This is a remake and sort of reenvisioning of Nintendo's Legend of Zelda: Ocarina of Time that originally came out for the N64. This is a beta release, it includes playable scenarios starting from Link's arrival as an adult in the Temple of Light up through the end of the Forest Temple quest. It includes over 30 playable areas and 2 useable henchmen (Malon and Saria). Bristling with custom content.
Hero of Time works sort of like palemaster in the spell gaining area. I may do something about caster levels, but that takes a lot of work, so we'll see. Hero of Time also works with cleric spells. The standard equipment will retain spell failure, but if you hunt around the dungeons you'll find some equipment with arcane spell failure reduction. It's here and there to make things interesting. Also, it is possible to run a decent spellcaster in normal Full Plate, though you have to carefully select your spells and disrobe for buffing. I run a character like that on a multiplayer server. That build is probably about right, but this mod is probably going to bring characters into the epic range by the end of the game, just FYI. I think Ganondorf is tentatively a 40th level Sorc/BG/Fighter or something like that. But yeah, I'll post my test character. He's not tricked out, though, just a mere level 6 atm, I think.
Posted by Varnart at 2005-06-2803:06:22
hi. could you please make the armors and shields with no arcane spell failure? because I can't play a decent arcane spellcaster with asf. Also, could you post the character you used to play the module? I think the best possible to make with all ten levels in Hero of Time is Fighter4/Spellcaster6/Hero of time 10, but that gives me only 6th level spells. would it be possible to make a "caster-type" version of the Hero of Time prestige class? I would be much thankful.
Posted by Volker at 2005-06-1411:12:49
I must admit that that safegame problem is really strange. If I try to load the game crashes before I get to the load screen (perhaps because the first save in the list is Ocarina of Time), when I try to overwrite a save it crashes too. I should have all the haks (how else do I play?) but this bug keeps me from playing this mod. If you need to fill the landscape how about just a number of 'innocent' animals like deer. When I start as a bard I can only get one of the feats, when I start as a fighter I can get both. Perhaps they are only available as a bonus feet. That would at least explain this.
Posted by Swiftbow at 21:37:41 Voted10.00
If the door locked on you, then you're kind of trapped. You have 3 minutes to get through Dampe's Crypt (which he tells you at the beginning). This may be a bit harsh, I may institute a means of restarting that particular race against the clock in a later update. If it's the Time Blocks in your way, just stand close to them and play the Song of Time. Glad you like it! :)
Posted by Umweltschutzer at 2005-06-1321:19:40
Like Volker, I must admit that I did not played the original game. However, your module look so great that I decided to try it. I would like to ask a question. Maybe I am a little bit stupid, but here is my problem. I attained the Kakariko village and entered in the graveyard. I am now in a tomb where I killed all the ennemy and I don't know how to exit. Is there a riddle or must I use a specific item? Should I speak to somebody in particular in this village? Thanks and congratulations. Your module is really great.
Posted by Swiftbow at 10:21:21 Voted10.00
1. That's rather bizarre. I couldn't say what's causing it, either, as I have been saving and loading games from this mod without any trouble. You do have all the haks, right? 2. Map points and signage is coming in the next update. I plan to post up the update after I finish the Fire Temple and Death Mountain. 3. That's rather how it was in the original, too. I'm thinking about adding spawns and such to it, but haven't decided what yet. Suggestions are appreciated! 4. I did Hero of Time like that on purpose. Hence the warning in the class description. I believe, however, if you make a Hylian of any class, you should be able to take both those feats at first level. 5. The original game doesn't tell you what songs do, either. I can see why this might be a problem in some place, though. Journal entries sound like a good idea, so I think I'll go ahead and implement that once I get a chance.
Posted by Volker at 2005-06-1307:06:33
When I tried the module I had several problems, the first one forces me to stop playing. I used a bard 2 / fighter 3 as starting character. 1. If I try to load a saved game NWN closes if a savegame is from this module. 2. I never played the original so that without map points and journal entries I am hopelessly lost. Comments on the module so far 3. Hyrule field looks very big and very empty. 4. The prestige class Hero of Time requires two feats that can only be aquired at 1st level - and with my version I can only get one or the other (I used an editor after that) 5. Because I have never played the original I have no idea what a song does until I use it. Generating a journal entry with a description of the song when you aquire a song would be helpful.
Posted by mrmonko at 2005-06-0903:08:06
I played this for a little while yesterday, and things like the shield appearance and the tunes the ocarina played were great! One complaint: Hyrule Field is huge, and I didn't have a clue where I was going; wouldn't it be easier to scale the field down a bit as there seems to be a lot of aimless running (esp without map points)? Overall this looks really good though and I'm looking forward to its completion :D