What have the sage Sethus Maximi and the scholar Crommard uncovered in the ruins of the Citadel by the Sea?
Hired as a caravan guard to escort a journey to the small coastal village of Awad, you have arrived to discover the town in a state of panic. Strange things have been happening recently, and the villagers think it's related to the old elven fortress near their village, the Citadel by the Sea. You'll need to lend them a hand in finding out what is going on if you want to get out of this rural backwater.
This module is a conversion of a 1st edition AD&D module "Citadel By The Sea" written by Sid Fisher. It was first published in the October 1983 issue of Dragon Magazine, and was meant for 4-8 characters of 1st-3rd level each.
Uses a custom on_acquire script that breaks tag-based scripting for the on_acquire event. If you have a custom RP suite .ERF file that you import into your mods, any tag-based script that runs an On_Acquire command will fail to function. I was pretty happy until I discovered that.
Posted by ericdoman at on09/21/07
Found all of the gems and as I did/could not find book (even went back to Commard and merchant to see if I sold it to them). Actually didn't know about the book before I read below comment. So with no clue place stones in all pedestals covering all possibilities. Nope door does not open. Shhhhhhugar, then decide to use rope, originally pointed at other side of broken bridge whoops. So swing across and see another pedestal on side nothing in it. OK I've missed something but down stairs place the real spear in altar and king turns up, even being invisible he sees me. Anyway after placing spear in altar it comes up in journal end of mod. So where is that book, I know I have missed it but I have looked everywhere that I can think of. Started mod as a 1/2 rgr/clr and about 3500 xp from 1/5. Have been killed once and as I had not saved that much upto that point carried on with game. So how could somebody finish 4/4 from 1/2 ie levels or do you receive 10000xp for completion. Even so enjoyed the game immensely and an 8.75 I feel is OK because in was an original PnP game
Posted by BlueAres at on09/05/07
Finally! 24 votes! Time to vote for myself. This module is finally in a form that I'm proud of, and more-or-less lives up to my vision of it as a PnP conversion. There's probably still a rough edge or two to be polished, but on the whole I like what I did. And I'm voting for it.
Posted by BlueAres at on09/05/07
micon, Looks like you're having trouble completing some quests. The nymph and shadow are part of a side quest, so you certainly don't need to deal with them to finish the module. Did you receive a quest about a chalice from someone else? If not, then the nymph has no idea why you are there, especially if you don't help her by killing the invading shadow. She's a little stressed with her situation and doesn't have much to say to those who won't help her! I don't know what hint you're looking for here, but perhaps receiving this side quest or killing the shadow might be what you are looking for. Also download the latest version (as of a day or two ago) since the nymph's conversation has been corrected to account for more possibilities. As for the key to the elven crypt, that is part of the main quest, and Crommard will explain how to open the crypt when the time comes. Are you sure you have the spear? Or should I say, are you sure you have the *right* spear? It might be possible that there's a decoy (or two!) out there, and you have to check to make sure you have the true artifact ... Crommard should tell you if you have a decoy (just pay attention the first time you talk to him after seeing him with a spear). If he's only offering you rides to town, then you haven't found what you're looking for yet. Let me know if this advice still doesn't help you. I'm reluctant to give solutions to puzzles directly in this forum, but if you are *really* stuck, I can send you more detailed instructions by e-mail or whatever.
Posted by micon at on09/04/07
Tried to find Key to Elven Crypt Twice with no luck, I have the spear but Cromman still only offers ride to town. I never killed the Shadow and the Nymph only tells me to get out. Hints please _________________________ micon
Posted by BlueAres at on09/05/07
I just updated the module to fix the lack of responses if you kill the shadow before talking to the dryad or the spirit. Hopefully all possibilities are covered now. It's hard to think of all of the combinations when writing the conversations, so I do appreciate people pointing out ways that I haven't thought of! I'm curious if anyone has had any success with the puzzle in the second level of the crypt. Was it too difficult or too easy? Did you read my hint in these comments before succeeding (or not)? And I'm also hoping to get another vote or two ... if you enjoyed the module, please let me know! And if you have any comments or bugs, I'm happy to hear them. Just bear in mind that this module is designed to not use haks, as well as being a PnP conversion, it is designed to not be epic in scale.
Posted by wmb1957 at on08/15/07
nice work, good to play with multiplayer
Posted by BlueAres at on09/05/07
Astero, Thanks for the comments and the vote! I admit the interaction with the henchman is not the deepest. It's a short module, not an epic one, so I didn't plan out his whole life arc, personality, and endless conversation options. But I did try to give him as much life as I could, and I'm glad you enjoyed what was there. As for the main quest, this is a conversion of an old pencil-and-paper module, so I felt compelled to stay fairly true to the original story, but could flesh it out by adding more of my stuff on the sides. It's a small scale module, not an epic one, both in NWN and the original paper-and-pencil form, and so the main quest is admittedly not that grand or sweeping. Thanks for the comment about the dryad. I'll take a look at that and see if I can work through the logic better to make sure that every possible combination (including the one you describe of killing the creature before receiving the quest) has an appropriate response. Thanks for playing, thanks for voting, and thanks for the comments, but most of all thanks for enjoying the module!
Posted by Astero at on06/17/07
What can I say! I've really enjoyed playing this module. The encounters were challenging and I had to be extra careful cause my char was a wizard. Great atmosphere, especially when I've entered the elven crypt. Some puzzles added to the mod. The interaction with the henchman was good, it could have been better. The main quest was interesting but not something exceptional. I think that what stands out is the way you've presented it to us with all the atmosphere you've managed to create. When I entered the dryad's tree, before the spirit had given me the "restless undead" quest, I killed the shadow but the dryad didn't say anything, she continued saying the same. That felt a bit odd. Despite these minor observations, I can't really thing of anything that spoiled the fun for me. It's just great. Looking forward for your modules in the future :)
Posted by Hagaar at 15:55:04 Voted9.50
Thanks BlueAres! The version is the one previous to the updated version and I would have DL'd it back in mid April, as I recall. I do, as a matter of fact, have the latest and will indeed play again. I do hope you build more and upload here to the Vault! I think that what you've done here is GREAT!! _________________________ We are all born ignorant, but one must work to remain ignorant. Benjamin Franklin