.rar
Submitted: 11-07-2004 / Last Updated: 07-05-2006
rar4.1Mb2950
This is the official release of Ambrosia PW. The current version is v0.4 Beta 7b_1, and includes 520 areas. Custom scripting is used almost throughout, including modifications to many spells and special abilities. Check the forums for more information.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Ambrosia CreaturesUOAbigail2004-10-27--Ambrosia Creatures -- This hakpak contains many creatures not found in the CEP or CEP Companion. Ma
Ambrosia Patch 1.02UOAbigail2004-10-27--Ambrosia Patch 1.02 Hakpak - This hakpak is required for the Ambrosia Tilesets and Ambrosia Creature
Ambrosia TilesetsUOAbigail2004-10-27--This hakpak is a combination of about 17 tileset hakpaks. Included are Forest Hills, CODI Swamps, H
CEP Companion 1.5Mr. Dave2004-05-07--This CEP Companion was designed to add many items to NWN that the CEP left out, such as CODI's Robep
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Comments (30):

1 2 3

Posted by cablefish at on10/06/05
Great one

Posted by UOAbigail at 2005-06-2517:10:30    
Hail and well met! The newest version of the module will be available shortly, and includes many improved features over the current version, including an alpha-state version of the persisten housing system which allows players to literally place their own houses and modify the interiors without DM or builder assistance. The new version (still being worked on) is currently up to 419 areas, including 50 used strictly for player housing. (Dynamic system involved, so more than 50 placed houses are allowed in the system.) More information will be posted when the update is posted for download. In the meantime, if you wish to preview the module and its features, please visit us online live under PW Story, server name '0 Team Phoenix' Peace UOAbigail _________________________ Download UOACraft at NWVault. Link Download Ambrosia PW at NWVault. Link

Posted by UOAbigail at 2005-04-1412:44:00    
Hail and well met! ;) There is a quasi-heartbeat that runs on the 'timekeeper' placeable object in the non-PC area. It counts to 5 every placeable heartbeat.. then runs the spawner script for every area that currently contains aPC.. and only for the areas that contain the PC. Look for the scripts _uoa_spawn_* -and- _uoa_spn_* for the spawner system. Peace UOAbigail _________________________ Download UOACraft at NWVault. Link Download Ambrosia PW at NWVault. Link

Posted by Elvisman2001 at 2005-03-0409:35:00    
How are critters spawned in Amborsia? I see placeables that appear to be spawners of some sort... but I dont see any HB scripts or anything else that calls for the creatures to spawn... what am I missing?

Posted by UOAbigail at 2005-01-0508:07:00    
Hail and well met! I wish to apologize to anyone who has downloaded the _uoa_patch101.hak file in the last.. oh 24-48 hours.. I accidentally included an older .set file for the ttf01.set in the hakpak.. and as a result, anyone entering the forested areas in this version of the module would have their client crash. I have corrected the problem and re-uploaded the hakpak with the proper .set file. Again, I sincerely apologize to anyone whom had this happen to them, and I promise to be a *lot* more careful with future updates. If you had downloaded the _uoa_patch101.hak file within the last 48 hours, you should re-download the file. Its listed as the same name here on nwvault.. but the .rar should be named: UOA_PATCH101Fixed.rar and will contain the corrected hakpak. Peace UOAbigail _________________________ Download UOACraft at NWVault. Link Download Ambrosia PW at NWVault. Link

Posted by UOAbigail at 2005-01-0413:39:00    
Hail and well met! ;) Apologies for the delay in this update.. I know I promised it last week.. but I got into assisting with playtesting an update of UOACraft for another module and was mostly busy there. I have finalized this update.. but the module itself (and many of the new systems included) are far from complete. Please note.. this is a BETA version, and will still have the probability of bugs and unexpected behavior. The server, however, is stable, and is capable of running for days on end, depending on traffic. Have fun and enjoy ;) Peace UOAbigail _________________________ Download UOACraft at NWVault. Link Download Ambrosia PW at NWVault. Link

Posted by UOAbigail at 2004-11-1100:18:00    
Hail and well met! ;) There are a few areas at the fringes.. mainly mountainous areas in Ardonis, and mountains in Tarmona.. oh and the desert and jungle areas in Tarmona as well.. which have few, if any spawners placed as of yet. Your best bet to find the spawns currently is to start as either a human or an elf... and choose the 'Path of Light' and pick either Eldoran, Ardisian, Tarmonan, or one of the elven races if ya happen to be an elf or half-elf. Dwarves are currently started in the mountains in the open cos I dont have their cities built yet, and although Halforcs have their village, there are no internal areas as of yet for the village. Once I have updated a bit of my crafting system.. in about 1 weeks time.. I will return to working on Ambrosia and get some more viable content installed to the module for the next update. Until then, have fun and enjoy the module. :) Peace UOAbigail _________________________ Download UOACraft at NWVault. Link Download Ambrosia PW at NWVault. Link

Posted by UOAbigail at 2004-11-0921:12:00    
Hail and well met! ;) Those areas have stuff in them, but you have to remain in the area for longer than 30 seconds for the creatures to begin spawning. The spawner is set on a 30 second spawn cycle. Spawns are random in number based on a specific range of possibilities for each individual spawner. Eventually, after 2-3 minutes, there will be more than 30-40 NPC's or creatures in the area (well most areas.. a few are still being developed hehe) much more than that at any 1 time will bring a server to a crawl due to pathfinding issues and heartbeat scripts and OnPerception scripts, etc. The design is this way for two reasons. 1) If you are just 'running from point a to point b' there wont be creatures in your way or slowing down the server by taking up resources... especially if you have no intention of sticking around and fighting them. 2) If you intend to combat the creatures in the area, the longer you stay in the area the more intense the battles can become... because no matter where you are within the area.. just being 'in' the area will cause the creatures to spawn for that area.. regardless of if you are resting, away from the keyboard, or playing doctor with another gamer. And in some areas it will get your character killed if you dont pay attention. Believe me.. the action can be quite fast-paced.. unless you are using the test area to artificially level-up a character to level 40.. and even then things can be a little fast-paced depending on which areas you are in. Dont worry though.. more content is being added in the next release. ;) Now that the 2 main continents are mapped, work can begin on the internal areas (such as caves and houses and dungeons and temples and crypts and other such locations) Peace UOAbigail _________________________ Download UOACraft at NWVault. Link Download Ambrosia PW at NWVault. Link

Posted by pwp at 2004-11-0918:06:00    
Nice areas but nothing in them, no people, animals, buildings you can enter. No way to enter caves, no descriptions as to race or God selection.Downloaded all haks what is going on.

Posted by UOAbigail at 2004-11-0820:02:00    
Hail and well met! ;) Hrmm.. I had no idea the hak had been renamed with the companion v1.50, as I have not personally downloaded it.. (I didnt have the old link) I would rename the file for the time being and Ill get the new version for the next update. Thank you for making the report. Peace UOAbigail _________________________ Download UOACraft at NWVault. Link Download Ambrosia PW at NWVault. Link

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