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NWN MODULES

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Title  ShadowrunnerNights Beta Demo Release
Author  SDX - Synthetic Dementia X
Submitted / Updated  05-30-2005 / 05-30-2005
Category  Roleplay
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Downtown Seattle, 2059.
Gameplay Length  Final modules will be a continuing storyline that will continue to added on to... as well as providing a Seattle base for everyone to create Shadowrun modules, so gameplay is potentially unlimited.
Number Players  Untested - so far the PW server has a maximum of 8 due to financial restrictions.
Language  English
Level Range  1+
Races  Human, Elf, Dwarf, Ork
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Medium
Classes  Awakened, Non-Awakened, Shaman, Physical Adept
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  01
Min Character Level  Any
Forums  Link
Content Rating  Adult
Alignments  Any
Description
The year is 2059. The world has changed, some say Awakened. A long lull in the mystical energies of the universe has subsided and magic has returned to the world. Eleves, dwarfs, orks, and trolls have assumed their true forms, throwing off their human guises. Creatures of the wild have changed as well, transforming into beasts of myth and legend. The many traditions of magic have come back to life, and shamans and mages have carved out a place in the new world for themselves and their powers. Many aspects of the Awakening remain mysteries, but modern society fights on to assimilate the ways of magic into a technological world.

The decades that followed the Awakening were years of panic and turmoil, as the Four Horsemen of the Apocalypse seemed to race across the Earth. Cultures that had never lost touch with their mystical pasts began to use magic against the great nations that had suppressed them for so long. The vast global telecommunications network collapsed under an assault by a mysterious computer virus. Dragons soared into the skies. Epidemics and famine ravaged the world's population. Clashes between the newly Awakened races and the rest of humanity became common. All central authority crumbled, and the world began to spiral into the abyss.

But man and his kin are hearty animals. Out of the devastation and chaos, a fragile new social order slowly emerged. Advanced simulated sensorium (simsense) technology helped eradicate the last vestiges of the computer virus and replaced the old telecommunications network with the new virtual-reality world of the Matrix. Amerindians, elves, orks, and dwarfs formed new nations. Where environmental degradation and pollution have made many areas uninhabitable, eco-groups wage war on polluters, and Awakened powers use incredible magics to heal the earth. Central governments have balkanized into smaller nations and city-states, as fear of the world's changes drives wedges between people of different backgrounds. Vast metropolitan sprawls known as metroplexes cover the landscape; these urban jungles swallow whole regions. Police departments unable to contain crime waves and civil unrest have been privatized or their work contracted out to corporations.

Megacorporations have become the new world super-powers, a law unto themselves. The entire planet speaks their language, as the nuyen has become the global monetary standard. The megacorps play a dealy game, paying pawns in the shadows to help them get an edge on the competition. Meanwhile, corporate executives and wage slaves hole up in their own enclaves, safe behind layers of security and indoctrination. Outside the walls of these arcologies and gated communities, whole stretches of the sprawls have become ungovernable. Gangs rule the streets; the forgotten masses grow, lacking even a System Identification Number (SIN) to give them any rights. These outcasts, dissidents and rebels live as the dregs of society, squatting in long-abandoned buildings, surviving through crime and predatory instincts. Many of them attempt to rise above their miserable existences by slotting addictive BTL (Better-Than-Life) chips, living vicatiously through someone else's senses. Others band together, some for survival and some to gain their own twisted forms of power.

Technology, too, has changed people. No longer merely flesh, many have turned to the artificial enhancements of cyberware to make themseves more than human. Some acquire implants that allow them to directly interface with machines, like deckers who run the Matrix with a cyberdeck and programs or riggers who jack into vehicles or security systems and become one with them. Others seek to push the envelope of their physical capabilities, testing themselves on the streets against other street samurai. The human of 2059 is stronger, smarter, faster than his predecessors.

In the world of 2059, the metroplexes are monsters that cast long shadows. And in the cracks between the giant corporate structures, shadowrunners find their homes. Entire societies live and die in a black-market underworld, exploited and abused, yet powerful in their own way. The Mafia, Yakuza, and other crime syndicates have grown explosively as their networks provide them people that will buy. Shadowrunners are the professionals of this culture where self-sufficiency is vital. When the megacorps want a job done but don't want to dirty their hands, they need a shadowrun, and they turn to the only people who can pull it off: the shadowrunners. Though only the blackest of governmental or corporate databases even registers a shadowrunner's existence, the demand for his or her services is high. Deckers can slide like a whisper through the databases of giant corporations, spiriting away the only thing of real value--information. Street samurai are enforcers for hire whose combat skills and reflexes make them the ultimate urban predators. Riggers can manipulate vehicles and drones for a variety of purposes. Magicians, those rare folk who possess the gift of wielding and shaping the magical energies that now surround the Earlth, are sought aftter to spy on the copetition, sling spells against an enemy, commit magical sabotage, and for any other purpose that their employers can dream up. All thses individuals sell their skills to survive, taking on the tasks too illegal or dangerous for others to dare.

Welcome to the sprawl, chummer. This is your life.

Files

NameTypeSizeDownloads
modules.php?op=modload&name=Downloads&file=index&req=getit&lid=15modules.php?op=modload&name=Downloads&file=index&req=getit&lid=15
Submitted: 05-30-2005 / Last Updated:
php?--1045
Winrar multi-part archive. SRN Install part 07 External Website Beyond Our Control
modules.php?op=modload&name=Downloads&file=index&req=getit&lid=19modules.php?op=modload&name=Downloads&file=index&req=getit&lid=19
Submitted: 05-30-2005 / Last Updated:
php?--1101
Winrar multi-part archive. SRN Install part 03 External Website Beyond Our Control
modules.php?op=modload&name=Downloads&file=index&req=getit&lid=21modules.php?op=modload&name=Downloads&file=index&req=getit&lid=21
Submitted: 05-30-2005 / Last Updated:
php?--1531
Winrar self-extracting executable for the multi-part archive. SRN Install part 01 External Website Beyond Our Control
modules.php?op=modload&name=Downloads&file=index&req=getit&lid=17modules.php?op=modload&name=Downloads&file=index&req=getit&lid=17
Submitted: 05-30-2005 / Last Updated:
php?--1064
Winrar multi-part archive. SRN Install part 05 External Website Beyond Our Control
modules.php?op=modload&name=Downloads&file=index&req=getit&lid=13modules.php?op=modload&name=Downloads&file=index&req=getit&lid=13
Submitted: 05-30-2005 / Last Updated:
php?--1064
Winrar multi-part archive. SRN Install part 09 External Website Beyond Our Control
modules.php?op=modload&name=Downloads&file=index&req=getit&lid=16modules.php?op=modload&name=Downloads&file=index&req=getit&lid=16
Submitted: 05-30-2005 / Last Updated:
php?--1050
Winrar multi-part archive. SRN Install part 06 External Website Beyond Our Control
modules.php?op=modload&name=Downloads&file=index&req=getit&lid=14modules.php?op=modload&name=Downloads&file=index&req=getit&lid=14
Submitted: 05-30-2005 / Last Updated:
php?--1081
Winrar multi-part archive. SRN Install part 08 External Website Beyond Our Control
modules.php?op=modload&name=Downloads&file=index&req=getit&lid=12modules.php?op=modload&name=Downloads&file=index&req=getit&lid=12
Submitted: 05-30-2005 / Last Updated:
php?--1066
Winrar multi-part archive. SRN Install part 10 External Website Beyond Our Control
modules.php?op=modload&name=Downloads&file=index&req=getit&lid=20modules.php?op=modload&name=Downloads&file=index&req=getit&lid=20
Submitted: 05-30-2005 / Last Updated:
php?--1147
Winrar multi-part archive. SRN Install part 02 External Website Beyond Our Control
modules.php?op=modload&name=Downloads&file=index&req=getit&lid=11modules.php?op=modload&name=Downloads&file=index&req=getit&lid=11
Submitted: 05-30-2005 / Last Updated:
php?--1171
Winrar multi-part archive. SRN Install part 11 External Website Beyond Our Control
modules.php?op=modload&name=Downloads&file=index&req=getit&lid=18modules.php?op=modload&name=Downloads&file=index&req=getit&lid=18
Submitted: 05-30-2005 / Last Updated:
php?--1049
Winrar multi-part archive. SRN Install part 04 External Website Beyond Our Control
shadowrunnernights_readme.rtfshadowrunnernights_readme.rtf
Submitted: 05-30-2005 / Last Updated: 05-30-2005
rtf1.3Mb1335
ShadowrunnerNights documentation.
shadowrunner_nights.7zshadowrunner_nights.7z
Submitted: 05-30-2005 / Last Updated: 06-04-2010
7z187.4Mb97
--
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SCREENS

Watch your head chummer. You never know whos on the rooftops above you.


Firearms aren't everything - a good group of buddies will pull you out of the fire quite a bit. Quite a good reason not to jump into a conflict you aren't already a part of.


You don't own the streets, and nobody cares. You ought to look out for number one...


Always time to take a breather at the local establishments...


A server-side image of the Renraku Arcology, one of the latest additions that will be included in the next update.


A server-side image of the Renraku Arcology, one of the latest additions that will be included in the next update.


Make sure you're always prepared. When you're not on a run, make sure you stock up back at your safehouse. When you are, make sure you've got it with you. You never know what will be thrown your way... or who will double-cross you.


Be wary of your surroundings - life in the Sprawl tends to be none too friendly, and there's nobody that really cares.





You Must Be Logged In to Participate.
Comments (69):

  1  2  3 Next>

Posted by SDX at 2007-12-11 11:20:58    
I wanted to let you guys know that its going to be pretty much next to impossible to continue work on the project - unless someone still has the old release content. When coming back to the states from Korea, my laptop and external HDD (where all the WIP content was stored) was stolen. I however have plans of hopefully doing some of the same type work on NWN2, and/or a 3D Shooter TC... and completely redoing that to add in the RPG elements. Not sure what route, but I still have plans for finishing what I started one way or another.

If any of you guys have the old content, or some of the WIP content (i.e. d20mm members or guys that worked with me on testing this) drop me an email at [email protected]

Posted by sexbotmf at 2007-09-26 15:15:16    
If you hear anything feel free to email me information at [email protected] . Any download links or a source for the files would be awesome.

Posted by sdragonblood at 2007-03-17 11:40:27    
Was just wondering if this still existed? Apparently the site is dead zoned.
I used to GM Shadowrun when it first came out by FASA. I really like the pen and paper, and wondered if this project was being continued.
Send me a PM or email [email protected] if you have any news on it.

Posted by busyman at 2006-12-14 09:57:19    
I've seen the trailer and I gotta say it left me speechless. The tileset is really cool and I noticed the characters have hands ;)). Can't wait to dl it.

Posted by Terame at 2006-10-27 02:33:39    
Where are the new links please?

Posted by SDX at 2006-09-20 04:05:39    
Sorry I haven't checked back in guys - the site has moved to fusedbraintap.com due to some problems with bandwidth and the old host. Also worth mentioning is there has been a complete overhaul, and the old files are out of date... BUT its definately worth it. I'll put up a link to the trailer up on here as well.


Posted by MrProgrammer at 2006-07-17 09:05:37    
nevermind that site is barebones and as dead as the other one for all i can tell, maybe if we give it a week or two itll come to life
_________________________
I will (With Permission from the authors) Work to help perfect a module cause although i have a life
it is not a very in depth one

E-mail me with requests

[email protected]

LET IT BE KNOWN THAT I WILL NOT MAKE A FRESH MODULE AT YOUR REQUEST i will simply help to perfect what you have giving all due respect and credit to the author of the base Module

(however i would hope that you would be kind enough to put my name in the 'Thanks for helping' section of the readme)


-Raine

Posted by distilleri at 2006-07-06 18:56:33    
I can't seem to download install files. I keep getting page not
available, when I click on download files. Is there anything I
can do? I am very excited about this game. Shadowrun for snes and genesis were my favorite games of all time. Please help if
you can.

Posted by Talan Va'lash ( 67.174.xxx.xxx ) at 2006-05-09 03:14:42    
Is this project still active? I just stumbled upon it and it looks bloody awesome, unfortunately the site referenced is dead.

Posted by Jalor ( 24.188.xxx.xxx ) at 2006-04-26 02:46:10    
The files are actually on a completely different page, but you have to register to get them! Of course, at least for me, registering fails every time! Help me, SDX! I and everyone else wants to play it! Just fix the links andkill the registery thing.

Posted by Dark_Meiun ( 85.206.xxx.xxx ) at 2006-04-13 09:52:44    
maybe there's an alternitve site ?? if so could someone post it ?

thnx

Posted by mtvpoison ( 24.162.xxx.xxx ) at 2006-04-05 23:50:31    
Umm..you do realize these links are broken, right?

Posted by wolvy357 ( 195.93.xxx.xxx ) at 2006-02-17 05:10:48    
i down loaded the files for this game and when i opened them up i could not figure out where all the fies had to go some one please tell me where each file has to go in the nwn file directry thanks

Posted by Anonymous ( 84.58.xxx.xxx ) at 2006-01-22 10:26:49    
Cool! Last Time I played a Shadowrun Game was back in 1994 on SNES. But hey i'm patient. ;-)
Greetings for the ADL, chummer.

Posted by Nagronath at 2005-12-08 09:06:12    
I just downloaded and installed it, and I really like the atmosphere, the mod really looks good and in my opinion captures the shadowrun flair quite good. However, while all other modules run very smooth on my pc, SRN gets very very slow. This may be because of several scripting errors which are reported in the actions window in the single player mode. I am no scripter, I have no idea how to correct these, but this sadly prevents me from really exploring the module.

I hope you continue your work and complete this mod!

Posted by Technodivinitas at 2005-10-11 17:38:25    
Looks tasty, but chasing 12 haks...? Zip 'em chummer.

~~So sayeth Dunkelzahn.

Posted by Grunt_the_Vegetarian ( 80.138.xxx.xxx ) at 2005-10-03 08:06:07    
I tried to find your email adress on your homepage forsending feedback and a file. I failed.

Posted by cbsomers at 2005-09-28 13:18:03    Voted 10.00 on 09/28/05
Impressive! I'm not familiar with ShadowRun, but was looking for a modern/futuristic take on NeverWinter Nights. Thank you!

Posted by cbsomers ( 68.227.xxx.xxx ) at 2005-09-28 13:12:25    
Impressive! I'm not familiar with ShadowRun, but was looking for a modern/futuristic take on NeverWinter Nights. Thank you!

Posted by Eric the Red ( 69.66.xxx.xxx ) at 2005-09-15 16:48:38    
It's an excellent idea, but perhaps you could package it all into one big whopping ZIP file?

Posted by Eric the Red ( 69.66.xxx.xxx ) at 2005-09-15 16:15:20    
It's an excellent idea, but perhaps you could package it all into one big whopping ZIP file?

Posted by Eric the Red ( 69.66.xxx.xxx ) at 2005-09-15 16:12:20    
It's an excellent idea, but perhaps you could package it all into one big whopping ZIP file?

Posted by Jory Ravyn ( 68.201.xxx.xxx ) at 2005-08-13 22:37:42    
Sorry I didn't mean to spam, I promise my comp froze up and I hit refresh, not submit more than ONE time then I hit the BACK button again NOT submit, so I am very sorry. *ducks heads in embarassment*
Jory

Posted by Jory Ravyn ( 68.201.xxx.xxx ) at 2005-08-13 22:37:42    
Sorry I didn't mean to spam, I promise my comp froze up and I hit refresh, not submit more than ONE time then I hit the BACK button again NOT submit, so I am very sorry. *ducks heads in embarassment*
Jory

Posted by SDX at 2005-08-13 05:19:39    
I meant this beta to be more of a demo of some of the systems - and to be a base to run some GMed games... but it also gives you the basics you're going to need for the next release. Ultimately I'm going to give most (if not all) NPCs conversations and try to make them lifelike.

As far as the strange woman goes, that was put there to work out some kinks in the hallucinogens - and I forgot to delete her. Essentially one of the things you might see if you use a hallucinogen is a strage man or woman, depending upon your own gender... basically what happens is you think its the strange person you interact with (if you talk to one), but in reality its either another PC or a NPC... so you could end up ticking someone off... its basically one of those things where what you see isn't quite what you get.

In any case, I'm going to be gone for a few months, but after that the full release should be closer... if I get a chance to work on anything while I'm gone I'll try to release a run from the full version, and perhaps the seattle areas.

Posted by SDX at 2005-08-13 05:19:39    
I meant this beta to be more of a demo of some of the systems - and to be a base to run some GMed games... but it also gives you the basics you're going to need for the next release. Ultimately I'm going to give most (if not all) NPCs conversations and try to make them lifelike.

As far as the strange woman goes, that was put there to work out some kinks in the hallucinogens - and I forgot to delete her. Essentially one of the things you might see if you use a hallucinogen is a strage man or woman, depending upon your own gender... basically what happens is you think its the strange person you interact with (if you talk to one), but in reality its either another PC or a NPC... so you could end up ticking someone off... its basically one of those things where what you see isn't quite what you get.

In any case, I'm going to be gone for a few months, but after that the full release should be closer... if I get a chance to work on anything while I'm gone I'll try to release a run from the full version, and perhaps the seattle areas.

Posted by Mysterious ( 66.169.xxx.xxx ) at 2005-08-03 12:44:20    
DAM theres alot to load for this moduel!!

Posted by Duelist ( 4.252.xxx.xxx ) at 2005-07-30 21:32:45    
Downloaded this today and can't get any where even with runners made in the game.Jessie tells us where to get stuff and we can buy our gear but other then the doc.Knok,karl and that strang wowman(Don't know what's up with her).Oh and the bartender that starts to give us a job but doesn't finesh his conversation no one talks to us.Can't get anywhere other then the bar,chop shop and wharehouse #4.So far it's been a lot of map clearing and a few guard dogs on us.Is this all there is after so many files?We realy would like to play the game so shoot me an e-mail if we're missing something please.

Posted by Chess_0 at 2005-07-23 11:08:44    Voted 10.00 on 07/23/05
Forgot to vote ! :)

Posted by Chess ( 24.203.xxx.xxx ) at 2005-07-23 11:00:00    
Really nice ! It's about time a project like this comes up.

  1  2  3 Next>

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