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NWN MODULES

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Title  The Blacksteel Chronicles Vol 1: Return to the Ancient Land
Author  BadMojo
Submitted / Updated  05-04-2005 / 05-01-2009
Category  Final Version
Expansions  CEP-1.51 Requires Community Expansion Project
Setting  The lost continent of Tolanus.
Gameplay Length  Around 8 hours
Number Players  Single player
Language  English
Level Range  1st to 14th*
Races  Any
Tricks & Traps  Medium
Roleplay  Light
Hack & Slash  Heavy
Classes  Any
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  10
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Any. Alignment has no real bearing on the story at this time.
Description
You have been hired to lead an expedition to the lost continent of Tolanus. After first establishing a stronghold in this savage land, you will begin your search for the legendary metal called blacksteel.

Files

NameTypeSizeDownloads
The_Blacksteel_Chronicles_Vol_1.zipThe_Blacksteel_Chronicles_Vol_1.zip
Submitted: 05-04-2005 / Last Updated: 05-04-2005
zip1.6Mb6092
--
SCORE OUT OF 10
8.55
30 votes
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Comments (30):

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Posted by SorceressAshura at on01/19/07
This was very good, I liked the set up in the beginning. Then how it carried through. thumbs up! _________________________ AKA: GuardianofLore. Interested in joining Rhydin's PW Staff? Come make your dreams, a reality.

Posted by gplana at on01/19/07
Just voting

Posted by Kraven_Khor at on01/09/07
Played this a long time ago but i loved this mod,will be replaying the whole series soon.

Posted by katclanman at on04/18/06
My comments are for the trilogy collectively. It is difficult to write a campaign for a higher level character. By varying the style, tempo, and content of each, I believe the author has created a superior campaign. Other than a few idiosyncrasies caused by malfunctioning scripts, I can find no fault with this campaign over than a few, purely personal wishes as to content. And I suspect most of those will be addressed in Chapter 4 wherein, I assume, a new house will be established in the Baron's old homeland and perhaps even a touch of romance will be found (no romantic interest was the main personal lack I found for myself). I sincerely hope we will not have to wait much longer for it to be released.

Posted by Mirgalen at on03/13/06
Excellent story. No documentation. Merchant(s) may crash computer. I liked the use of voice set and the unique henchmen.

Posted by Mirgalen at on03/13/06
I guess I finished this one. I can't be sure because the journal is not updated at this stage. I agree with some comments below, at least one merchant will crash my computer. The story is very good and the henchmen really interesting. The game might be easy early on but I don't consider it an issue as it allows me to focus on the story. Yet some fights might be tedious due to the number of critters spawning. Overall I found only one really challenging area. Did I really finish the module? (see spolier below) Please let me know. * Spoilers * 1. Cleared the area near the camp 2. Found the Blacksteel Crown and Jinx 3. Destroyed Siege engines (need range weapon for the main one) and visited small cave 4. Explored the mountain and retrieved key 5. Opened the Dwarven gate and explored the small area including the sewer 6. Returned to Castle where "mechanical combat units" are spawning in courtyard and in basement of castle. Got no new conversations from NPC and cannot find the miners.

Posted by Xanomar at 2006-02-1521:56:02    
I'm having a problem with the gam crashing when I talk to merchants. It doesn't do it everytime, but enough to be annoying. Any idea for a fix? I like what I've seen of the module so far. Would love to play it without crashing. _________________________ A good plan violently executed now is better than a perfect plan executed next week. George S. Patton

Posted by fisherman783 at on12/08/05
I gave up on this series as unplayable before finishing this first part. It's just too difficult and frustrating to navigate the world with the plot triggers and journal entries like they are. It's a shame, because I was intrigued by the story and the writing was respectable. I hope it's not really a final version, because with some touch-ups, this could be a great, innovative series. Otherwise, it's just not worth the frustration of running all over creation trying to figure out what you need to do to trigger the next step in the story.

Posted by Kali's at on11/29/05
Solid module, if a little linear.

Posted by aharetz at 2005-10-2509:19:04    
So.. there are no journal entries for the Skull King quest and it does nothing for the plot, the enemies were too underpowered for the thirteenth level character I had when I reached Shazzerath to give him worthwhile exp, and there was no valuable treasure- does that mean I wasted my time? Or is the key for this dwarven place I haven't been to yet in Shazzerath somewhere? I guess you get a 20th bard demilich, even more useful than Jax :)

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