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NWN MODULES

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Title  Legend of Zelda: Ocarina of Time
Author  Travers Jordan
Submitted / Updated  05-27-2005 / 05-29-2005
Category  Epic
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  The lands of Hyrule.
Gameplay Length  2-3 hours.
Number Players  1
Language  English
Level Range  5-10 (the game automatically boosts you to level 5. You must start a new character)
Races  Hylian
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  10
Max # Players  01
Min # Players  01
Min Character Level  05
Forums  Link
Content Rating  Everyone
Alignments  Any
Description
This is a remake and sort of reenvisioning of Nintendo's Legend of Zelda: Ocarina of Time that originally came out for the N64. This is a beta release, it includes playable scenarios starting from Link's arrival as an adult in the Temple of Light up through the end of the Forest Temple quest. It includes over 30 playable areas and 2 useable henchmen (Malon and Saria). Bristling with custom content.

Please note, there are some bugs still. See my website for more info.

Download the hak packs here

Files

NameTypeSizeDownloads
LoZ.swfLoZ.swf
Submitted: 05-27-2005 / Last Updated:
swf--1274
Intro Movie. External Website Beyond Our Control
OoT.zipOoT.zip
Submitted: 05-27-2005 / Last Updated:
zip--1613
Legend of Zelda: Ocarina of Time module. External Website Beyond Our Control
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Comments (57):

  1  2 Next>

Posted by Padfrog at 2007-06-24 19:26:08    
It's okay, but I didn't really like it. It felt like the whole place was strecthed out like you thought Hyrule was just way to small and added spare space to everything.

Posted by calliara at 2006-06-06 19:56:51    
I tried running the module, but it told me I was missing a lot of items. =/

Posted by Cybra ( 84.41.xxx.xxx ) at 2006-04-11 05:35:20    
That's neat. Can't wait to hear those familiar sounds again. And I don't really miss the compass. Maybe you can hint peopla another way to the boss room. Well good luck!

Posted by Swiftbow at 2006-04-10 13:41:51    Voted 10.00
Yeah, I just added the "found something neat" noise into the haks, and it now activates when you find something new. I've had to record most of the music directly from my N64 by plugging it into our Dazzle video recorder thing. It's quite a funky way to do it, but it does work.

I didn't code the compass... I really wasn't sure how to make it work. You can't really add map points outside the editor, and you can't view maps from other floors either, so...

There's a few secret items in the Temple, too, but I'm not sure if they require keys. Guess I'll have to go through and count all the keys and locked doors. Argh! But oh well :)

Posted by Cybra ( 84.41.xxx.xxx ) at 2006-04-10 07:27:24    
Well, about three keys left. I did find he dungeon map, it's on a hallway between the two gardens. It did work, I got the whole map. But never saw any compass. Dunno if you managed to put that in. Maybe you can also put some of the old, but very familiar sounds of Zelda, when you find a new item in a chest. I missed that one! :)

Posted by Swiftbow at 2006-04-06 21:22:07    Voted 10.00
Ah, ok, I test fought him at 5th (4 fighter, 1 wizard) also with Saria... not TOO tough, but I may make him a tad harder.

There should be just enough keys, but it's going to take some digging to check... I don't think you absolutely had to use them all, though, to get through. (Some of my initial setup plans got a bit screwy as I was building it) How many extra did you have? And did you find such items as the Dungeon Map?

Posted by Cybra ( 84.41.xxx.xxx ) at 2006-04-06 14:39:25    
I am a fighter(7), wizard(1) and HoT(1), but I have to mention that I had Saria to aid me (with the kokiri shortbow). Also did I find more keys than doors, maybe I just missed them or you just made sure there were enough.

Posted by Swiftbow at 2006-04-05 11:26:21    Voted 10.00
Yeah, I had to custom make the secret door scripting because I couldn't figure out the Bioware one. The dang thing didn't really come with instructions...

I think the spawn point for the lower left door may have been partially inside the wall, so I just fixed that and will test it out. I might just plunk the "out" doors in there in the first place, so it's impossible to get stuck.

What level were you when you fought Phantom Ganon?

Posted by Cybra ( 84.41.xxx.xxx ) at 2006-04-01 02:41:02    
Well thanks, I walked back to the eastern stairs and the ghost(s) appeared. But if you just come down from the stairs it didn't trigger. So maybe you can put the trigger slightly more to the front so everyone get's the trigger. Also I had a little problem with the secret doors in the lower levels. It doesn't work properly. Link only sees the door on his side, but as he enters he finds the same but other side of the door. In normal NWN-campaigns when you see one side the other side is also triggered, especially as you walk through it. two of the three worked. At the borrom left I got stuck and couldn't return. Link simply didn't want to open the door and go back. And in the upper right part(with all the green gases) Saria did see a door, she keep smentioning it, but link somehow didn't. The rest worked okee. And the ghost of Ganon was also oke, a little too easy, but okee, I trained first so I was higher level. Keep on going. I'll wait.

Cheers

Posted by Swiftbow at 2006-03-31 15:22:00    Voted 10.00
Yeah, sorry about that... I really should update soon, just had some other stuff come up and get in the way!

As for the ghost... I haven't tested it in awhile, but taking a look at the module code, it should work. The trigger is at the foot of the eastern stairs in the Main Hall.

I'll go and retest when I get a chance, too...

Posted by Cybra ( 84.41.xxx.xxx ) at 2006-03-27 13:38:30    
Hi, I'm really enyoing this mod, especially since I'm a huge fan of the Zelda games. But even with my knowledge of the real game I can't find the forthe(purple) ghost in the forest temple. It should appear once I got the other three. I tried putting their essences in the braziers, but no succes. Can you help me, because I really want to finish this. Keep on the good work, looking forward to your update.

p.s. Your week has already past, if you failed to notice :P

Posted by Swiftbow at 2006-02-09 02:04:39    Voted 10.00
Good news... I think I'll actually be putting up an update in the very near future (next weekish)! This will include the previously discussed bug fixes/minor changes as well as the entire Fire Temple, Death Mountain, and Darunia as a henchman.

Posted by Swiftbow at 2006-02-01 13:55:45    Voted 10.00
Normally, yes, but the Hylian race uses the same favored class as humans, that is, whichever class has a higher level. (done via the hak packs)

Posted by red255 at 2006-01-21 23:34:07    
Being an Elf, wouldn't having a Wizard as a main class and a Fighter as a subclass be better? to avoid the EXP penalty?

Posted by Swiftbow at 2005-11-21 19:01:17    Voted 10.00
No plans to add the child years yet. For now, just getting more of the adult years done is work enough! ;)

Posted by Ark ( 68.2.xxx.xxx ) at 2005-11-18 22:21:35    
Will your upcoming update include the child years or just the debugging from the original version?

Posted by Swiftbow at 2005-10-26 19:30:32    Voted 10.00
My particular build started as a fighter and then takes wizard levels after 6 levels. Keep in mind, to get the required feats for the Hero of Time prestige class, you have to take the two required feats at 1st level. To do this, you will need to be a Hylian (elf). Other races won't work correctly.

Posted by Lennart ( 84.28.xxx.xxx ) at 2005-10-26 05:56:32    
How are you supposed to level Link? I just can't get the feats needed. What class should I start with?

Posted by Swiftbow at 2005-08-16 08:01:00    Voted 10.00
Wow, you're eager :)

Don't worry, I am still working on this project, it's just taking time. Also been working on some other things lately, too. Update (with various fixes, Darunia, and the Fire Temple) should be coming soon!

Posted by codemasterdavis ( 69.92.xxx.xxx ) at 2005-08-14 21:43:39    
you better finish this, I am checking it out now.

Posted by codemasterdavis ( 69.92.xxx.xxx ) at 2005-08-14 21:43:26    
you better finish this, I am checking it out now.

Posted by codemasterdavis ( 69.92.xxx.xxx ) at 2005-08-14 21:37:08    
you better finish this, I am checking it out now.

Posted by Swiftbow at 2005-06-28 12:48:41    Voted 10.00
Hero of Time works sort of like palemaster in the spell gaining area. I may do something about caster levels, but that takes a lot of work, so we'll see. Hero of Time also works with cleric spells.
The standard equipment will retain spell failure, but if you hunt around the dungeons you'll find some equipment with arcane spell failure reduction. It's here and there to make things interesting. Also, it is possible to run a decent spellcaster in normal Full Plate, though you have to carefully select your spells and disrobe for buffing. I run a character like that on a multiplayer server.
That build is probably about right, but this mod is probably going to bring characters into the epic range by the end of the game, just FYI. I think Ganondorf is tentatively a 40th level Sorc/BG/Fighter or something like that.
But yeah, I'll post my test character. He's not tricked out, though, just a mere level 6 atm, I think.

Posted by Varnart ( 81.193.xxx.xxx ) at 2005-06-28 03:06:22    
hi. could you please make the armors and shields with no arcane spell failure? because I can't play a decent arcane spellcaster with asf. Also, could you post the character you used to play the module? I think the best possible to make with all ten levels in Hero of Time is Fighter4/Spellcaster6/Hero of time 10, but that gives me only 6th level spells. would it be possible to make a "caster-type" version of the Hero of Time prestige class? I would be much thankful.

Posted by Volker at 2005-06-14 11:12:49    
I must admit that that safegame problem is really strange. If I try to load the game crashes before I get to the load screen (perhaps because the first save in the list is Ocarina of Time), when I try to overwrite a save it crashes too. I should have all the haks (how else do I play?) but this bug keeps me from playing this mod.
If you need to fill the landscape how about just a number of 'innocent' animals like deer.
When I start as a bard I can only get one of the feats, when I start as a fighter I can get both. Perhaps they are only available as a bonus feet. That would at least explain this.

Posted by Swiftbow at 2005-06-13 21:37:41    Voted 10.00
If the door locked on you, then you're kind of trapped. You have 3 minutes to get through Dampe's Crypt (which he tells you at the beginning). This may be a bit harsh, I may institute a means of restarting that particular race against the clock in a later update. If it's the Time Blocks in your way, just stand close to them and play the Song of Time.

Glad you like it! :)

Posted by Umweltschutzer at 2005-06-13 21:19:40    
Like Volker, I must admit that I did not played the original game. However, your module look so great that I decided to try it. I would like to ask a question. Maybe I am a little bit stupid, but here is my problem. I attained the Kakariko village and entered in the graveyard. I am now in a tomb where I killed all the ennemy and I don't know how to exit. Is there a riddle or must I use a specific item? Should I speak to somebody in particular in this village?

Thanks and congratulations. Your module is really great.

Posted by Swiftbow at 2005-06-13 10:21:21    Voted 10.00
1. That's rather bizarre. I couldn't say what's causing it, either, as I have been saving and loading games from this mod without any trouble. You do have all the haks, right?
2. Map points and signage is coming in the next update. I plan to post up the update after I finish the Fire Temple and Death Mountain.
3. That's rather how it was in the original, too. I'm thinking about adding spawns and such to it, but haven't decided what yet. Suggestions are appreciated!
4. I did Hero of Time like that on purpose. Hence the warning in the class description. I believe, however, if you make a Hylian of any class, you should be able to take both those feats at first level.
5. The original game doesn't tell you what songs do, either. I can see why this might be a problem in some place, though. Journal entries sound like a good idea, so I think I'll go ahead and implement that once I get a chance.

Posted by Volker at 2005-06-13 07:06:33    
When I tried the module I had several problems, the first one forces me to stop playing. I used a bard 2 / fighter 3 as starting character.

1. If I try to load a saved game NWN closes if a savegame is from this module.
2. I never played the original so that without map points and journal entries I am hopelessly lost.

Comments on the module so far
3. Hyrule field looks very big and very empty.
4. The prestige class Hero of Time requires two feats that can only be aquired at 1st level - and with my version I can only get one or the other (I used an editor after that)
5. Because I have never played the original I have no idea what a song does until I use it. Generating a journal entry with a description of the song when you aquire a song would be helpful.

Posted by mrmonko at 2005-06-09 03:08:06    
I played this for a little while yesterday, and things like the shield appearance and the tunes the ocarina played were great! One complaint: Hyrule Field is huge, and I didn't have a clue where I was going; wouldn't it be easier to scale the field down a bit as there seems to be a lot of aimless running (esp without map points)? Overall this looks really good though and I'm looking forward to its completion :D

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