Welcome to the arena, Hex Coder! This is an OPTIONAL side story in the HeX coda series which takes place between HX1 and HX2.
It introduces Melee Maidens (a card battle minigame) and features rare cards not available anywhere else in the series, as well as online multiplayer PvP card battles. This module will be updated as new cards are introduced in HX2. (v1.32)
Melee Maidens 1.32: The "Whoops!" Release This update fixes a long-standing major bug, wherein you could never win the following types of cards: Standstill, Leaky Deck, Zero Draw, Reboot Sequence, Anti, Guile. Since these are really strategic cards and I don't want folks to have to hammer NPCs over and over to check them out, I'm offering a one-time 'cheat' to add one of each to your deck for free. Walk into the invisible trigger in the far northeast corner of the AUTOEXEC.HEX room, and the narrator will give them to you. I really suggest not abusing this, or your game experience will be unbalanced. This 'feature' is not noted in the documentation, because I expect it to scroll off here eventually; it's for the loyal fans. This feature will be in the next HX2 OpenDev release, so no need to import, do it, export, reimport, etc. ALSO: The Card Checklist has been fixed / updated to reflect HX2 OpenDev, and Yin's special ability is now available for use. -2f
Posted by Winterfox at on01/23/06
Bit on the easy side, but very fun. I wish it were a bit more challenging, and there was more to do, but I can always wait for the HX2 and HX3 additions.
Posted by StefanGagne at 2006-01-1213:09:08
It is NOT intended that the latter cards on the list are unobtainable. It's a bug. Thanks for researching it; if you hit more bugs like this please email them to me at twoflowr@pixelscapes.com. I'll fix this for HXM and HX2 OpenDev this weekend.
Posted by Viriatus at 2006-01-0615:45:56
Yes, it is strange. I was playing with everybody once and again in order to get as much cards as possible in order to begin HX2 with at least 4 fo every effect bost (3 as the maximum + 1 in case I would lose any playing perhaps vs an oponent). I was about one step to go crazy, when I opened the Aurora. *POSSIBLE SPOILER* . . . . . The card you get (other than maidens you have not yet) is random, but the scope of the function does not cover all the possible cards (there are 20, and only 15 are available). I was guiding by the playlista, and fought a lot of times with the oponents who used thata cards (the skeleton knows my pc name for the times I had tried to get one of its Anti, for instance), to see that is impossible. Also, serching about the matter, I saw that if you get the Special card (I already had it), the reward and "this module's exclusive rare maiden" is a Heal boost card!, and I already have perhaps 6 or 7 of it. . . . . . *END OF POSSIBLE SPOILER* Is all this intended and correct? Thanks.
Posted by Yashal at on12/23/05
I've never really liked card games but this time I must reconsider my opinion! I really loved this mini module, just as much as the other from this autor! Keep up with the good work!
Posted by poespinkie at on12/14/05
This was a nice diversion. But lets face it there was no story here and no advancement of character. It was a bit on the easy side. Getting "fairlight" was more difficult than getting "nothing." Only a few fights took more than one attempt so there was no challenge in learning the game after the first few fights. I guess playing with friends would be more fun. It would have been nice to have some contact with the other Hex Coders. I don't know maybe for tips and strategy. I am curious about the implementation in the new game. i hope that this will be integral to the plot in some way. Anyway, a nice diversion. I look so forward to Hex Coda 2. Thanks Stefan and all those that helped with the testing.
Posted by klausw at 2005-11-1310:09:48
MM is a nice pastime while waiting for Hex Coda 2. I got S02 but I am still missing Anti and Guile boost cards and numerous event cards while I have up to 10 of some of the others. Is there any use to hang on to more than 3 of each i.e. can one sell them in HC2? How can I get the other cards? Any suggestens?
Posted by Kali's at on11/04/05
*looks at the bag of 'humourous sarcasm' it's dumped into his previous post and thinks, "Damn diluted Cathedral Corp ingredients." In other news, I find the game easy to play and entertaining, but I read this is a subset? I'm particularly hoping for more intresting event/boost cards myself. And DrMcCoy... I don't know about star trek either. I particularly don't play star trek games, or participate in star trek IRC sims. *cough cough*
Posted by DrMcCoy at 2005-11-0410:59:21
Kali's Cat, though I don't really know Sailor Moon, AFAIK Stefan's "Sailor Nothing" (which you seem to mean) isn't a Sailor Moon fanfic, it just has a similar theme, just darker/more depressiv/"emo"... I for one enjoying it... A lot...
Posted by Kali's at on11/04/05
I'll give this a ten if you keep quiet about reading the fanfics. Thank you. :3