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NWN MODULES

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Title  Caereena - Krakona Rising
Author  Dallo, Skyrmir, RyanDarth & gaoneng
Submitted / Updated  01-12-2005 / 01-12-2007
Category  Epic
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Unique world
Gameplay Length  20 to 30 hours depending on class and exploration
Number Players  Single player only
Language  English
Level Range  Player will be set at level 20 in the Prelude. Should exit at about level 33-35
Races  All
Tricks & Traps  Medium
Roleplay  Light
Hack & Slash  Heavy
Classes  All
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  Any
Content Rating  Teen
Alignments  Any
Gameplay Hours  25
Description
On the brink of fulfilling an ancient prophecy you are suddenly teleported to Caereena by the random firing of a Krakonan portal. Caereena is a planet in the throes of civil war and the Free Races are losing....All you desire is to return to your own world but being drawn into the conflict seems inevitable. All the while you wonder whether the teleportation was truly a random event. What's really going on?? Features: * Unique world and original storyline by Dallo and Ryan Darth * Offensive Sequencer by Skyrmir * Contingency devices by Skyrmir * Portable, base-mutable recall device by Skyrmir * Caerantha by Ryan Darth * Oneliner package by galap

Note: this module has an item strip, without which it would've been impossible to balance the combat. A workaround module has been added to the list, for those people who experienced problems with the module's ending. Warning: the workaround is only the module's finale.

gaoneng has been added to the list of co-authors for this module. There comes a time when a contributor becomes a major contributor and gaoneng has certainly crossed that line :)

*Note: This module requires a colour pack (4 files) that need to go into override. If you DLed the module rar file prior to December 13, 2006, and you intend to play, then you should DL the 1.67 Color Pack and use it instead of the 4 files in the rar. After the above date, the 1,67 pack is included in the module .rar file.

Note to player-builders: the older version of the color pack should be removed from your override else it will mess with the new toolset palette. The 1.67 color pack files, however, are fully compatible.

As of January 4, 2007, this module will no longer be supported on these boards. Any queries should be emailed to ozDallo.

Interviews

SubmittedTitleAuthor
2005-07-17Hall of Fame Interview - Caereena-Krakona RisingSteve Savicki

Files

NameTypeSizeDownloads
1.67_Colorpack.rar1.67_Colorpack.rar
Submitted: 01-12-2005 / Last Updated: 04-30-2006
rar166.06Kb5254
Added April 30, 2006
CKR_Workaround__finale.rarCKR_Workaround__finale.rar
Submitted: 01-12-2005 / Last Updated: 04-20-2006
rar2Mb5258
Updated 21 April, 2006
Caereena__Krakona_Rising.rarCaereena__Krakona_Rising.rar
Submitted: 01-12-2005 / Last Updated: 12-12-2006
rar3.7Mb18256
Updated December 13, 2006
Caereena__Krakona_Rising.txtCaereena__Krakona_Rising.txt
Submitted: 01-12-2005 / Last Updated: 12-12-2006
txt8.31Kb9909
Updated December 13, 2006

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Pacific 1Pacific Productions2004-08-16--This is the first hak required to play the mod 'Caereena - Krakona Rising'.
Pacific 2Pacific Productions2004-08-16--This is the second hak required to play the mod 'Caereena - Krakona Rising'.
SCORE OUT OF 10
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Comments (30):

1 2 3

Posted by Steve_Savicki at 20:25:05    Voted10.00
Dallo, Still stuck on the temple quest. I got the quest and got the word of power. Now what do I do with it? What spells do I store and how do I store them? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Steve_Savicki at 05:31:02    Voted10.00
What about the strange tower that has no entrance? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Steve_Savicki at 19:46:01    Voted10.00
Are you serious about the temple? I thought I was able to just walk into it. Man, it's been that long. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Dallo at 2010-07-0717:27:00    
Hi Steve. You might think that fixing the cloaks would be relatively easy, and normally it would, however I used cloaks extensively to augment creatures rather than skins etc etc and it would actually be an enormous job to track everything down. So, sorry, the brown cloaks will have to suffice... I've just been looking for my DM documentation, since I feel sure that there is indeed a console fix for faction problems. Can't find it, however... So, if you continue to encounter such problems just let them kill you. This resets reputation if factions would normally be friendly/neutral towards you. Not an entirely satisfactory solution for RP (and other) reasons, I concur, but it should work. If nothing else it'll give you access to the goodies in the Death Fugue... :) Solution for the Temple lies with a mage at Castle Dunefen. Cheers, mate!

Posted by Steve_Savicki at 05:41:38    Voted10.00
Dallo, how do you solve the ancient temple with all the spectral wards in it? I forgot how to do it. Thanks. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Steve_Savicki at 19:00:57    Voted10.00
Dallo, suddenly there's a faction bug which I don't know what happened. Suddenly everything, including the treants are hostile. What's a code I can use to make everything neutral again? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Steve_Savicki at 11:38:18    Voted10.00
Hey Dallo, Could the colored cloaks feature be a minor update to this module? They're all still tan colored. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Dallo at 2010-06-3022:49:56    
Hi Steve. No, mate, I won't be updating this module any further. Hope you're well. Cheers!

Posted by Steve_Savicki at 13:54:21    Voted10.00
I was going to ask if the extra quests were going to be added. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Dallo at 2010-03-3015:10:04    
Matched only by your intelligent, comprehensive and constructive critique...

1 2 3

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