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NWN MODULES

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Title  Arctacia Adventures Chapter 1 v1.7
Author  Arctic-Cat
Submitted / Updated  07-25-2005 / 09-14-2005
Category  Puzzles
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Arctacia Series
Gameplay Length  Approximately 2 hours
Language  English
Tricks & Traps  Heavy
Roleplay  Light
Hack & Slash  Non-existent
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  Any
Content Rating  Teen
Gameplay Hours  02
Description
This is a puzzle/adventure module. It is solely intended as such. There is no combat or heavy role-playing in this module. It plays in a similar manner as the Myst games do or Russ' The Crypt of Riddles. You are Suge Zerdolux, a traveler of sorts to come across the ruins of some strange complex. After finding a way inside, you begin to realize that you've stepped into a forgotten world surrounded in conflict, strange illusions, and puzzles. Your goal is to solve riddles, puzzles, and venture your way through many bizarre locations as you try to locate the source behind this madness, and hopefully put an end to this ancient mystery. This is the first chapter, which is the easiest in difficulty in terms of how challenging and complex the puzzles are. Future chapters will yield greater difficulty and unfold the plot more as you progress.

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SCORE OUT OF 10
9.5
5 votes
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SCREENS

Screenshot: The big men of each power.


Screenshot: Suge speaking with the spirit of balance.


Screenshot: A beautiful forest is no less mysterious than the rest of this place.


Cryptic puzzles abound.


Trudging through dark mazes.





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Comments (30):

1 2 3

Posted by Arctic-Cat at 2005-08-2719:19:52    
Thank you for the rating, Green Catmoon. I hope you'll enjoy my future chapters. :)

Posted by Green at on08/26/05
Excellent puzzles and great atmosphere, a stand out module!

Posted by Green at on08/26/05
Yay! I worked out the torch puzzle! Torch wielding NPC's are safe once again!

Posted by Icefox at on08/24/05
Nice, easy, and very fun. Quite good for a starting module to a larger campaign. I'm looking forward to the future modules, particularly as they increase in difficulty! My only piece of advice is be wary of mazes, and would it be possible to increase speed in the larger mazes somehow in the future? Mazes can get a bit tedious even with the boots of haste. Awesome module, good introduction, GREAT writing. KEEP IT UP!

Posted by Icefox at on08/24/05
Nice, easy, and very fun. Quite good for a starting module to a larger campaign. I'm looking forward to the future modules, particularly as they increase in difficulty! My only piece of advice is be wary of mazes, and would it be possible to increase speed in the larger mazes somehow in the future? Mazes can get a bit tedious even with the boots of haste. Awesome module, good introduction, GREAT writing. KEEP IT UP!

Posted by Icefox at 2005-08-2421:31:06    
Nice, easy, and very fun. Quite good for a starting module to a larger campaign. I'm looking forward to the future modules, particularly as they increase in difficulty! My only piece of advice is be wary of mazes, and would it be possible to increase speed in the larger mazes somehow in the future? Mazes can get a bit tedious even with the boots of haste. Awesome module, good introduction, GREAT writing. KEEP IT UP!

Posted by Arctic-Cat at 2005-08-2320:37:10    
Welcome to my module series, Green Catmoon. :) I'm sorry to hear about you homocidal tendancies towards torch-carrying NPCs. But be assured that killing such said NPCs will do you no good. Instead, direct your new found anger towards the torches around you in this module. One thing that really pays off in this game is observation. Examine items you get, you'll be surprised to know they have uniqueness about them. Also examine the environment too, if it allows. If you continue to have problems, let me know. Better yet, get your friends on the module as well, if they like puzzle adventures such as this. Maybe they can help you out. :)

Posted by Green at on08/26/05
It is great to have a game without any combat whatsoever for a change, and I'm having loads of fun playing this! However...I'm totally stuck on the torch puzzle! I'm determined to work it out and keep going back to try out new solutions between other mods...but until I do crack it I'm going to keep having the urge to slay every NPC I come across who is holding a torch...a major problem for my Paladin as I'm sure you can understand! Seriously though this is totally worth playing and I hope people support it!

Posted by Arctic-Cat at 2005-08-1916:56:29    
Much appreciated, lebowski! Yeah, I understand most of your final points. Though, hopefully, once I do the full trilogy, people may flock to it a bit more. Though, as you stated, it's far off from the usual RPG genre that not all may find delight in it. Still, as long as at least one person takes the effort to comment and say something, I'll know I've accomplished something. Hopefully we'll hear from others in the future. If you ever have any suggestions or ideas for the upcoming chapters, feel free to let me know.

Posted by lebowski at on08/18/05
Visually beautiful puzzle adventure, with puzzles not overly difficult, and logic enough. The areas are well designed and the puzzles are inventive and very different from the usual puzzle you'll find in other NWN modules. This one is a unicum, so it's difficult to judge it, I'd say it could get better maybe with some new music, considering how much the point of such games has to do with the beauty of them using different music from the overused NWN soundtrack. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods

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