Single player only. Many scripts will not function properly for more than one player, and it also would break the plot.
Language
English
Level Range
Start between lvls 1 and 5; you will be leveled to 6 at the start of the module as part of the plot (after the opening cutscenes). By the end of the Module, you will be level 19-20.
Races
For sorcerers and wizards, human, elf, half-elf probably work best; all races are supported though.
On your home continent of Ciarria, you were an outcast because of your unnatural abilities. Your existence had been an isolated one; you had cut yourself off from the rest of the civilized world upon learning of the hostility that people showed to those like you, and lived in the wilderness in order to protect yourself from the aggression that people in cities and villages displayed upon learning of your 'talents.' From the time you were young, you had resided alone excepting your friend and mentor, Askyba Moriano. He, too, possessed these abnormal abilities that people called "magic"...but he was, at the time, stronger than you. He could spew forth balls of fire with a thought, turn himself invisible with a flick of his fingers, gather the wind and call forth powerful beasts, and summon bolts of lightning from the heavens above. Askyba had told you that with time and perseverance, you, too, would be able to do these things; he had told you that there had been a time where many of the people of Ciarria had been "mages" and had used this "magic" to shape and create the land that Ciarria was today.
However, just as you had reached the age that normal folk defined as early-adulthood, Askyba had passed away. In the final hours of his life, he had told you one last story, about a land far across the Cultikor Sea, where "magic" was considered not a curse, but an Art; On Embrazon, as Askyba called this land, people like you and him were respected, and were called Nya'ri, or, "The Wielders." With his dying breath, Askyba urged you to seek out this land, and lead a more purposeful life among the people of Embrazon. With nothing but your shunned powers, the clothes on your back and the last words of a dying friend, you traveled from the wilderness that you had called home all those years, and upon reaching the coastal city of Port Drasord, began inquiring after a journey to Embrazon.
Such were the threads of your destiny woven, for an adventure beyond your wildest dreams awaited you at the other end of the Cultikor Sea, an adventure that would entwine you in events much larger than your mortal mind could possibly begin to fathom...for on Embrazon, at the exact moment that you passed through the city gates of Port Drasord seeking passage by boat, the destiny of another was decided--Tyman Uvudry, a Necromancer (or Nya'tar), set events in motion and made up his mind to conquer Embrazon with his legions of Undead minions. The stage was set: Embrazon would need a rescuer, and it would be up to you to save the people of this Promised Land, and thus secure for yourself a future in a position of respect and appreciation instead of your previous life of isolation and seclusion. Welcome to 'Tale of a Mage, Chapter 1 - The Uvudry Threat!'
NEW as of 8/21/06: Final boss made easier. (FINAL VERSION)
Enjoy!
~Hugie
If you like 'Tale of a Mage', you may also want to check out The Island, a twisted/dark exploration adventure for PC's of level 26-28.
This is the download for the updated 'Tale of a Mage, Chapter 1 - The Uvudry Threat' module. It includes the Chapter 1 main module, the prelude mod, a small hak, and the readme document. (version 2.3 FINAL) (last update 8/21/06 at 11:20am)
Er...help! I was just fighting that guy who had imprisoned the ghosts, and turns them into wraiths, when he killed my henchmen. Then he just dissapears! Is there a way to get him back? Or am I going to have to load my old save?
Posted by Alex at 2007-11-2707:14:08
Thanks guys!! :) _________________________ Alex "Hugie" Hugon Writer - Ossian Studios NWN2: Mysteries of Westgate - NWN2's first Adventure Pack Moonshadows - An Action-Packed, Story-Driven Adventure in the Forgotten Realms [Development Blog] The Third Sign - A Novel-to-NWN2-Module conversion of Gregory A. Wilson's book [Purchase from Amazon]
Posted by coreyh2 at on11/25/07
The module has really fun combat.
Posted by JackOfClubs at on11/23/07
Very impressive. Enjoyable spell battles and a decent variety of opponents. I was originally looking for a module in which I could develop a Sorceror/Cleric and I thought that this might be a good opportunity, given the promise of lots of undead. Alas, it was not so. The author is quite correct that you need to focus all levels on your arcane spell casting, or you will be completely dominated in the last battle. I managed to get by with a 5 Cleric/20 Sorceror, but only by the use of metagaming subterfuge. This isn't a criticism, just a warning to other players not to disregard the author's description. There are only 2 criticisms that I have relevent to the score: (SPOILERS BELOW) The linearity combined with the high XP values made this module feel more like watching a movie rather than developing a character. I never felt that I got a good feel for my character's capabilities at any given level before she was whisked off to the next promotion. I would have preferred more subquests with a normal amount of experience for each. The scripted removal of the two companions just prior to the last battle made little sense either from a gaming or a metagaming perspective. Within the game, there is no logical reason why Uvudry couldn't kill you along with your companions (one of whom was a wizard at least equal to the PC in power). From a player's perspective, it is a bit unfair to allow the player to assume he will have two powerful allies then have them lost at the last minute through no fault of his own. I had developed a strategy which was completely ivalidated by this unexpected twist. I have no problem with the idea of facing the final battle alone, but a more logical reason should have been given, with more time to adequately prepare. (END SPOILERS) On the whole, these were not major drawbacks, especially for a first-time developer. I did very much enjoy playing this module and look forward to the next episode. _________________________ +++ Resistance to Tyrants is Service to God.
Posted by Alex at 2007-10-1413:05:01
Thanks dwong! :D _________________________ Alex "Hugie" Hugon Writer - Ossian Studios NWN2: Mysteries of Westgate - NWN2's first Adventure Pack Moonshadows - An Action-Packed, Story-Driven Adventure in the Forgotten Realms [Development Blog] The Third Sign - A Novel-to-NWN2-Module conversion of Gregory A. Wilson's book [Purchase from Amazon]
Posted by dwong1207 at on08/31/07
Just finished part 1. This is only the second time I've used a wizard; the first time was in Perchance to Dream. It's starting to grow on me a little. The battles may be a little lopsided with all that magic slinging around, but it's pretty close to hack and slash, except with magic. I really enjoyed the module. Loved the little twists and turns and the story as a whole. I look forward to starting part 2! *****SPOILER***** I'm not sure if there's a better way to kill Uvudry because I'm not used to using a spell caster, but I just let him kill me over and over again until he ran out of spells. Then I let him have it. Which was fun, but it was really unrealistic. That's the reason for the lower score, but otherwise, a very fun module.
Posted by Alex at 2007-08-1621:01:38
@diagnull: Hmm, there's no trick with the crystal...you must simply not be using the right spells? Chances are he's immune to electrical damage, but try other high-level damage spells, and make sure you strip him of any magical defenses he might employ first so that your attacks aren't wasted! _________________________ Alex "Hugie" Hugon Writer - Ossian Studios NWN2: Mysteries of Westgate - NWN2's first Adventure Pack Moonshadows - An Action-Packed, Story-Driven Adventure in the Forgotten Realms [Development Blog] The Third Sign - A Novel-to-NWN2-Module conversion of Gregory A. Wilson's book [Purchase from Amazon]
Posted by diagnull at 2007-08-0607:51:30
Maybe I'm missing something... I'm doing the 3rd quest for the necromancer in Byrnil (The one who made me his apprecntice.) He sent me to some wizards keep to get a crystal. I keep trying to beat the wizard but I can't damage him. I think I'm supposed to do something with the crystal, but nothing I've tried works. How do I beat him? Thanks, -D
Posted by Alex at 2007-08-0413:56:16
@shuurai: Sorry about the faction issue--try letting yourself die, then respawning. There's no penalty, and all factions should reset themselves. :) @Dargo: Sorry to hear it's freezing...it could be a CEP issue having to do with conflicting CEP versions? Also, check your override folder to make sure it's completely empty; anything in there could potentially screw around with the game... _________________________ Alex "Hugie" Hugon Writer - Ossian Studios NWN2: Mysteries of Westgate - NWN2's first Adventure Pack Moonshadows - An Action-Packed, Story-Driven Adventure in the Forgotten Realms [Development Blog] The Third Sign - A Novel-to-NWN2-Module conversion of Gregory A. Wilson's book [Purchase from Amazon]
Posted by shuurai at 2007-07-2709:29:27
I just started playing this, and so far I have only one complaint - unfortunately it's a major one. *includes spoilers* I did the little sidequest where you're supposed to free the spirits... killed the mage, went back outside - and the spirits I just freed are hostile. I assume this is because I attacked the mage in the tower instead of letting him attack me; unfortunately I don't have a save before that point. No big deal; I just left the area and continued going north. Except that now, NPC's all over the place are hostile. The ferryman, the commoners in the city, everyone expect the guards. Obviously a faction issue; I guess it's a restart from the beginning (don't feel like manually reseting every mob I come across...) :\ Aside from that, it's a cool mod. Nice story so far, cool music, very well done cutscenes.