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NWN MODULES

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Title  B10 - Night's Dark Terror Update 2 (Correct haks)
Author  Captain Slade
Submitted / Updated  06-18-2005 / 06-30-2005
Category  Classic PnP Conversion
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  The Grand Duchy of Karameikos from the old Basic and Expert D&D sets and GAZ 1 "The Grand Duchy of Karameikos"
Gameplay Length  It will take you a while to finish this. In multiplayer gametesting it took approx. 21+ hours to complete.
Language  English
Level Range  1-15
Races  No Half-Orcs
Tricks & Traps  Light
Roleplay  Dependant on Module
Hack & Slash  Medium
Classes  Any
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  15
Max # Players  06
Min # Players  01
Min Character Level  01
Content Rating  Mature
Alignments  Based on non-evil, but can be done with evil characters
Description
This has been my off and on labor of love. It is basically a conversion of the old D&D pnp module "Night's Dark Terror". It is more than that however, as I have included B3 "Palace of the Silver Princess" , O2 "Blade of Vengance", and a myriad of short adventures from the early days of Dungeon Magazine, especially The Hunt in Great Allindel, Khasma's Folly, A Lost Dog, Vesicant, In the Dread of Night and others. I've even thrown in some "easter eggs" as well, such as the Cthulhu Mythos, the old D&D cartoon, and Conan the Barbarian. And finally, I decided to convert the "Age of Worms" modules as currently being presented in Dungeon magazine to this as well. Diamond Lake seemed too much like what I had in mind for Threshold, so what the hey... :)

This is the beginning third of the nearly decade long campaign I ran while in college. Play is meant to be in parties, but there are quests to be done solo as well. Besides the main plot, there are smaller quests tied to it that are based to both class and race. Best play would be with a party of five: A Human male, Human female, Elf, Dwarf, and Halfling. Class is a secondary concern. Soloing the whole thing is possible as there are henchmen, but it will be difficult.

Other highlights include almost 100% custom equiptment and monsters, realistic but not hindering rest and respawn rules, a main city with a casino, bathhouse, arena, thieves guild, auction house, and more, all of which tied into an attempt to mix a persistent world feel with a plot driven adventure.

As to the NWN scripts, erfs, areas, and haks I have gotten from the NWN community, I will have to go back though my notes to fully credit them. You will probably recognize them. I take little credit for much of this; I simply have put it all togther in a hopefully enjoyable way.
Finally, I will be hosting this module for multiplayer fun on the server "Karameikos" on the PW Story tab. Hope to see you there!

Files

NameTypeSizeDownloads
S_DARK_TERROR_V4__CEP150Hak.rarS_DARK_TERROR_V4__CEP150Hak.rar
Submitted: 06-18-2005 / Last Updated: 06-30-2005
rar4.2Mb1521
--
S_DARK_TERROR.docS_DARK_TERROR.doc
Submitted: 06-18-2005 / Last Updated: 06-19-2005
doc41.5Kb1333
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
ShrunkhillsVilance D'Asari2003-03-20--This is the CFR grass w/ reduced height for the rural hills/gentlehills cliffs and water matches bet
Columns & Things v1.0NewAge2003-01-24--Columns And Things Demo This mod & hak is just to showcase a few placeable. The following placeab
Dungeons2Eldonorian2002-09-10--This is the same re-skin of the Dungeon & Crypt tile set as in my first HAK Dungeons. Only diffrence
Fearguis' Hybor...) MusicFearguis2003-07-13--I've had several requests to repackage my Conan music hak, for use in other modules. Well, here it
Lost ValleyPasilli2004-02-22--This tileset is based on the Bioware's Underdark tileset. I've partially re-textured it and I've a
NanoSky Pack I - Hi ResNanosphere2004-02-09--This HAK contains four new skies : a forest skybox with large trees and day/night transition, a cany
NanoSky Pack II - Hi ResNanosphere2004-02-12--This is Part II of the NanoSky Packs. This HAK contains four new skies : Ash Wastelands with erupti
NanoSky Pack III - Hi ResNanosphere2004-02-27--This is Part III of the NanoSky Packs. This HAK contains four new skies : Ice Cavern, Sea Floor wit
Roman City AddonsGrassMaster2004-09-03--Adds five new roman style tiles to the City Exterior tileset. There are some things that still need
Round Towers PlaceablesPasilli2004-05-03--This hak contains some placeable Towers I've made for my campaigns. I've used as a base some models
Yumi's Forest W...Ver 1.0Yumi-Chan2003-11-07--I have always felt that the forest tileset was incomplete without having a water terrain. So, instea
SCORE OUT OF 10
9.06
4 votes
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Comments (30):

1 2 3

Posted by CaptainSlade at 2005-07-0318:03:06    
Hello! Techno: No problem. I too was a bit harsh in reply. Trust me there will be a combined rar of the haks just as soon as I can get to it. 9523: Just the mod needs redownloading. You should never need to redownload the haks. And Philty: Try redownloading the mod. It seems you got one with the wrong beginning. The current update will solve your problem. Anyone else: New update with more adventures in Threshold to be posted sometime after 7/15/05. Then I will let this ride for a while while I work on higher level adventures for this mod. Keep those comments coming and don't forget to vote!

Posted by 9523 at 2005-07-0307:46:25    
Alright, capitan, what am I supposed to re download, the mod and haks or what?

Posted by Technodivinitas at 2005-07-0301:57:01    
Well, if I was just inclined to flame and/or bash on ya, I'd not be back around to hear your response. *S* I grumbled about DL'ing the CEP, and I'm on DSL. I'd be willing (if not thrilled) to DL 150 megs of support material, but not if I have to run eleven separate DLs to do so, is mostly what I'm saying. By default, and with no tweaks, my PC DL's only 2 files at a time from the net. I'd have to either sit here waiting for each DL to complete, or leave it running two, then come back whenever, load those files into my hak, DL two more the same way... could take days, and the roomie who shares my comp would be less than pleased with my bogarting of bandwidth. I'm sorry if I sounded harsh or flamey- that wasn't my intent. I have tons of haks too. (Especially now that I got 200 gigs.) It's not so *much* the size as the number of separate files. If there was harshness from my end, it was probably more disappointment that I wouldn't be able to see it any time soon. Again I say, I hope you'll consider compiling it sometime in the near future. I'll keep watching, just in case.

Posted by philty at 2005-07-0116:29:07    
I'm confused here... What are you supposed to do in this mod? as an Elf, I explored the Mine i start in (didnt go down to Drak Cathedral), left Mine, walked thru the woods, went to a city, cannot rest, even after i bought the roll at some merchant, few ppl talk to me... out of nowhere my character "knew" he had to ask a scribe for a magic pass, asks another guy to release his friend (?) @ 20,000 gold... Journal shows nothing...

Posted by CaptainSlade at 2005-06-3016:17:33    
Ah... The devil is in the details. It seems that as I updated this the 3rd time, somehow I used an old version, with the rest system back to the same old problem. Now, if all went as I think, the problem is re-solved. I also fixed the female human quest to work, and did a little cleaning up of minor problems through out the mod. Huzzah! The good thing about all this is that you can simply save any character from any old version and use it in this one. The mod is set up to be multi-player after all. Anyway, keep the comments coming!

Posted by CaptainSlade at 2005-06-3012:02:47    
You are kidding right? Grrrrr! I tested it quite a bit and it wasn't doing it. I will download what I posted and test it again I suppose.

Posted by Quarterling at 2005-06-3006:52:39    
Sorry to have to tell you this, but the rest script still spams "you are tired" messages even after resting.

Posted by CaptainSlade at 2005-06-2914:58:14    
Oh.. and as far as bundling all haks into a single rar file, I will definatly consider it, and probably will do it in the end. I simply did things the most expiditiously so I could get it out there for others to check out.

Posted by Technodivinitas at 2005-06-2910:08:22    
Well, the screenshots look lovely, and the description sounds delish. But I'll never know. Why? Because a hundred and fifty megs of individual haks is too much. Because eleven *separate* haks is too much. If they were bundled, I might consider taking the time to DL the hugeness, but to ask folks to spend that kind of effort and time, just on the basis of your descrip, even adding all the posative testemony... I'll just say, it wouldn't take ten minutes to stuff all of this into a zip or a rar, but it would save everyone else hours. Please consider it. I'd love to be able to run it and give you an *actual* review!

Posted by Alcarin at 2005-06-2907:14:51    
I've run into a problem, early on. I'm playing a human female and I get the quest from Baron Penhaglion (sp?) and I head off to Kelven. I made 2nd level before reaching the city, so all the combat dummy would give me is 25 XP when I hit it the first time. When I got to the bank to talk with Falstaff, all I got was a pop-up text saying "I've told you all I know, now head to Threshold." No journal update, no idea what the heck is going on. Got a quick fix for it via console command, maybe? Thanks. :)

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