Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  Desert Rose
Author  thegeorge
Submitted / Updated  06-16-2005 / 11-03-2010
Category  Dungeon Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  desert
Gameplay Length  8-12 hours
Number Players  1
Language  English
Level Range  if you start the module below 10th level, you will be given enough xp for 10th
Races  any - if you're not human, then you were adopted
Tricks & Traps  Heavy
Roleplay  Light
Hack & Slash  Light
Classes  Rogue only.
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  10
Max # Players  01
Min # Players  01
Min Character Level  10
Content Rating  Everyone
Alignments  no evil paths
Gameplay Hours  10
Description
[requires NWN 1.69+SoU+HotU]
(v4b) "As the only child of the Sultan and next in line to the throne, no one suspects that you are actually an infamous rogue known only as the Black Hand."

An Arabian-style mostly linear trap-heavy module for single-player rogues of 10th level. All the rogue skills are implemented to some degree, but mostly you'll be using your trap (search/disable/remove/set) and open lock skills, followed by pickpockets and use magic device. Stealth is often more effective than engaging in combat. (At most you can gain up to 4 levels by the end.)

Files

NameTypeSizeDownloads
desertrose_v4b.zipdesertrose_v4b.zip
Submitted: 06-16-2005 / Last Updated: 11-02-2010
zip52.2Mb4533
--
SCORE OUT OF 10
8.85
41 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS






You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by tr0j at on08/12/08
Forgot to add that the Miser side-quest, like the others, was thoroughly enjoyable. Full points for imagination.

Posted by tr0j at on08/12/08
Outstanding! Fav class, at last gets to do what it was meant to do. Well done George! The tumbling jumping were brillant. Visually stunnning. Can't wait to play the sequel. Cheers.

Posted by Dawnseeker at on04/30/08
Strikingly different. This seems to me to be a "concept module". It's focus, even for a class-specific (rogue) module, is very narrow. It is very innovative in it's layout and in it's use of both traditional and non-traditional trap types. More innovation still is implemented with "jump points" and "tumbling points" which give it a very "Prince of Persia" arcade kind of feel. The Arabian-style atmosphere feels very well managed in both area design, placables, and music. While Desert Rose has a basic plot and very little dialogue given that there are no available henchpersons, the author succedes in delivering *exactly* what he claims. Trap - Heavy, Role-play - Light, Hack-'n-slash - Light. The result is a very entertaining and unique NWN experience that I think will please rogue-lovers (I'm a cleric-lover myself, but a mod like this brings out the imp in me!). Sidequests are not obvious. In fact, a player really has to just stumble across them, and they have little or no bearing at all with the main plotline. All-in-all, I had a blast playing this one and will start playing the sequel very soon. Kudos to the author and many thanks for sharing it with the rest of us. _________________________ Regards, DS _____________________ Don't worry about avoiding temptation. As you grow older, it will avoid you. -- Winston Churchill

Posted by thegeorge at 2008-04-0723:42:49    
No, I made no mention of your score. No, I have a few other modules that are also class-specific. Beyond those two points, thank you for agreeing with me.

Posted by Steve_Savicki at on04/07/08
George, what I am saying is, I didn't like it compared to your other modules (your latest, Coldhearth by the way, is a perfect ten) because of HOW linear it is. ANYONE who plays it must do the exact same thing or die. The rest of your modules can be played with any character class. But this module just stands out as differently due to how linear is. I guess I like it the least of all your modules. If you expected me to give you a perfect ten, sorry, not for this module. I've already given you PLENTY of 10s on other modules. I congradulate you for getting the Hall of Fame with Desert Rose and the amount of work with the haks and all makes it worth a look at. Everyone should play this at least once. But I generally don't give a module a high score if there is ONLY OR ONE WAY to finish the module. If you want to improve on it, make it so rogues don't need their skill points for especially these specific skills. Instead of mage scrolls which utilize the Use Magic Device Skill, like the invisibility scroll in the very beginning, use a potion of invisibility. Different people like to create rogues differently, and not everyone wants to utilize use magic device or get caught by the guards. Killing the guards ends the campaign... big turn off for me. Again, Desert Rose, will please some... but not me. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Steve_Savicki at on04/07/08
George, I played it because it hit the Hall of Fame this month. I generally play all Hall of Famers. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by thegeorge at 2008-04-0600:25:14    
Steve: the description (and several times in this thread) states that this module is linear, rogue-specific, and trap-heavy. Why did you play a module you already knew you wouldn't like? Especially after you already commented on it on 2006-12-16 03:19:59?

Posted by Steve_Savicki at on04/07/08
Stunning visuals, but that is it. Way too linear, requiring a rogue with use magic device skill. Mod was too lingering disabling all those traps. Ending was abrupt as well. This may have been a good movie, and SERIOUS rogue roleplayers will dig this, but it was not for me. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by QSW at 2008-04-0206:58:17    
Congratulations George, I am SO pleased for you, you deserve it! :) _________________________ QSW -NWVault Reviewers Forum

Posted by thegeorge at 2008-04-0118:21:59    
What..? When did this happen!? Regardless, thanks guys!

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Prefab Areas


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters